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Old 11-27-2016, 03:09 PM   #11
vicky_molokh
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Default Re: Hard Maths: Content Posts

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Originally Posted by thecommabandit View Post
Out of turn Aim? I'm not familiar with you mean by that. As far as I figured it out, the PD computer is basically taking a Wait manoeuvre, queuing up an Aim followed up an All-Out-Attack (Determined). It seemed totally rule-legal to me!
Well, a Wait is normally targeted against a hex, or a group of hexes, in a way that will make the PD very directional at best. It's a bit messy and I'm somewhat sleepy, so I might be too vague and/or misremembering some parts.
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Old 12-01-2016, 03:22 AM   #12
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Today is GURPSday, and in the fine tradition of leaving everything to the last minute, here is the second* post of the week! Today's post is the first instalment of my new Dramatis Personae column, where I conjure up characters for you to use, either as NPCs or as PCs, with tips and hooks for integrating them into a campaign or getting players involved with them. The first person is "Captain" Ilia Elektrostal, a former interstellar shipping employee who, with the aid of her loyal crew, stole the starship she worked on from her employers and went rogue as a freemerchant and tramp freighter captain.

* -- I didn't count the Cross-Post, since it required so little work.
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Old 12-01-2016, 04:11 AM   #13
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Default Re: Hard Maths: Content Posts

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Originally Posted by thecommabandit View Post
Today is GURPSday, and in the fine tradition of leaving everything to the last minute, here is the second* post of the week! Today's post is the first instalment of my new Dramatis Personae column, where I conjure up characters for you to use, either as NPCs or as PCs, with tips and hooks for integrating them into a campaign or getting players involved with them. The first person is "Captain" Ilia Elektrostal, a former interstellar shipping employee who, with the aid of her loyal crew, stole the starship she worked on from her employers and went rogue as a freemerchant and tramp freighter captain.

* -- I didn't count the Cross-Post, since it required so little work.
Shouldn't that be Liliya/Lilya/Lilia/Lily Elektrostal? Ilia seems like a variant transliteration of the male name Ilya.
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Old 12-01-2016, 08:28 AM   #14
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Shouldn't that be Liliya/Lilya/Lilia/Lily Elektrostal? Ilia seems like a variant transliteration of the male name Ilya.
It might be. I know Slavic names have specific forms and diminutive versions but I admit I didn't check; I saw the same and it felt appropriate.
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Old 12-03-2016, 05:40 AM   #15
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Default Re: Hard Maths: Content Posts

I seem to be making a habit of getting one good post out almost right after the GURPSday pull, then leaving the second to the very last minute. Oh well!

Today's post is Equipment Locker: New Beams for Blaster and Laser Design, which has been a long time coming. Off and on for about the last year or so, I've been noodling about reverse-engineering the beam weapons in Ultra-Tech that weren't representing in Pulver's beam design article, and a week or so ago I finally sat down, made a spreadsheet and stuffed all the numbers in. Most of them worked. With this post, you can now design your own electrolasers, sonic screamers and stunners, plasma flamers and guns, neural and mind disruptors, and disintegrators!
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Old 12-03-2016, 10:06 AM   #16
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Most of them worked. With this post, you can now design your own electrolasers, sonic screamers and stunners, plasma flamers and guns, neural and mind disruptors, and disintegrators!
The great thing about this sort of project is that you can use it to change fundamental assumptions about how much damage or whatever a particular technology should have, and quickly pump out replacement weapon stats.
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Old 12-03-2016, 05:48 PM   #17
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The great thing about this sort of project is that you can use it to change fundamental assumptions about how much damage or whatever a particular technology should have, and quickly pump out replacement weapon stats.
Yeah, the E is a nice little summary of it. Essentially, E is the number of damage dice a weapon weighing 1lb deals. If you want to make your own new beam types, it helps you get the ballpark-figure for how much damage you want it to do.
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Old 12-03-2016, 07:12 PM   #18
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Default Re: Hard Maths: Content Posts

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Today's post is Equipment Locker: New Beams for Blaster and Laser Design, which has been a long time coming. Off and on for about the last year or so, I've been noodling about reverse-engineering the beam weapons in Ultra-Tech that weren't representing in Pulver's beam design article, and a week or so ago I finally sat down, made a spreadsheet and stuffed all the numbers in. Most of them worked. With this post, you can now design your own electrolasers, sonic screamers and stunners, plasma flamers and guns, neural and mind disruptors, and disintegrators!
Bookmarked! This is awesome work, can't wait to add a "disruptor" line to my Sith & Wesson family of blasters. ;)
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Old 12-08-2016, 02:26 AM   #19
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Yesterday's post (because I forgot to press send on this forum post) is a resource: a character sheet for spaceships. I posted the first iteration of it here on the forums a while ago, and only got one reply (though it was full of useful feedback). I made a second version based on the feedback of the first, then found I had lots of space to fill... Now I have a larger audience from my blog, I'm asking for a bit more input on the sheet. It's not in a usable state yet – lots of gaps – but hopefully with a few more critical eyes on it I should be able to fill it out and release a final version!
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Old 12-08-2016, 08:55 AM   #20
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Yesterday's post (because I forgot to press send on this forum post) is a resource: a character sheet for spaceships. I posted the first iteration of it here on the forums a while ago, and only got one reply (though it was full of useful feedback). I made a second version based on the feedback of the first, then found I had lots of space to fill... Now I have a larger audience from my blog, I'm asking for a bit more input on the sheet. It's not in a usable state yet – lots of gaps – but hopefully with a few more critical eyes on it I should be able to fill it out and release a final version!
You should add white space between "Systems" and "Front". Right now those words blend together. Separating them would make it easier to jump to the front hull section.

I like the cheat sheet you put on the back.
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