09-17-2014, 08:40 AM | #11 |
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Re: Secret communication with the master
Make people think is someone else.
So, there would be 5 players, 3 standard, 1 you, and 1 target. The GM should call the target to another room once per game and simply stay there for 2 minutes talking about the weather, meanwhile, you go to the bathroom, or drink a glass of water, or pick up a snack, and write a secret message to the GM and hide it somewhere previously agreed, when he goes to the bathroom, he'll take up the note. Now you are communicating with him, and at the same time, the target will be blamed. If you think it's not a good idea to have just 1 target, alternate between you 5.
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I've revised the Low Tech weapons table: http://forums.sjgames.com/showthread.php?t=112532 |
09-17-2014, 10:40 PM | #12 | |
Join Date: Oct 2009
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Re: Secret communication with the master
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09-18-2014, 05:36 AM | #13 |
Join Date: Sep 2007
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Re: Secret communication with the master
If the phones are silent, how does anyone know that someone just sent them a message? Perhaps the GM's busy with a scene, and he won't notice your secret action until it's too late. The phone needs to alert for incoming messages (or equivalently, you get the physical activity of dropping a note in front of someone to alert them).
My point was just that technology doesn't really change the dynamic if we're talking about face-to-face play. If the players are all remote, in an online game, then you can get truly secret message-passing. (Just don't get the whisper address wrong!) I certainly agree that groups can do whatever works for them, and that in most cases it's going to involve some degree of firewalling the OOC knowledge that (at a minimum) something secret is going on. |
Tags |
character, communication, master, player, secret |
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