05-21-2016, 05:11 PM | #21 | |
Join Date: Jul 2008
|
Re: The "Size Discount for ST -- Why?" Discussion
Quote:
High ST costs too much, and high SM is probably something you should get points back for. But the discount to ST for high SM doesn't address either of those problems well.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
05-21-2016, 06:03 PM | #22 | |
Join Date: Dec 2006
|
Re: The "Size Discount for ST -- Why?" Discussion
Quote:
As you get larger armour and weapons you can effectively wield get heavier, requiring more strength just to carry them. A sm0 fencer and a sm+2 fencer given equal but properly sized equipment are going to need radically different strength values. Discounting the SM+2 fenders fencers St means that being a sm+2 fencer carries a cost (in the form of the required new St value) but, it is less than being a sm0 fencer who happens to be as strong as a giant. Similarly an eagel can snatch up a mouse for dinner. An albatross a fish, but without radically increased St the rock cannot carry it's elephant quarry home. And it needs a meal that size to survive. |
|
05-21-2016, 06:13 PM | #23 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: The "Size Discount for ST -- Why?" Discussion
It essentially penalizes large characters that aren't super strong.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
05-21-2016, 06:18 PM | #24 |
Join Date: Feb 2016
Location: Melbourne, Australia (also known as zone Brisbane)
|
Re: The "Size Discount for ST -- Why?" Discussion
Cheaper strength for larger creatures make sense to me. What I am wondering is whether strength should be cheaper for everyone once out of normal human range.
For example pay for strength normally up to 20 and then at half cost for strength over 20, including for strength based traits like hit points, lifting and striking strength. Then apply size discounts on top of that half price discount. So a normal sized super with ST 100 would cost 500 points and this would reduce to 450 points for size modifier +1. |
05-21-2016, 06:22 PM | #25 |
Join Date: Feb 2016
Location: Melbourne, Australia (also known as zone Brisbane)
|
Re: The "Size Discount for ST -- Why?" Discussion
|
05-21-2016, 07:22 PM | #26 | |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
|
Re: The "Size Discount for ST -- Why?" Discussion
Quote:
Are balloons unrealistic?
__________________
Ba-weep granah wheep minibon. Wubba lubba dub dub. |
|
05-21-2016, 07:31 PM | #27 | |
Join Date: Dec 2006
|
Re: The "Size Discount for ST -- Why?" Discussion
Quote:
Balloons are an effective way to life and move heavy weights, I would expect a balloon PC to have a lot of vulnerabilities, but be quite strong so as to lift, carry, and fly with heavy objects (relative to a sm0 human) |
|
05-21-2016, 09:16 PM | #28 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
|
Re: The "Size Discount for ST -- Why?" Discussion
So humans of under St 10 are silly too? Since most realistic people fit that, why should I be penalized for making a realistic larger than man creature?
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
05-21-2016, 11:08 PM | #29 | |
Join Date: Jul 2008
|
Re: The "Size Discount for ST -- Why?" Discussion
Quote:
(I agree that it should be much cheaper to be a giant strong creature, but I think that the rule we have is both grossly inadequate and badly misdirected.)
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
|
05-22-2016, 01:44 AM | #30 | |
Join Date: Feb 2016
Location: Melbourne, Australia (also known as zone Brisbane)
|
Re: The "Size Discount for ST -- Why?" Discussion
Quote:
I think it is a bad idea for adventurers to have below average strength. For my Vietnam-American War campaign the lowest strength was 11. Any lower than that and you would be heavily encumbered just carrying your standard equipment (where equipment issued is based on historic accounts of what they actually used). I enforce encumbrance rules, the lowest strength anyone has ever tried in my games is 9 and they frequently encountered problems with a stat that low, which was only fair when they have 10 more points than everyone else to spend elsewhere. |
|
Tags |
discount, size, size modifier, strength |
|
|