06-20-2018, 03:18 PM | #1 |
Join Date: Aug 2004
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Alternate gateway advantages for magic
One way to make a magic system feel different is to use an Advantage other than Magery as the “gateway” for access to spells or rituals. For instance:
consider using Channeling instead of Magery (Path/Book) for a more voudoun-style of Path/Book Magic. Consider Blessed or True Faith instead of Power Investiture for a style of clerical magic where your deity is a bit more hands-on (but not so hands-on as to be best represented by Divine Favor). A morality-based magic system might be opened up by an appropriate Higher Purpose. Illuminated could replace Magery 0 in a setting where mages know a truth about the world that's hidden from everyone else — see Mage: the Ascension and Mage: the Awakening for two examples of this idea. Medium could be a good entry point for an animistic magic. Oracle could serve as the basis for a sort of nature magic, sort if like the one found in Celtic Myth. Empathy might be suitable for some sort of bardic magic system. Finally, Visualization could possibly empower a sort of “wishcraft” version of Syntactic Magic. |
06-20-2018, 03:36 PM | #2 |
Join Date: Feb 2016
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Re: Alternate gateway advantages for magic
Flexible Magic does not require Magery by RAW in the first place (though Realms are their own advantages), so you can ignore Magery if you want (or use it for another purpose). As for the rest, Magery is a good placeholder that represents magical sensitivity. If you want to add magical sensitivity to another advantage, just increase the cost by 5 CP to reflect the expanded capabilities.
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06-20-2018, 03:52 PM | #3 |
Join Date: Aug 2004
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Re: Alternate gateway advantages for magic
The point is not to add magic sensitivity to other Advantages; it's to enable magic through a means other than magical sensitivity. Take Channeling as an example: the houngan(sp?) doesn't have any particular sensitivity to magic; instead, he has an innate ability to channel spirits; and that is what allows him to call on supernatural powers.
As for Syntactic Magic and Magery: Thaumatology never explicitly says that Magery is needed; but there are numerous mentions of Magery in the text that carry the implicit assumption that it is. |
06-20-2018, 04:17 PM | #4 |
Join Date: Feb 2016
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Re: Alternate gateway advantages for magic
In that case, I would suggest taking spiritual allies with magical abilities rather than allow Channeling to serve as a gateway (without magical sensitivity, a character cannot sense the magic that they are trying to manipulate). I would just have the shaman purchase a spiritual ally who possesses Magery and the necessary skills, which could use the abilities on behalf of the shaman.
A 250 point shaman could easily purchase a 375 point magically gifted spiritual ally that appears on a 15- for 45 points. Of course, it would probably be more efficient for the shaman to develop magic on his or her own, but it is the cost that a character pays for theme over efficiency. With Channeling, Medium, and Spiritual Empathy, the character could also negotiate with other spirits for their services through using his or her influence skills. |
06-20-2018, 04:39 PM | #5 |
Join Date: Jul 2014
Location: New Zealand.
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Re: Alternate gateway advantages for magic
A similar idea, having prerequisite skills, for example you might need to have physics at 15 before learning any movement spells. Though this may be more suited to some magic rules than others.
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
06-20-2018, 04:52 PM | #6 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Alternate gateway advantages for magic
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Besides your ideas of a gateway advantage they could also be stabilizing advantages. The only problem I see with these as replacements for magery is they are not leveled (though you could add a Talent) and you would need to redo your prerequisite trees. Still, for the right setting it should be a good option.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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06-20-2018, 04:56 PM | #7 |
Join Date: Aug 2004
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Re: Alternate gateway advantages for magic
…which misses the whole point. Power Investiture doesn't grant magical sensitivity; the way it grants access to spells operates on an entirely different paradigm than what Magery represents. What I'm suggesting here is that other (mostly supernatural) Advantages might likewise grant access to spells/rituals/what-have-you in ways unrelated to the standard magic paradigm.
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06-20-2018, 05:07 PM | #8 | ||
Join Date: Aug 2004
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Re: Alternate gateway advantages for magic
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06-20-2018, 06:03 PM | #9 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Alternate gateway advantages for magic
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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06-20-2018, 06:25 PM | #10 |
Join Date: Aug 2004
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Re: Alternate gateway advantages for magic
Bear in mind that Effect-Shaping lasted for years without getting either a bonus or a cap; it just had a 5-point “Ritual Aptitude” Advantage that was roughly analogous to Magery 0.
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