06-28-2017, 12:38 AM | #11 | |
Join Date: May 2007
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Re: Two rules questions
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Note that this is an optional rule and makes SHVYs more expensive. |
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06-28-2017, 12:40 AM | #12 |
Join Date: May 2007
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Re: Two rules questions
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06-28-2017, 04:04 PM | #13 | |
Banned
Join Date: Apr 2017
Location: Milan, Italy
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Re: Two rules questions
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06-28-2017, 04:14 PM | #14 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Two rules questions
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06-29-2017, 04:48 AM | #15 |
Join Date: May 2007
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Re: Two rules questions
I've seen enemy units left in an Ogre's hex several times using the Overrun rules, typically when the Ogre player got overconfident and had all of his remaining guns shot off (sometimes, the dice hate me). It can happen, and there are rules for it. So it's not "YMMV" at all; it's the system accounting for edge cases.
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06-29-2017, 01:24 PM | #16 | |
Join Date: Sep 2007
Location: Kernersville, NC
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Re: Two rules questions
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__________________
Lance |
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06-29-2017, 02:44 PM | #17 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Two rules questions
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06-30-2017, 12:25 AM | #18 |
Join Date: May 2007
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Re: Two rules questions
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06-30-2017, 06:48 AM | #19 |
Join Date: Jun 2007
Location: Hex G1-1508
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Re: Two rules questions
In the game where the first situation I asked about happened (disabled unit remaining in hex with Ogre after ramming) I was shooting at one point at the gunless Ogre's remaining few treads with about six units per turn for several turns. I swear I rolled thirty times in a row without getting a hit on the treads. WHERE'S THE RULE FOR THAT
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06-30-2017, 09:29 AM | #20 | |
Join Date: May 2007
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Re: Two rules questions
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