01-14-2017, 05:47 PM | #11 |
Join Date: Aug 2008
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Re: [Basic] Skill of the week: Traps
Chemists can make explosives, corrosives, tear gas, etc., not just poisons.
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01-14-2017, 05:52 PM | #12 |
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Re: [Basic] Skill of the week: Traps
I was thinking more like MacGyver that used basic chemistry for traps in a few episodes.
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01-14-2017, 09:12 PM | #13 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Skill of the week: Traps
Quote:
My secondary point was to question using Chemistry to do poisons at all. The Basic Set says that Poisons defaults to Chemistry-5 or Pharmacy-3, which seems to say that though anyone in those professions will know a little about toxic effects, details like taste, dose, detectability, and concealment may be outside their competence.
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01-14-2017, 10:30 PM | #14 | |
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Re: [Basic] Skill of the week: Traps
Quote:
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01-15-2017, 01:31 AM | #15 |
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Join Date: Oct 2004
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Re: [Basic] Skill of the week: Traps
What other purpose would Chemistry have with regards to traps other than poisons/toxins of some sort?
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01-15-2017, 01:58 AM | #16 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: [Basic] Skill of the week: Traps
d10 said, and I quote, "Its a great skill that can be completely deadly in the hands of a chemist (who has the right knowledge)." That sounds like poisons to me.
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01-15-2017, 02:51 AM | #17 |
Join Date: Jul 2008
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Re: [Basic] Skill of the week: Traps
Whether d10 meant poisons or not, Humabout presented a list of non-poison deadly chemistry...
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01-15-2017, 03:43 AM | #18 |
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Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Basic] Skill of the week: Traps
There's no need to set verbal traps for each other, guys.
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01-15-2017, 04:05 AM | #19 |
Join Date: Jul 2014
Location: New Zealand.
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Re: [Basic] Skill of the week: Traps
Here are a few ideas, Explosives, triggers, timers, adhesives, lubricants.
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01-15-2017, 04:52 AM | #20 |
Join Date: Jun 2006
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Re: [Basic] Skill of the week: Traps
One thing that's a bit irritating about Traps (and to a degree it's close relative Lockpicking) is how poorly it fits in with the rest of GURPS tech skills. I tend to think of it as a slightly odd version of Mechanic, which I also consider the appropriate skill to build or sabotage a machine, but then people use it for design too, so maybe it's Engineering?
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