07-17-2017, 08:06 PM | #1 |
Join Date: Feb 2012
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Titanfall 2 mechs
Is there any currently published material that would best simulate the different Titanfall 2 mechs ? Preferably 4e
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07-19-2017, 10:14 AM | #2 |
Custom User Title
Join Date: Oct 2007
Location: Indianapolis, IN
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Re: Titanfall 2 mechs
If they are above SM 4 the Spaceships series has a book that deals with Mecha. Other than that they could be created as a character template using advantages from Basic and Powers to define what they can do.
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Joseph Paul |
07-19-2017, 10:26 AM | #3 |
Join Date: Dec 2012
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Re: Titanfall 2 mechs
If you're ok with building mechs as templates (or don't have Spaceships) I found you can emulate them pretty easily with just giving them traits.
I ran a Pacific Rim campaign where half the missions were done in the Jaegers (Mechs for those not in the know). Just figure out how much strength you want to give your base mechs (I used the "D scale" from Powers for Strength, HP, and DR) Here's part of my template: Advantages: Machine Meta-trait: Immunity to Metabolic Hazards, Injury Tolerance (No Blood, Unliving), Unhealing (Total) Digital Mind Doesn't Eat / Drink Doesn't Breathe Doesn't Sleep Pressure Support 3 Sealed Vacuum Support Temperature Tolerance 10 High Pain Threshold No Head No Neck No Vitals Disadvantage: Electrical |
07-19-2017, 11:10 AM | #4 |
Join Date: Aug 2005
Location: Denmark
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Re: Titanfall 2 mechs
I played alot of Titanfall 2, cool game.
I don't know of any published material you could just pick up and use. I think you would have to do them from scratch, although you can use some base templates like A Ladder's excellent one above. And then add a base ST, speed, DR and damage of main gun. Then customize them to include each mechs specialty. Some are faster and more nimble, others tougher and slower. The more problematic aspect is their "Core power" (It's a sort of ultimate power you build up by dealing damage). I would switch it around and simply make it a power that cost a lot of "FP" and let FP build up over time. |
07-19-2017, 11:54 AM | #5 |
Join Date: Aug 2005
Location: Denmark
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Re: Titanfall 2 mechs
https://s-media-cache-ak0.pinimg.com...fa3cdacf03.jpg
Based on the above picture I'd put the mechs at SM+3. That should give them a ST of ~35. The weapons they wield aren't THAT big. Some of them are "sci-fi weapons" which doesn't match realworld weapons. But there is a 20mm chaingun and a 40mm launcher. A 20mm chaingun does around 6dx3 (2) pi+. With AP. A 40mm launcher with explosives would proably be 4d(10) cr ex. with linked explosion and fragmentation. Those put DR around DR:100-120. The biggest problem, as always with big mechs, is that they won't be able to punch each other for damage. there is a few work-arounds for that. But you'd have to accept some handwaving. |
07-19-2017, 12:06 PM | #6 |
Join Date: Oct 2004
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Re: Titanfall 2 mechs
Look at Modular Mecha by David Pulver in Pyramid 51.
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07-19-2017, 12:20 PM | #7 | |
Join Date: Dec 2012
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Re: Titanfall 2 mechs
Quote:
How I would do it: SM +3 requires a minimum ST of 35. That's like giving a warrior ST 10. I would suggest giving them a ST score of 50 (twice as much ST needed to support SM +3). Slap a Striker on them for their fists (punching at 5d+7 before any bonuses from skill), and give it armor divisor (5) to (10) and you can have mechs hurt each other, even through DR 100. |
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07-19-2017, 12:30 PM | #8 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Titanfall 2 mechs
The other route is to take the published fluff and convert it to a vehicle stat block. You won't be simulating the game directly but rather a more realistic interpretation of the same setting. I may take a quick stab at the Altas if I have any time later.
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07-19-2017, 01:08 PM | #9 | |
Join Date: Aug 2005
Location: Denmark
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Re: Titanfall 2 mechs
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Tags |
mechs, robots, titanfall, ultra-tech, vehicles |
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