01-27-2017, 08:59 PM | #11 |
Join Date: Nov 2007
Location: Sydney
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Re: [Basic] Skill of the week: Veterinary
So in the Cops and Robbers movie the crim ends up in the Vet's office.
The Vet roles at Diagnosis -5 to work out the injury? Veterinary -5 to perform first aid/treat the wound? Surgery -5 to pull the bullets out? and finally Veterinary -5 to care for the patient long term? It actually seems a little harsh for those movies unless the Vets all have 15+ skill. |
01-27-2017, 09:15 PM | #12 |
Join Date: Mar 2008
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Re: [Basic] Skill of the week: Veterinary
If a criminal go to a vet instead of a doctor it is because they don't want to explain how they got shot or stabbed. So a bonus for facilities and equipment, a bonus for being a obvious problem. Together they should at least get rid of the -5.
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01-27-2017, 09:18 PM | #13 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: [Basic] Skill of the week: Veterinary
Quote:
So, put that all together - if the vet has skills in the "professional" range, 12 or 13, they could be rolling Diagnosis at straight skill if you give +5 for a really obvious wound, can probably roll against Veterinary and Surgery at -1 or so if you give them +2 for equipment quality and they take four times as long for another +2. Then, as long as they can scrape together +5 worth of bonus for the long-term treatment, they even get that, since their effective Physician would be 12+. At that skill level, they could quite possibly fail one of the Surgery rolls, but unless it's a crit fail, they're unlikely to do the patient serious harm, just have to try again. All that, I feel, fits into the sort of narrative one tends to see when someone is going to a shady veterinarian for medical treatment instead of a proper hospital. |
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01-27-2017, 09:47 PM | #14 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: [Basic] Skill of the week: Veterinary
Quote:
Vets should really have a penalty compared to people doctors as you cant ask them questions to help with diagnosis. And some treatment options more difficult as well.
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01-27-2017, 10:01 PM | #15 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [Basic] Skill of the week: Veterinary
Quote:
Information in addition to how the patient looks at that time should be a bonus. And of course how accurate that info is matters. Many doctors have stories about patients that say they don't have any health problems until asked about the giant rib spreader scar across their sternums, or giant vat of daily medications, etc.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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01-27-2017, 10:21 PM | #16 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Basic] Skill of the week: Veterinary
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01-28-2017, 04:18 AM | #17 | |
Join Date: Sep 2008
Location: near London, UK
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Re: [Basic] Skill of the week: Veterinary
Quote:
https://www.xkcd.com/883/ More seriously, you can tell humans to hold still, hold their breath, etc., and may be able to get similar effects from a well-trained intelligent creature; that's not available for random animals.
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01-28-2017, 06:19 AM | #18 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: [Basic] Skill of the week: Veterinary
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01-28-2017, 06:56 AM | #19 |
Join Date: Sep 2004
Location: Canada
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Re: [Basic] Skill of the week: Veterinary
We had a druid in our party who used Plant Form Other to turn people into pumpkin vines (with one large gourd wearing your hat... or horns if you're a Minotaur) and then used Heal Plant on us. Plant Form Other is supposed to turn you into an inconspicuous bush, but Rule of Funny took over.
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01-28-2017, 07:20 AM | #20 |
Join Date: May 2007
Location: Texas
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Re: [Basic] Skill of the week: Veterinary
I've been away from this board for A VERY LONG TIME. It's nice to back to a place where talk of giant clams isn't weird!
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basic, physician, skill of the week, surgery, veterinary |
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