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12-28-2008, 03:08 PM | #1 |
Join Date: Dec 2008
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Boss Fight and Running Away
My family's game is currently resting on this one specific question:
During a boss fight, can one use the card "Blink Potion" (which says it may be "played at any time", and if used during combat, can be used to "escape unharmed", allowing you to "Run Away automatically") to Run Away from the Entrance room without having to lose any life/levels to the Boss Monster? More generally, we are wondering if one may attempt to Run Away (with a die) before losing life to any monster, especially the Boss. We're confused because the rules specify that nothing can be done to "bypass" combat with the Boss, but the rules seem to be saying that the Boss just can't ignore you or can't be moved anywhere. But we're currently having an intense argument over whether the unmodifiable rule that says nothing can "keep the Boss Monster from fighting" means that you can't Run Away, with or without a card. We tried to read the rule book thoroughly and searched the forums for any questions, so hopefully we didn't miss any obvious answers. Thanks for your help! |
12-28-2008, 03:28 PM | #2 |
Join Date: Jan 2008
Location: Brazil
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Re: Boss Fight and Running Away
I think this is legal, since you're not avoiding combat.
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Igor Toscano MiB: #1602 |
12-28-2008, 05:12 PM | #3 |
Join Date: Jan 2008
Location: Edmonton, AB, Canada
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Re: Boss Fight and Running Away
The Blink Potion allows you to escape from combat before rolling the dice, which allows escape without taking a hit and a level loss in a boss fight. If you already rolled your dice and lost in combat, then you take the hit and lose a level.
Escaping from combat is different than bypassing combat - I believe in this instance its referring to winning the game without having to battle the boss. |
01-01-2009, 04:10 AM | #4 |
Join Date: Jan 2009
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Re: Boss Fight and Running Away
I agree, I think the rule is to prevent winning without fighting, ie banishing the boss or something similar. It doesn't seem like it's intended to prevent escape.
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01-15-2009, 10:04 PM | #5 |
Join Date: Jan 2009
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Re: Boss Fight and Running Away
I'm of the understanding, according to the rulebook, that running away only happens when combat fails. IE: you roll the dice fail to beat the monster, take a hit and now you run for the hills. In the section about combat it says that when you realize your incapable of beating a monster you have an option to ask for help (page 9, first left hand column way at the bottom:
If you cannot kill the monster, you can still ask for help, or play more cards, before you roll. Whereas in regular munchkin it says you can ask for help or run away. Running away (by dice roll alone) seems to happen only if you fail to win in Munchkin Quest. However, using an escaping potion (use at any time) seems fine to me, even on the boss. I'd allow it unless munchkinman tells me I'm full of it. >.> |
01-27-2009, 05:58 AM | #6 |
Join Date: Jan 2009
Location: Finland
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Re: Boss Fight and Running Away
just a quote from the rulebook.
"This rulebook gives the general rules. Cards and rooms add special rules, so when the rulebook disagrees with a card or room, follow the card or room. If a card disagrees with a room, follow the card. However, some rules are unmodifiable! See p. 1." happy gamings! |
01-27-2009, 04:52 PM | #7 | |
Join Date: Aug 2004
Location: Austin, Texas
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Re: Boss Fight and Running Away
Quote:
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Will Schoonover Assistant Developer...among other things Steve Jackson Games will@sjgames.com |
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02-10-2009, 06:56 PM | #8 |
Join Date: Feb 2009
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Re: Boss Fight and Running Away
Hate to be a thread Necromancer, but we had a similar situation come up a couple nights ago with a boss fight. One of the party members entered the Entrance and then the Munchkin to his right played "Curse! Winds of Fate". The specific wording is as follows:
Play at any time. Move the Victim one room in any direction except through a wall. Yes, this curse can be used to let any munchkin, including yourself, Run Away. The debate that occurred was, "Does playing Winds of Fate simply move the Munchkin away from the Boss fight, or should the affected Munchkin ALSO lose a level, since it technically becomes an unsuccessful combat?" Thoughts from the community? Also, big shoutout to Progmode. We went to college together. Sean, it's Matt, and I'm on a boat. :D |
02-10-2009, 07:18 PM | #9 |
Join Date: Aug 2004
Location: Macungie, PA
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Re: Boss Fight and Running Away
At least your necromancy is related, topically and asking a question as opposed to just a clever quip or something of little value!
At any rate, I'd lean towards moving them away without any penalty, but maybe I'm wrong about that. |
02-11-2009, 07:22 AM | #10 |
Join Date: Dec 2006
Location: Roanoke, Virginia, US
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Re: Boss Fight and Running Away
There are four outcomes normally possible with a combat:
1) You win the combat, killing the monster. 2) You lose the combat, suffering a hit and being forced to Run Away. 3) You use some power to exit combat without injury, possibly leaving the room. 4) You use some power to remove the monster from combat. The way I see it, 1-3 are possible with a Boss fight: you can win, you can lose, or you can leave. With a Boss combat, the following modifications to the above 4 need to be made: #1: You win the game. Yea! #2: You lose a level in addition to the hit. #3: You can only use powers that remove you from the room to skip out on combat. So long as you are level 10 and in the Entrance, there is a Boss monster to contend with. #4: not possible. The Boss monster cannot be removed from the combat except by killing it. THAT is what the "cannot bypass combat" schtick is about. You can still remove other monsters from combat, should any have been added, but not the Boss itself.
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-- Kendel |
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