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Old 03-24-2015, 09:15 AM   #1
Anders
 
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Default Recreating the venoms from Bestiary

Has anyone tried to recreate the venoms from 3e Bestiary (p.B51) in 4th edition? I'm trying to, and the number of ad hoc modifiers I have to come up with is a little disconcerting. I'm really not good at this, so if anyone else has done this I would be most grateful.

Edit: That would be p.BE50-51 for my second edition, but there's also a first edition and the venoms are listed somewhere else in that. Sorry.
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Old 03-24-2015, 09:30 AM   #2
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Default Re: Recreating the venoms from Bestiary

Think it got tried

http://forums.sjgames.com/showthread.php?t=66139

http://forums.sjgames.com/showthread.php?t=78873

Those help?

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Old 03-24-2015, 09:38 AM   #3
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Default Re: Recreating the venoms from Bestiary

A little. The consensus seems to be that venoms are handled so differently in 4e that its better to start from scratch.
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Old 03-24-2015, 09:48 AM   #4
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Default Re: Recreating the venoms from Bestiary

I dont know any 3e but that was the gist of what I got as well. They turned up when I was researching that Spider thread a while back.

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Old 03-24-2015, 02:06 PM   #5
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Default Re: Recreating the venoms from Bestiary

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A little. The consensus seems to be that venoms are handled so differently in 4e that its better to start from scratch.
This is VERY true. I've got some half-written drivel about toxins and diseases and this one of the things that I realized while writing it. GURPS 4th edition does have some really great mechanics for recreating most diseases/toxins though so it shouldn't be TOO hard.
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Old 03-30-2015, 11:23 AM   #6
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Default Re: Recreating the venoms from Bestiary

I made a go at it in my Natural Encyclopedia, link in my .sig.
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Old 03-30-2015, 12:00 PM   #7
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Default Re: Recreating the venoms from Bestiary

Most interesting. Most interesting indeed.
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Old 03-30-2015, 02:03 PM   #8
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Default Re: Recreating the venoms from Bestiary

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Originally Posted by kmunoz View Post
I made a go at it in my Natural Encyclopedia, link in my .sig.
My goodness, we haven't seen you here in awhile.

I have versions I made for my own conversion of GURPS Bestiary. I can't remember how different they are from those in the Natural Encyclopedia, which I used, as well as GURPS Powers. (IIRC, Powers made things cleaner.) I'll see if I get a chance to post them in the next few days. There was that one spider poison, I think it was E, that was a bother, otherwise they were easy.
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Old 03-30-2015, 04:17 PM   #9
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Default Re: Recreating the venoms from Bestiary

Here's what I have, simple copy/paste job, keeping old mistakes:

Type A Venom: Toxic Attack [4/level] (+245%) (Cyclic, 1 day, 4 cycles, Resistible, +15%; Follow-Up, Teeth/Striker, +0%; Resistible, HT-4, -10%; Symptoms, 1/3 HP, Moderate Pain, Secondary Heart Attack, +240%)

Type B Venom: Toxic Attack [4/level] (+250%) (Cyclic, 1 day, 4 cycles, Resistible, +15%; Follow-Up, Teeth/Striker, +0%; Resistible, HT-5, -5%; Symptoms, 1/3 HP, Attribute Penalty, -2 DX, Secondary Heart Attack, +240%)

Type C Venom: Toxic Attack [4/level] (+310%) (Cyclic, 1 day, 4 cycles, Resistible, +15%; Follow-Up, Teeth/Striker, +0%; Resistible, HT-5, -5%; Symptoms, 1/3 HP, Attribute Penalty, -4 DX, Secondary Heart Attack, +300%)

Type D Venom: Affliction 3 [10/level] (+130%) (HT-2; Extended Duration, 100x, +80%; Follow-Up, Teeth/Striker, +0%; Secondary Coma, +50%) [69]

Type E Venom: Toxic Attack [4/level] (+40%) (Cyclic, 1 day, 2 cycles, Resistible, +5%; Follow-Up, Teeth/Striker, +0%; Resistible, HT-5, -5%; Symptoms, 1/2 HP, One Arm, +40%)

Type F Venom: Toxic Attack [4/level] (+405%) (Follow-Up, Teeth/Striker, +0%; Onset, 1 minute, -10%; Resistible, HT-5, -5%; Symptoms, 1/3 HP, -3 ST, DX, IQ, and HT, Secondary Heart Attack, +420%)

Type G Venom: Fatigue Attack [10/level] (+200%) (Follow-Up, Teeth/Striker, +0%; Link, +10%; Resistible, HT-2, -20%; Symptoms, 1/3 FP, Moderate Pain, Secondary Coma, +210%); Toxic Attack 1 HP [4/level] (-10%) (Follow-Up, Teeth/Striker, +0%; Link, +10%; Resistible, HT-2, -20%) [1]

Type H Venom: Toxic Attack [4/level] (+80%) (Follow-Up, Teeth/Striker, +0%; Onset, 1 hour, -20%; Resistible, HT-2, -20%; Symptoms, 1/3 HP, Secondary Heart Attack, +120%)

Type S Venom: Affliction 1 [10/level] (HT; Blindness, +50%; Severe Pain, +40%) [19]
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Old 03-30-2015, 04:52 PM   #10
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Default Re: Recreating the venoms from Bestiary

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My goodness, we haven't seen you here in awhile.
Yeah I've been away from GURPS for a while! Just getting back into it again. My interests tend to go in cycles, and I'm cycling back around to all of this crazy. Now I just need to find some players again...
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