09-19-2008, 07:20 PM | #41 |
Join Date: Jun 2006
Location: Montreal, Canada
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Re: Quick & Dirty conversion of D20SRD Monsters to GURPS
Dragon, Black Very Old
ST: 31 HP: 31 Speed: 6.50 DX: 10 Will: 13 Move: 8 (Air Move 12; Water Move 8) IQ: 13 Per: 15 HT: 16 FP: 16 SM: +4 Dodge: 9 Parry: N/A DR: 14 Bite (20): 3d+3 cut. Claws (20): 3d+3 cut. Tail (20): 5d cr. Can only attack straight behind. Wings (20): 5d cr. Can only attack the sides. Dragon Breath (20): Acid Jet. 5d cor (Jet, Range 10/20). Usable once every 3 seconds. Darkness (3/day): 18-yard Area. Same as Blackout spell (M112). Lasts 90 minutes. Frightful Presence (Fright Check at -3): 54-yard Area. Same as Terror advantage. Corrupt Water (1/day): 3-yard Area with a range of 54 yards. Same as Foul Water spell (M185). Plant Growth (1/day): 152-yard Area. Same as Plant Growth spell (M164). Traits: Amphibious; Crushing Striker (Tail; Cannot Parry; Limited Arc: straight behind only); Crushing Striker (Wings; Cannot Parry; Limited Arc: from the sides only); Dark Vision; Doesn’t Breathe (Gills); DR 7 (against all non magical weapons); DR 20 (against acid); Enhanced Move 0.5 (Air Speed 18); Extra Attack 3; Flight (Winged; Handling Penalty -1); Immunity (Sleep effects); Immunity (Paralysis effects); Magery 3; Magic Resistance 3 (Improved); Night Vision 5; Quadruped; Sharp Claws; Sharp Teeth; Vibration Sense (Universal). Skills: Brawling-20; Camouflage-21; Innate Attack (Breath)-20; Stealth-17; Survival (Swampland)-22; Swimming-24. Spells: Apportation-15; Create Acid-15; Create Earth-15; Create Water-15; Deflect Missile-15; Dehydrate-15; Destroy Water-15; Detect Magic-15; Dry Spring-15; Earth to Stone-15; Glue-15; Haste-15; Hinder-15; Light Thread-15; Purify Water-15; Rain of Acid-15; Seek Earth-15; Seek Pass-15; Seek Water-15; Shape Earth-15; Shape Water-15; Slow-15. Class: Mundane. Notes: Can use spells and breath underwater. Dragon, Black Ancient ST: 33 HP: 33 Speed: 6.50 DX: 10 Will: 13 Move: 8 (Air Move 12; Water Move 8) IQ: 13 Per: 15 HT: 16 FP: 16 SM: +4 Dodge: 9 Parry: N/A DR: 15 Bite (21): 4d cut. Claws (21): 4d cut. Tail (21): 5d+1 cr. Can only attack straight behind. Wings (21): 5d+1 cr. Can only attack the sides. Dragon Breath (21): Acid Jet. 5d+2 cor (Jet, Range 10/20). Usable once every 3 seconds. Darkness (3/day): 20-yard Area. Same as Blackout spell (M112). Lasts 100 minutes. Frightful Presence (Fright Check at -3): 60-yard Area. Same as Terror advantage. Corrupt Water (1/day): 3-yard Area with a range of 60 yards. Same as Foul Water spell (M185). Plant Growth (1/day): 168-yard Area. Same as Plant Growth spell (M164). Insect Plague (3/day): Summons 3 locust swarms adjacent to each other (use the swarm of bees statistics from B461) within a range of 168-yard. Lasts 11 minutes. Traits: Amphibious; Crushing Striker (Tail; Cannot Parry; Limited Arc: straight behind only); Crushing Striker (Wings; Cannot Parry; Limited Arc: from the sides only); Dark Vision; Doesn’t Breathe (Gills); DR 7 (against all non magical weapons); DR 20 (against acid); Enhanced Move 0.5 (Air Speed 18); Extra Attack 3; Flight (Winged; Handling Penalty -1); Immunity (Sleep effects); Immunity (Paralysis effects); Magery 3; Magic Resistance 3 (Improved); Night Vision 5; Quadruped; Sharp Claws; Sharp Teeth; Vibration Sense (Universal). Skills: Brawling-21; Camouflage-22; Innate Attack (Breath)-21; Stealth-18; Survival (Swampland)-23; Swimming-25. Spells: Apportation-16; Create Acid-16; Create Earth-16; Create Water-16; Deflect Missile-16; Dehydrate-16; Destroy Water-16; Detect Magic-16; Dry Spring-16; Earth to Stone-16; Fog-16; Glue-16; Grease-16; Great Haste-15; Haste-16; Hinder-16; Light Thread-16; Purify Water-16; Quick March-16; Rain of Acid-16; Seek Earth-16; Seek Pass-16; Seek Water-16; Shape Earth-16; Shape Water-16; Slow-16; Walk on Water-16; Whirlpool-16. Class: Mundane. Notes: Can use spells and breath underwater. |
09-19-2008, 08:41 PM | #42 |
Join Date: Sep 2004
Location: Upper Peninsula of Michigan
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Re: Quick & Dirty conversion of D20SRD Monsters to GURPS
Good to see this thread again! I keep it for reference; thank you for the conversions.
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11-25-2008, 06:39 PM | #43 |
Join Date: Jun 2006
Location: Montreal, Canada
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Re: Quick & Dirty conversion of D20SRD Monsters to GURPS
I finally had time to put these critters on my website (look in my sig). You can find the conversion under -> Articles -> Dungeon Fantasy -> Quick & Dirty conversion of D20SRD Monsters to GURPS. Enjoy !
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11-26-2008, 03:00 AM | #44 | |
Join Date: Jun 2006
Location: Spain —Europe
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Re: Quick & Dirty conversion of D20SRD Monsters to GURPS
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11-27-2008, 05:58 AM | #45 | |
Join Date: Sep 2004
Location: Canada
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Re: Quick & Dirty conversion of D20SRD Monsters to GURPS
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11-27-2008, 06:09 AM | #46 |
Join Date: Nov 2006
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Re: Quick & Dirty conversion of D20SRD Monsters to GURPS
I really like the work on the Dragons, but think they should get a few more HP, maybe about 150% of their ST total. In D&D dragons receive d12 hitpoints per level (if I remember correctly), so they have more hitpoints than others at their level...
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11-27-2008, 09:10 AM | #47 | |
Join Date: Jun 2006
Location: Montreal, Canada
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Re: Quick & Dirty conversion of D20SRD Monsters to GURPS
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11-27-2008, 10:06 AM | #48 |
Join Date: Jun 2006
Location: Montreal, Canada
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Re: Quick & Dirty conversion of D20SRD Monsters to GURPS
Someone asked me how I do my conversions by private message and since I don't want to lose this information, I'm going to park it here :
ST = Str DX = 10 + Dex modifier IQ = 10 + Int modifier HT = 10 + Con modifier HP = ST + 2 for each Toughness Feat. Modify by hand to have some logic (ex.: no 16 HP 3-foot tall critter). Will = 10 + Wis modifier Per = I look at their Spot and Listen skills and I try to put something that "makes sense" FP = HT Traits = I just put traits relevant to combat or that could be of use by looking at the Feats, physical description, stats block of the monster. For example, Sharp Claws and Sharp Teeth for monsters that bites or claws, etc. Skills = I try to match the DnD skills with the GURPS skill. I usually take the number of Skill Points they put in a skill = number of CPs put in that skill. I adjust to my tastes. For example, a critter with both Move Silently and Hide, I convert this Stealth. For one that has Hide only, I put Camouflage instead as it is probably a monster that simply hides in cover before ambushing the prey. Armor = Same armor they are wearing on the picture. For natural armor, I usually go with Natural AC bonus divided by two rounded down. For damage resistance like DR10 against Acid, again I divide by two and put a restriction on it (ex.: DR 5 (against acid only)) |
11-27-2008, 11:04 AM | #49 | ||
Join Date: Jun 2006
Location: Montreal, Canada
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Re: Quick & Dirty conversion of D20SRD Monsters to GURPS
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11-29-2008, 04:49 AM | #50 |
Join Date: Oct 2004
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Re: Quick & Dirty conversion of D20SRD Monsters to GURPS
Yep, thanx :)
How about putting that information on your webpage too?
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Tags |
bestiary, conversion, d&d, d&d to gurps |
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