10-15-2013, 09:42 AM | #21 | |
Join Date: Sep 2004
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Re: Power-Ups for RPM?
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10-15-2013, 09:43 AM | #22 | |
Join Date: May 2008
Location: CA
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Re: Power-Ups for RPM?
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10-15-2013, 09:47 AM | #23 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Power-Ups for RPM?
Yeah, the caster in my campaign kept getting touched my other folks wanting to use her advantage...and she kept beating them up. She balanced the point cost with a Enemy group and it worked quite well.
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10-15-2013, 09:50 AM | #24 |
Join Date: Sep 2004
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Re: Power-Ups for RPM?
Only for people you are carrying though before you buy in area effect. The original mana enhancer affected several hundred IQ skills RPM affects significantly fewer by default. I am not saying it needs to be a lot lower but I think with this approach mana levels might either need a bit more detailing/fleshing out for RPM to get full value of this advantage or the cost might need to brought down to about 15 points a level.
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10-15-2013, 10:02 AM | #25 |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Re: Power-Ups for RPM?
These trees sound like the Trees of Life from the Dark Sun setting (supposedly rare, except for one Dragon-King having an orchard of them, I seem to recall... and an artifact that acts as a "Bag of Seeds"...).
Basically, instead of sacrificing terrain (and I'm STILL not reconciled to the "1 per acre" idea...), you get power from these mystical trees.
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10-15-2013, 10:05 AM | #26 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Power-Ups for RPM?
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10-15-2013, 10:28 AM | #27 | ||
Join Date: Sep 2004
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Re: Power-Ups for RPM?
Actually it says you and people or things that you are carrying. I prefer your ruling a bit more though and it would go a long way of offsetting my concerns for the price.
[QUOTE=Ghostdancer;1662427]Keep in mind you could also buy Natural Caster at 15/level so if you concern is a boast in Path levels it is still not being addressed.[QUOTE=Ghostdancer;1662427] Natural Caster is why I am thinking that 20 points a level base line with a base radius of effect "you and everything you are carrying" might be slightly overpriced at 20 points a level when it modifies fewer skills, and then only for energy accumulation Quote:
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If RPM changes Mana enhancer to being touch based rather than everything I am carrying I think it shifts the math enough to work for RPM a lot better. Last edited by Nosforontu; 10-15-2013 at 10:30 AM. Reason: bad quoting... bad bad quoting |
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10-15-2013, 10:43 AM | #28 | |||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Power-Ups for RPM?
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See above.
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10-15-2013, 11:18 AM | #29 | |||||
Join Date: Sep 2004
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Another possibility would be if mana levels affected what was considered a Lesser/or Greater effect for a campaign, then I could easily see it being worth at least 20 points a level. Quote:
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I like your ruling on this but the fact that the first level of mana enhancer gives you a radius of 1 yard a level rather than 2 yards a level implies to me that the 1 yard radius was chossen to reperesent people being able to make incidental contact with your character to get the "touch" benifit in play. |
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10-15-2013, 11:35 AM | #30 | |||||||
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Power-Ups for RPM?
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ritual path magic, rpm |
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