11-20-2014, 02:02 PM | #51 | ||||||||||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Reaction Table House Rules
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11-20-2014, 02:29 PM | #52 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Reaction Table House Rules
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Bill Stoddard |
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11-20-2014, 03:04 PM | #53 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Reaction Table House Rules
Which is to say, thoroughly unconvincing? However, rules cruft around talents is probably out of scope for this thread.
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11-20-2014, 03:09 PM | #54 | |||||||
Join Date: Nov 2011
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Re: Reaction Table House Rules
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If we are talking about Bond and the nosferatu trying to get into a club, I have received the impression that prospective entrants to a club are often purposely screened for Appearance so the nosferatu will have a harder time in this situation than in general. Quote:
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Well the GURPS rules do generally push back pretty strongly against there being methods of purchasing the same thing but more cheaply so it's not like it isn't a significant secondary meaning. Quote:
Plus mechanically the way Attributes, Talents and Skills are differentiated is such a pain. If you are buying a bunch of skills and not using time use rules Attributes are just the best choice but we don't just get a discount due to overlapping usefulness of skills we also get rare annoyances in an attempt to give people with Talents and Skills some token thing to be happy about. People just want to be able to get the skill levels they purchased, it's not fun to be incentivized to do something and then poked at enough to annoy but not enough to actually produce a balanced incentive structure. |
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11-21-2014, 03:00 AM | #55 | ||||||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Reaction Table House Rules
Seems so.
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Personally, I find some of the Alternate Benefits very much a reason to take talents. Most notably, Allure (which is the same as the basic benefit), Empath, Circuit Sense, Close to Heaven/Earth, Craftiness, Cultural Chameleon (same as basic benefit), Hot Pilot, Parapsychologist, Psientist, Survivor, Super-Spy, Tough Guy, Truth-Seeker. Now, some of the reaction bonuses are meh for the talent price, some are cool, much depends on the campaign. |
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11-21-2014, 10:18 AM | #56 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Reaction Table House Rules
Meta-game vision is being affected by talents. You can't see that someone has a talent, you can see that someone is good at something, and that's represented by skill level.
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11-21-2014, 11:15 AM | #57 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Reaction Table House Rules
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Bill Stoddard |
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11-21-2014, 11:47 AM | #58 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Reaction Table House Rules
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It is meta-game to know that you're being affected by a Reaction Modifier of a precise value. It is meta-game to be able to differentiate between being impressed by skill of a given level only, and being impressed by a Reaction Modifier that comes from demonstrating talent affecting said skill. Look at how difficult it is to estimate numeric Charisma or Appearance levels in real life. |
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11-21-2014, 11:52 AM | #59 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Reaction Table House Rules
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Talent represents a flair'ish way of being good at something, whereas mere Attribute+Skill seems to be meant to represent a having-gotten-there-by-hard-work way of being good at something, which is somehow less awe-inspiring. Which would make a lot more sense to me if the distinction was between lots of Talent and/or Attribute on one side, and lots of points-in-skill on the other side. (I have a massive problem with Talents being more like character classes than they are like sub-Attribute, in case some of you haven't noticed. I also am nonhappy about Attributes being trainable.) |
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11-21-2014, 12:09 PM | #60 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Reaction Table House Rules
If there was a reaction bonus for IQ or DX, this argument would be more persuasive.
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Tags |
house rules, influence skills, reaction modifiers, reaction rolls, social engineering |
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