Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 06-26-2018, 12:29 PM   #14
zot
 
Join Date: May 2018
Default Re: Staff, mana, stored ST

Quote:
Originally Posted by KevinJ View Post
Afain, most of this revolves around 'arena' play and long term campaign play.

In arena or dual style, a sorcerer having a fully charged staff may make no sense, or it might be part of the scenario.
Excellent point!

Quote:
In campaign games, this makes a warlock more able to pull his weight. After all, a warrior doesn't a limit to the number of time he can swing a sword or stab with his pole arm.
I think starting combats at full ST is probably fine though, since wizards face off against heroes in the arena just fine if they start at full ST.

Quote:
I like the idea of the staff being a mana source, so long as it takes time and effort to recharge it. If you have 14 or 28 extra mana that recharges at 1/15 minutes then you can really go hog wild in combat, but it YOU recover at 1fST.15 minutes and then have to recharge your stauu, even if it is 1:1, you still have to spend a lot of time resting after going hog wild before your Mana is fully recharged.
Wasn't that the problem Steve mentioned at the start though?
zot is offline   Reply With Quote
 

Tags
staff of awe, staff of power


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:37 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.