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Old 04-19-2014, 06:57 PM   #1
Refplace
 
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Default Dragonball as RPM (Chi)

So rewatching the series and they actually work pretty well as RPM.
Martial Arts of course and Trained By a Master with Ritual Adept.
Lots of toughness advantages and ATR as well as other powers.
but the finishing and signature moves could all be done with RPM, including the transformations into tougher forms.
In fact the transformations are easier to design using RPM then Powers.
Of course these are Supers level beings and high end supers at that but I thought it cool to think about.
Might even be an article in it if someone wanted to do RPM as Chi powers.
I would change the paths though, even if its less versatile then standard RPM.
Lets see Body, Chance, Crossroads, Energy, Magic, Matter, Mind, Spirit, Undead
Body, Energy, Mind and Spirit stay.
Replace Magic with Chi and drop Chance, Undead and Crossroads and probably matter as well.
Edit: Matter might exist there as well. Picallo and King Kai both create and repair clothes.

Possibly add Time
that gives us Body, Chi, Energy, Mind, Spirit, Time
Most of the powerups use Body, energy bolts are energy or spirit with a couple of mind tricks (mostly used by Villains) and Time for the speed up gimmick and a few special tricks, including the Instant Transmission trick Goku uses as well as Cooler.

Thoughts?
Workable on lower scales too or should we change the paths some more?
Signature Moves of course have Ritual Mastery perks.

Last edited by Refplace; 04-19-2014 at 07:54 PM.
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Old 04-19-2014, 10:14 PM   #2
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Default Re: Dragonball as RPM (Chi)

Though I've created some Ritual Path Magic/Chi rules, I wouldn't do DBZ as anything but powers. I suppose what you propose is workable, I just wouldn't do it that way. :-)
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Old 04-19-2014, 10:24 PM   #3
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Default Re: Dragonball as RPM (Chi)

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Originally Posted by Ghostdancer View Post
Though I've created some Ritual Path Magic/Chi rules, I wouldn't do DBZ as anything but powers. I suppose what you propose is workable, I just wouldn't do it that way. :-)
All the power up and gathering energy phases they do?
Sure i would give them base line powers but the power up rules dont really work as the storyline with any RAW build.
Extra Effort doesnt take enough time, regeneration (Fatigue) is too slow and ER has no build time unless you do Preparation required but that doesnt really fit the theme in how it works. Gathering energy for really big Rituals with skills in the 20s and more though would work.
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Old 04-19-2014, 10:57 PM   #4
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Default Re: Dragonball as RPM (Chi)

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Originally Posted by Refplace View Post
All the power up and gathering energy phases they do?
Sure i would give them base line powers but the power up rules dont really work as the storyline with any RAW build.
Extra Effort doesnt take enough time, regeneration (Fatigue) is too slow and ER has no build time unless you do Preparation required but that doesnt really fit the theme in how it works. Gathering energy for really big Rituals with skills in the 20s and more though would work.
Takes Extra Time at 3 or 4 levels would do it, maybe Takes Recharge and recharging requires powering up via a limited enhancement. Hmmm. I agree that some of the fights are ridiclous with powering up and the like, but going Super Saiyan is just Alternate Form + Takes Extra Time
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Old 04-19-2014, 10:59 PM   #5
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Default Re: Dragonball as RPM (Chi)

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Takes Extra Time at 3 or 4 levels would do it, maybe Takes Recharge and recharging requires powering up via a limited enhancement. Hmmm. I agree that some of the fights are ridiclous with powering up and the like, but going Super Saiyan is just Alternate Form + Takes Extra Time
Or a nice Ritual with Altered Traits :)
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Old 04-19-2014, 11:05 PM   #6
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Default Re: Dragonball as RPM (Chi)

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Or a nice Ritual with Altered Traits :)
Oh, yeah, I'm not saying you /can't/, just...I personally would do this as Powers the whole way. DBZ is "martial arts abilities as powers" at it's best.
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Old 04-19-2014, 11:23 PM   #7
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Default Re: Dragonball as RPM (Chi)

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Originally Posted by Ghostdancer View Post
Oh, yeah, I'm not saying you /can't/, just...I personally would do this as Powers the whole way. DBZ is "martial arts abilities as powers" at it's best.
Lomg as you see its possible :)
Though 1000 points in RPM is pretty much a super power.
And I would give them base line powers of at least another thousand or so by the time of Dragonball Z
ATR even with FP cost at thier levels is pretty pricy and Extra Attack alone doesnt really cut it.
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Old 04-19-2014, 11:33 PM   #8
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Default Re: Dragonball as RPM (Chi)

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Originally Posted by Refplace View Post
Lomg as you see its possible :)
Though 1000 points in RPM is pretty much a super power.
And I would give them base line powers of at least another thousand or so by the time of Dragonball Z
ATR even with FP cost at thier levels is pretty pricy and Extra Attack alone doesnt really cut it.
Oh, yeah, it's possible - in the same way as creating the Diablo II caster characters using RPM is possible - but even there I said straight up "I'd probably do this as powers if I were running it." I'll see if I can dig up my "chi magic" rules and email them to you when I've time so you can see where I was coming from.
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Old 04-19-2014, 11:37 PM   #9
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Default Re: Dragonball as RPM (Chi)

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Originally Posted by Ghostdancer View Post
Oh, yeah, it's possible - in the same way as creating the Diablo II caster characters using RPM is possible - but even there I said straight up "I'd probably do this as powers if I were running it." I'll see if I can dig up my "chi magic" rules and email them to you when I've time so you can see where I was coming from.
Look forward to it. Mind if I send you my rough draft on Symbol magic?
Not ready for the group yet, there probably not ready for another one of my long articles anyhow.
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Old 04-19-2014, 11:47 PM   #10
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Default Re: Dragonball as RPM (Chi)

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Originally Posted by Refplace View Post
All the power up and gathering energy phases they do?
Sure i would give them base line powers but the power up rules dont really work as the storyline with any RAW build.
Extra Effort doesnt take enough time, regeneration (Fatigue) is too slow and ER has no build time unless you do Preparation required but that doesnt really fit the theme in how it works. Gathering energy for really big Rituals with skills in the 20s and more though would work.
In hindsight, this is the sort of thing the “Powers” section of the Alternate RPM article probably should have covered: ways of incorporating bits of the RPM system into the Powers framework. Maybe treat this as a variant form of Preparation Required, where you use RPM’s energy accumulation mechanics to accumulate energy equal to some multiple of the Ability’s cost in order to activate it?
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