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Old 05-04-2011, 06:12 AM   #11
vicky_molokh
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Default Re: Leech (Steal Attribute) vs. Affliction (Attribute Penalty)

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Originally Posted by Sunrunners_Fire View Post
You would have to make a new successful (ranged) attack every second that you wished to Leech. Though you could always add (Cosmic, Only Needs Brief Contact, +50%) if the GM feels it is appropriate; I, personally, wouldn't require it for a ranged non-malediction Leech.
Seems more like a place for Cyclic to me.
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Old 05-04-2011, 06:17 AM   #12
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Default Re: Leech (Steal Attribute) vs. Affliction (Attribute Penalty)

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Originally Posted by vicky_molokh View Post
Seems more like a place for Cyclic to me.
That'd only need one successful attack though. (Cyclic, Per Second, One Cycle) isn't worth a modifier ... though I suppose you could half-level (Cyclic, Per Second, Two Cycles, +100%) it at +50%, but that is essentially (Cosmic, Only Needs Brief Contact, +50%).
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Old 05-04-2011, 06:22 AM   #13
vicky_molokh
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Default Re: Leech (Steal Attribute) vs. Affliction (Attribute Penalty)

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Originally Posted by Sunrunners_Fire View Post
That'd only need one successful attack though. (Cyclic, Per Second, One Cycle) isn't worth a modifier ... though I suppose you could half-level (Cyclic, Per Second, Two Cycles, +100%) it at +50%, but that is essentially (Cosmic, Only Needs Brief Contact, +50%).
I always read the number of Cycles is the number of times the attack does damage in addition to the On-Hit damage. To make something behave like the Curse of Doom, one would probably need to add Onset, Fixed time, +0%.
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