03-03-2020, 06:32 AM | #301 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: A Challenger Appears! Green versus Red
Huh? I'm targeting the torso... I like your leg exactly how it is...
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
03-22-2020, 09:27 PM | #302 | |
Join Date: Aug 2018
|
Re: A Challenger Appears! Green versus Red
Quote:
My normal dodge of 9 being +1 for one foe is 10... side penalty -2 reduces that to 8... I can't remember exact details but I think there was at least another -1 to that from FP loss so ... 7? That's pretty low so I'd like to use some EE if I can. You said you had 3/10 AP... previously you agreed w/ my " I'm at 6/12 you're at 5/10 .." and you spend 2 (1 to turn, 1 to kick) So I think if I spent 3 AP (reducing 6/12 to 3/12) my Feverish Dodge would be vs 9? That's what I'll put in the roll log to see if it works, though feel free to correct me if I'm wrong ... and I got an 11 so again I wasted AP on Feverish Defence... really gotta stop doing that and just take your hits! Go ahead and roll damage for your kick |
|
03-25-2020, 11:16 AM | #303 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: A Challenger Appears! Green versus Red
3 damage. Are you going to roll with the blow or just take it?
1 AP for the dodge, 2 for the feverish defense. We're both at 3 AP... except for the damage you're about to take.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
04-21-2020, 05:31 PM | #304 |
Join Date: Aug 2018
|
Re: A Challenger Appears! Green versus Red
I clicked 3d6 to roll with the blow, it was a 12 so it fails so I suffer the full damage (not sure if that means you still double knockback or not)
using RWB lowered my AP from 3 to 2.. Does that take me from 6/12 HP down to 3/12 HP? Now HT roll to mitigate AP loss... got a 10... normally with HT 12 that woudl be MoS 2 but since effective HT is 10 due to FP loss it's MoS 1... which lessens the AP loss from suffering 3 shock from -3 AP to -2 AP... which brings me to 0 So basically the HT MoS seems to have avoided the weird situation of what to do if AP loss goes negative, like if that's a forced FP burn or something. I'll be taking AOD:double (-3 DX from shock would make attacking a bad idea even if I had the AP to spare) and using my step to back away from you, your turn again. |
04-22-2020, 07:35 AM | #305 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: A Challenger Appears! Green versus Red
Do the under 1/3rd HP penalties kick in now?
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
04-27-2020, 08:10 AM | #306 |
Join Date: Aug 2018
|
Re: A Challenger Appears! Green versus Red
B419 my dodge/move is halved (rounded up) yup. That's something I'd love to eventually come up with a %-based leveling-off like what Cole did with FP penalties, but since I didn't ahead of time...
I guess I'll be relying on my parries more... This does make me a bit confused in what order to apply fixed reductions (say -1 to dodge) vs % reductions, since that could affect the final in some cases. Also: can my move even get lower at this point? *shrug* There are cases where I'd be okay going to fractional moves and taking multiple turns to move a single hex. Half-hex moves is something Decreased Time Rate might need to deal with anyway. |
04-27-2020, 09:04 AM | #307 | |||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: A Challenger Appears! Green versus Red
Quote:
That'd be a fun addition. It'd be weird to see how it interacts with the lost FP, but I think it would make for a stronger wounding system. My favorite wounding system for gurps is lwcamp's semi-cumluative wounding system, but that's almost not gurps anymore. Its still really good. Quote:
Quote:
Well, what red would really like to do is walk a ways off, take a breather, and then return to this fight with green still in bad shape.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
|||
05-10-2020, 04:07 PM | #308 |
Join Date: Aug 2018
|
Re: A Challenger Appears! Green versus Red
That would definitely be easier for you if I were limited to moving 1 hex per 2 seconds rather than 1 hex per second, since to go faster than 1/second you need at least to initially spend some AP to accelerate even if it's 0 to maintain it.
|
05-11-2020, 10:11 AM | #309 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: A Challenger Appears! Green versus Red
Quote:
If maintenance is free... Red spends 1 AP to turn 180 degrees, and 1 AP to accelerate to move 2. That leaves 1 AP left, and moving at this modest pace won't burn any more, so he can safely stop when he feels like it.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
|
05-21-2020, 07:36 AM | #310 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: A Challenger Appears! Green versus Red
thoughts? reactions? objections?
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
Thread Tools | |
Display Modes | |
|
|