12-09-2015, 05:49 PM | #1 |
Join Date: Jun 2011
Location: Brazil, Rio de Janeiro
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Hos to properly use the Chip Slots in the GCA
I am trying to create a cyborg scientist and one option that I have see is the ability to use chip slots. They cost points but I really dont get how I use then to add a given skill to my character.
Can someone help me? |
12-09-2015, 11:41 PM | #2 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Hos to properly use the Chip Slots in the GCA
Chip Slots, like all Modular Abilities, allows the character to swap one ability for another on-the-fly.
If you want to add an ability to the character as part of their standard Chip loadout the best way to to simply add the ability then add the modifier _Free to that ability. Skills, like all other traits on the character, can have modifiers applied to them. So you would:
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
12-10-2015, 06:01 AM | #3 |
Join Date: Jun 2011
Location: Brazil, Rio de Janeiro
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Re: Hos to properly use the Chip Slots in the GCA
Thanks that help a lot.
Is there a way to hide the "free" that appears beside the skill or advantage when you use that option in the modifiers? I find it rather ugly when I print the character sheet :) |
12-10-2015, 06:25 AM | #4 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Hos to properly use the Chip Slots in the GCA
Depends on the character sheet you're using, but generally no you can't hide modifiers on advantages while they don't show up at all on skills when printed. That's why I suggested editing the "Free" modifier name to be something more appropriate like "Chip Ability"
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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