03-18-2015, 12:29 AM | #11 |
Join Date: Mar 2013
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Re: Status For Outlaws
More likely formerly promising members of society, and I don't imagine that bandits are the type to hold onto wealth long so they aren't going to be wearing very good clothes
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03-22-2015, 12:18 AM | #12 |
Join Date: Mar 2013
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Re: Status For Outlaws
OK, I've completed a template, baseline and I'd like peoples opinion. The numbers in brackets at the end of stat lines are totals for that line, and the numbers beneath equipment blocks are totals for that block, plus a running total
Basic Bandit Attributes: ST 15 [50]; DX 13 [60]; IQ 10 [0]; HT 12 [20]. (130) Secondary Characteristics: Dmg 1d+1/2d+1; BL 45 lbs.; HP 15 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0]; Basic Speed 6.25 [0]; Basic Move 6 [0]. Advantages: High Pain Threshold [10] Disadvantages: Bully [-10*], Callous [-5], Selfish [-5*], (-20) Primary Skills: Shield, and Thrown Weapon (Spear), all (E) DX+2 [4]-15; Spear, Spear Thrower and Wrestling, all(A) DX+1 [4]-14; (20) Secondary Skills: Camouflage (E) IQ+1 [2]-11; Soldier/ TL3 (H) IQ-1[2]-9; Hiking (A) HT [2]-12; and Survival (any) (A) Per [2]-12 (8) Background Skills: Carousing (E) HT [1] -12 Total points spent: 148 Other stats: Dodge: 8 (7 with -1 for encumbrance) Parry: With Spear: 10 (9 with -1 for encumbrance) Block: 10 (9 with -1 for encumbrance) Gear Spear, thr+2 imp or thr +3 two handed, Parry 0, 4lbs $40, times 3, $120, 12lbs, LT 69 thrown, thr+3 imp ACC 2, range 1/1.5 Woomera, sw+3 imp, ACC 2, range 1.5/2, 2lbs, $40, LT77 18lbs, $160 Medium Leather Torso, DR2*, 12lbs, $100 LT110 Medium Leather Pot Helm, DR2*, 2.4lbs, $20, LT111 Medium Leather Legs, DR2*, 12lbs, $100 LT110 Medium Leather Arms, DR2*, 6lbs, $50 LT110 Boots, DR2*, 3lbs, $80, B284 Ordinary Clothing, DR0, 2lbs, B266 Delver’s Webbing, 3lbs, $160, DF1 25 Medium Shield, Light, DB 2, 7lbs, $45, LT116 47.4lbs, $555 65.4, $715 Minimal Delver’s Kit $100, 20.5 lbs. 85.9lbs, $815 |
03-22-2015, 06:36 AM | #13 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Status For Outlaws
Yes, I agree. Becoming outlawed doesn't change your Status. Anyone can get outlawed without a Status change. You merely get a Social Stigma. Effective Status change can be understood as initial Status minus whatever the penalty from that particular Social Stigma is, but actual Status shouldn't change. Nobles, priests, even Kings could get outlawed. That didn't cause them to lose their Status, it merely flavoured their Status.
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03-22-2015, 08:21 AM | #14 |
Join Date: Sep 2004
Location: Chicago
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Re: Status For Outlaws
Status probably wouldn't change directly. However, traits that have imputed Status may be damaged resulting in a decrease in Status.
Consider a Wealthy (Wealth 2; +1 Status) nobleman (Feudal Rank 4; for the example we'll assume that FR doesn't replace Status in this setting; +1 Status) he's also got Status +1 because his family is famous and kewl. Total Status 3. He becomes an outlaw and the King and/or Parliament strips him of Rank; -1 Status. As an outlaw he also loses most of his economic connections and is forced to live off the land and whatever booty he can acquire; -1 Wealth level loses another level of Status. The outlaw is now a Comfortable outlaw of Status 1 (he still comes from that famous family). If he still styles himself Baron (FR 4's title) and his gang use that title he might have Courtesy Rank 4 (or use Social Engineering to design a lesser Rank system to describe his reduced circumstances). If the setting includes frequent forgiveness of crimes he might also get to keep his former Wealth and Rank as potential advantages. I'll leave that possibility to someone with pen and paper to hand to work through. |
Tags |
banestorm, status |
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