10-21-2016, 02:01 AM | #11 |
Join Date: Jan 2014
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Re: Combat Skill Bonus for taking a Damage Penalty
I can see a common case for converting damage into deceptive: attacking from an unexpected angle, or at an unexpected time; not because it's difficult to attack from, but because the leverage to apply force is missing.
For example, if you take a roundhouse kick and swing from the inside (as in, your leg bends into the hips as opposed to the outside), you'll lose power, but it's unexpected. Or if you turn your body to give power to your right, and you strike with your left. From there, you simply apply the telegraphic attack rules, and you trade damage for to hit chance. |
10-21-2016, 07:09 AM | #12 |
Join Date: Sep 2004
Location: Canada
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Re: Combat Skill Bonus for taking a Damage Penalty
That's because you can't Parry them at all, you have to dodge. That makes things a lot more difficult!
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10-21-2016, 11:58 AM | #13 |
Join Date: Mar 2014
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Re: Combat Skill Bonus for taking a Damage Penalty
It is harder to dodge someone trying to touch you than someone trying to strike you as well. If all that is needed is a touch, you can follow your opponents moments and make it very hard to keep dodging. Moving your arms is much faster than moving your entire body.
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Tags |
combat, maneuvers, optional rules, rules question, techniques |
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