02-02-2016, 04:52 PM | #11 |
Join Date: Nov 2015
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Re: Temporary Attributes as Powers
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02-02-2016, 05:05 PM | #12 |
Join Date: Sep 2007
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Re: Temporary Attributes as Powers
I would, however, allow Link to be taken on top of the semi-official rule for activating multiple abilities from an AA set. Link makes no sense with a normal AA with only one ability active.
Link is about activating two abilities at once, in the same maneuver. It turns two abilities into one compound ability. AAs are about one single ability that can be used in different game-mechanical ways, so using it one way naturally prevents you from using it in another way. (For example, the Ringworld flashlight laser could be a source of illumination, or adjusted to be a cutting tool or weapon, but not both at the same time.) The multi-AA rule allows you to activate more than one power from your AA set, but not in the same turn (Maneuver). This makes sense only when at least some of them have ongoing effects. There's rarely a need to pay extra to have two Innate Attacks active, for instance. (You'd save the AA switch time, but that's it.) |
02-02-2016, 05:13 PM | #13 | |
Join Date: Nov 2015
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Re: Temporary Attributes as Powers
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The issue is that taking Costs Fatigue on a large advantage saves more Character Points per Fatigue Point penalty, than a smaller advantage Last edited by bearit; 02-02-2016 at 05:21 PM. |
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02-02-2016, 06:31 PM | #14 | |
Join Date: Jan 2006
Location: Ottawa, Canada
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Re: Temporary Attributes as Powers
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LINK: You can use two or more advantages simultaneously, as if they were a single ability. For +10%, your abilities are permanently linked into a single power, and must be used together – you cannot use them separately. For +20%, you can also use them separately. You must add this enhancement to all the abilities you wish to link.By that definition, you could add the +20% bonus to each of the Attribute bonuses, and thus be able to use any of them, in any combination, at the same time. The issue is making them as Alternate Abilities. In that case, you are correct, you can't just use Link to make them work together. You'd have to purchase each of them at full price, and then add Link. That would be my recommendation for making the ability that the original poster requested. |
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02-05-2016, 01:54 AM | #15 |
Join Date: Mar 2013
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Re: Temporary Attributes as Powers
The boosted stats probably shouldn't be charged FP per the second, and I think you got the cost wrong, it should be -40% for 2 FP/sec. Furthermore you probably want to use the versions of ST and HT without HP and FP
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02-05-2016, 04:54 AM | #16 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Temporary Attributes as Powers
One way to boost Attribute all together is to make an "Alternate Form" out of the differences. As for Supers support a Custom template alterative to a racial template.
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02-05-2016, 08:28 AM | #17 | |
Join Date: Jun 2006
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Re: Temporary Attributes as Powers
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02-05-2016, 08:45 AM | #18 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Temporary Attributes as Powers
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The core issue is price. You pay full price for the amount of power you can use at once, and 1/5th of the price for everything else. Then you mix and match all the things you've purchased to fit a cost under the full power you paid for.
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02-05-2016, 09:01 AM | #19 | ||
Join Date: Jun 2006
Location: On the road again...
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Re: Temporary Attributes as Powers
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Quote:
Honestly, I find the options being discussed using Link and Alternative Abilities as convoluted and potentially confusing. IMO, after consideration, the best thing to do may be to use an Alternate Form. For example: Stat the template as such: Increased Stats: ST +3 [30]; DX +3 [60]; HT +3 [30]. Total: 120 pts. Then use that as the basis for the Alternate Form, probably as follows: Alternate Form (Increased Stats; Difference in Points: 120 pts) (Costs 2 FP/sec, -10%; Reduced Time 5 (instant change), +100%; Psionic, -10%) [135]. The Reduced Time is needed as switching to an Alternate Form normally takes 10 seconds; each level of Reduced Time divides that by half - level 1 is 5 secs, level 2 is 3 secs (2.5 rounded up), level 3 is 2 secs (1.25 rounded up), and level 4 is 1 sec (0.625 rounded up) - with the caveat that if the time is already dropped to a second the next level makes it instant. Clear as mud?
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02-05-2016, 09:06 AM | #20 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Temporary Attributes as Powers
Sorry was a bit sleep deprived when I posted and missed your suggestion else I would have worded it as backing your idea 8)
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