01-22-2016, 06:34 PM | #1 |
Join Date: Mar 2014
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Bestiary series
What kind of new bestiary serious would you all like to see from GURPS.
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01-23-2016, 03:48 PM | #2 |
Join Date: Apr 2005
Location: Houston, TX
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Re: Bestiary series
I once contemplated whether a real-world Bestiary might better end up as a back-door compilation of other products:
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01-24-2016, 03:13 PM | #3 |
Join Date: May 2011
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Re: Bestiary series
I like that approach, Proteus!
I think that breaking the bestiary into segments presents the best chance for actual publication. It also allows GMs to buy the section of a bestiary they need, without buying material they don't, while maximizing the amount SJG can make from a comprehensive menagerie. I'd thought that breaking the bestiary up by survival specialities made a lot of sense, since a jungle campaign could be reasonably sure to get all they need in one supplement, an arctic campaign another, etc. But breaking up animals by function is appealing, too, for similar reasons. You buy the part of the zoo you need, and don't bother with the rest. I run DF mostly, and my observation has been that conventional animals are not very threatening. Even when the party is split, a bear is fairly easy for a 250-300 point character to handle, as long as the character is a front liner. Maybe that is a function of DF characters being over the top effective at fighting, but animals as combat threats seem best scaled to a lower point total. |
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bestiary |
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