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Originally Posted by KevinJ
Afain, most of this revolves around 'arena' play and long term campaign play.
In arena or dual style, a sorcerer having a fully charged staff may make no sense, or it might be part of the scenario.
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Excellent point!
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In campaign games, this makes a warlock more able to pull his weight. After all, a warrior doesn't a limit to the number of time he can swing a sword or stab with his pole arm.
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I think starting combats at full ST is probably fine though, since wizards face off against heroes in the arena just fine if they start at full ST.
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I like the idea of the staff being a mana source, so long as it takes time and effort to recharge it. If you have 14 or 28 extra mana that recharges at 1/15 minutes then you can really go hog wild in combat, but it YOU recover at 1fST.15 minutes and then have to recharge your stauu, even if it is 1:1, you still have to spend a lot of time resting after going hog wild before your Mana is fully recharged.
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Wasn't that the problem Steve mentioned at the start though?