06-07-2018, 11:01 PM | #21 | |
Join Date: Feb 2005
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Re: Asking for sugestions on how to start a "Survivalist" campaign
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GURPS Riverworld provides some ways around this, where the available technology is TL0 at the start and few modern charaters would have applicable skills. ...but everybody is right, you have to be careful changing your campaign in mid-stream. Players signed on for one thing, not or another and having advantages and skills they carefully thought out become worthless can be upsetting. Last edited by tanksoldier; 06-07-2018 at 11:06 PM. |
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06-07-2018, 11:18 PM | #22 |
Join Date: Jul 2014
Location: New Zealand.
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Re: Asking for sugestions on how to start a "Survivalist" campaign
How about having your first scenario being a "team building exercise" run by a large company/government department that the PCs all work for? The exercise will of course be a long weekend doing survival training with a celebrity survival coach (people with a high level of training need not apply). Either during or after this scenario the change of direction happens.
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
06-08-2018, 12:42 AM | #23 |
Join Date: Dec 2008
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Re: Asking for sugestions on how to start a "Survivalist" campaign
Assuming you have a group that you can trust (and if you don't, you probably shouldn't be running this sort of game), my advice is to be completely up front about what the campaign is (at least in the broad strokes) and then ask them to make characters that are not prepared.
From experience, trying to pull one over on your players is a good way to get players ticked off at you and to get characters that just don't work for the feel of the campaign (and not in the way you want). Then (as you should always do anyway), help them make characters and be sure to make sure that they aren't playing super prepared characters. If they are highly resistant to this, that might be a sign that your players don't actually want to play this sort of campaign. Gaming groups and campaigns run on both the players and the GM wanting to play the type of game that is being played and working together to make that happen. If you aren't honest about the genre of game, they can't properly make the decision to play it, which may reduce investment and interest in the game. On the other hand, if are genuinely interested in exploring this sort of thing, they will make characters that fit that. Edit: Note that this doesn't mean you have to give everything away, but a "I'm thinking of running a survival horror game. It's important that your characters not be super-well prepared, so you'll need to make ordinary Joes and not survivalists. Would you guys be interested in something like that?" will go a long way. |
06-08-2018, 01:21 AM | #24 | |||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Asking for sugestions on how to start a "Survivalist" campaign
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06-08-2018, 01:26 AM | #25 |
Join Date: Aug 2005
Location: New Orleans, LA
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Re: Asking for sugestions on how to start a "Survivalist" campaign
Man, I game with survivalist/preppers at a gun range after hours...That's my Gurps groups idea of "normal"...
They think I'm crazy because I don't own a dozen rifles and 2000 rounds of ammo under my bed. Seriously though, like others have said make sure you know your group and that there's trust between players and GM otherwise you're in for an awful experience. |
06-08-2018, 06:02 AM | #26 |
Join Date: Feb 2016
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Re: Asking for sugestions on how to start a "Survivalist" campaign
Yeah, I have swords and knifes hidden around my house because my fiancee started training with blades at age 8...gamers tend to be odd ducks. I think that a better option for character creation would be to require that a minimum of 50% of their character point value has to go into skills and techniques and that a maximum of 20% of the points spent on skills can go the combat skills and combat techniques. That would limit combat skills and techniques to 15 CP for most 150 CP characters.
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06-08-2018, 01:37 PM | #27 |
Join Date: Jan 2015
Location: Madrid, Spain
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Re: Asking for sugestions on how to start a "Survivalist" campaign
Fantasy stone age. Wheel has not been invented and creating fire is a secret that only some shamans know. I have played a couple of times and it is quite lethal!
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"Imagination is more important than knowledge" Albert Einstein |
06-08-2018, 02:28 PM | #28 |
Join Date: Aug 2007
Location: Denver, CO
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Re: Asking for sugestions on how to start a "Survivalist" campaign
I've had thoughts about running a zombie game. My idea for characters was:
Identify which players LIKE making characters. Tell each of them to make 10 (yes, 10!) 25-point everyday joes to help populate the world. If I identified them correctly, they will enjoy this. Have them include a 2-paragraph backstory with the rest to be filled in later. Then, have your players make 25-point normal characters. Tell them that there will be change-ups, and that it will be brutal. Expect mortality. When a PC dies, you will have a bank of a few dozen other viable PCs to hand out. Pick the most appropriate one, let the player have a few minutes and probably some extra points to spend on skills picked up since the fall. Someone new will join the group shortly. Even munchkiny players probably won't really cheeze out 10 characters especially if they don't know for sure that they will be playing the character. PC mortality will probably add to the mood. Having them pre-genned but giving out a few points is a good middle-ground to get players back in the game quickly. Unfortunately, my current group does not have the constitution for that kind of game. |
06-08-2018, 04:10 PM | #29 | |
Join Date: Feb 2005
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Re: Asking for sugestions on how to start a "Survivalist" campaign
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If you told me to make an “average Joe” character and I came back with a DBA who is a retired Soldier, has been a cop, owns enough guns to equip a small army, carries a handgun everywhere and had long guns in every vehicle, competes in IDPA and other gun games, is a hiker and backpacker with bug out and bug in gear stashed everywhere you might think I’m jamming up your campaign concept.... but I might just be creating myself. |
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06-08-2018, 06:30 PM | #30 | |
Join Date: Aug 2005
Location: Portland, Oregon
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Re: Asking for sugestions on how to start a "Survivalist" campaign
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By the way a fourth scenario is that civilization's instruments have themselves been turned against the PCs. One glimpse of that possibility comes from War and Remembrance where Natalie and her Uncle (who despite being Jews have so many contacts they could get into any party in America on the basis of their status) are stranded in Europe during WW2. Another I had was from Alan Furst's "The Polish Officer" where the hero (who is joining the Resistance) consults with a former Polish police detective for lessons in how to be a fugitive.
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"The navy could probably win a war without coffee but would prefer not to try"-Samuel Eliot Morrison |
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