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Old 11-12-2016, 09:33 AM   #1
Sciencezam
 
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Default [RPM] Buying Innate Rituals

Simple (ish) question: if I want a character to be able to buy a spell from RPM as presented in Monster Hunters, how would I price it?

They would be able to perform that spell (and only that spell) competently, without the need for ritual adept. I ask, because doing so seems like a good way to build up a spirit-pact power source; the spirit grants the caster a certain number of pre-defined spells, maybe some skill in a Path or two, and an energy reserve. The last two parts are easy to handle, the first I'm not sure on.
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Old 11-12-2016, 09:34 AM   #2
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Default Re: [RPM] Buying Innate Rituals

Pretty sure being Adept for one particular spell is a Perk that must be bought per ritual.
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Old 11-12-2016, 09:46 AM   #3
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Default Re: [RPM] Buying Innate Rituals

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Originally Posted by Nereidalbel View Post
Pretty sure being Adept for one particular spell is a Perk that must be bought per ritual.
That'd be a part of it. How might I price being able to do the ritual itself as a skill, without the prior Path skills/Thaumatology?
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Old 11-12-2016, 04:33 PM   #4
Christopher R. Rice
 
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Default Re: [RPM] Buying Innate Rituals

There is no real way to do this. The closest you can get is the rules for Innate Rituals from Pyramid #3/66: The Laws of Magic
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Old 11-12-2016, 05:28 PM   #5
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Default Re: [RPM] Buying Innate Rituals

Not quite RAW, but...

Ritual Adept (Single Ritual) [8]
-Use Adept times, ignore non-Adept restrictions, etc
Magery 0 (Single Ritual) [1]
-Ignore non-Mage restrictions
One Task Wonder (Single Ritual) [var]
-The given Ritual defaults to IQ; cost is equal to the number of Paths +1 (for Thaumatology)
Ritual Mastery [1]
-Increases to IQ+2; further levels give another +1 each

So, for a fireball spell (Path of Energy), [12] gets you to IQ+2, and each further [1] gets you another +1 to effective skill. Note Ritual Adept (Single Ritual) may be a bit overpriced, due to -80% being the limit; [4] (-90%) may be more fair, and would drop the above to [8].
(EDIT: I'll note the only non-RAW part of the above is One Task Wonder being used for a ritual. I'd personally allow it - while it's certainly the primary use of the skill to work rituals, this is only for a single ritual out of an innumerable amount.)

Quote:
Originally Posted by Ghostdancer View Post
There is no real way to do this. The closest you can get is the rules for Innate Rituals from Pyramid #3/66: The Laws of Magic
I suspect you mean Ritual Powers, unless some part of your excellent article was cut before publication. If the latter, gives us the Designers Notes, precious. We needs them.

Last edited by Varyon; 11-12-2016 at 05:39 PM.
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Old 11-12-2016, 07:44 PM   #6
Christopher R. Rice
 
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Default Re: [RPM] Buying Innate Rituals

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Originally Posted by Varyon View Post
I suspect you mean Ritual Powers, unless some part of your excellent article was cut before publication. If the latter, gives us the Designers Notes, precious. We needs them.
Whoops. Yeah. Errrr. Sorry about that. I meant Ritual Powers. I guess I did cut the others at some point...
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Old 11-12-2016, 09:09 PM   #7
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Default Re: [RPM] Buying Innate Rituals

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Originally Posted by Varyon View Post
Not quite RAW, but...
I actually quite like this suggestion - it works out as something quick and easy to write up. Right now it's going to compete against a different approach based around skills and specialties (with different spirits granting different specialties) for my ultimate use.
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