05-16-2018, 04:48 PM | #11 | |
Join Date: Mar 2008
Location: Oregon
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Re: Please allow us to mute unit confirmation
Quote:
Look, I know a few things: • You want to make money. • You don't want your idea to turn into someone else's via mods. • You want the computer game to close match the real game. But it's one small sound that gets irritating over several iterations and making a simple hotkey to mute it would take all of 10 minutes (at most).
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HCobb's OGRE Maker Yet another OGRE designer FJCestero OGRE Maker CP Alpha's new home My email |
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05-17-2018, 09:44 AM | #12 |
Join Date: Jan 2005
Location: Minnesota
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Re: Please allow us to mute unit confirmation
Nothing at that level of software takes ten minutes.
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05-27-2018, 04:36 AM | #13 |
Join Date: Mar 2008
Location: Oregon
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Re: Please allow us to mute unit confirmation
Maybe you are right. I got a little carried away I guess. LOL
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HCobb's OGRE Maker Yet another OGRE designer FJCestero OGRE Maker CP Alpha's new home My email |
05-27-2018, 04:36 AM | #14 |
Join Date: Mar 2008
Location: Oregon
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Re: Please allow us to mute unit confirmation
Maybe you are right. I got a little carried away I guess. LOL
I have to think substituting a wav file with another?
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HCobb's OGRE Maker Yet another OGRE designer FJCestero OGRE Maker CP Alpha's new home My email |
05-29-2018, 05:26 AM | #15 | |
Moderator
Join Date: Jun 2017
Location: Bristol, UK
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Re: Please allow us to mute unit confirmation
Quote:
Editable hotkeys have been suggested before and are something we'd like to add in future, but muting specifically just units (while leaving music, other SFX etc.) is possible in the game menu. If the demand is there for it, it's possible we could add a hotkey. Alternative unit selection SFX are certainly possible. How likely it is that they will go in is hard to say unfortunately. Thanks |
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