Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-21-2017, 02:15 AM   #1
Alonsua
Banned
 
Join Date: May 2017
Default Talent + IQ Maximum levels

Hi there!

Today I came up with a new question. Realistically, I am considering any character with an IQ over 15 as unrealistic (one IQ-15 being in a frequency of a few billions people). Moreover, figures like Sir Isaac Newton and Leonardo Da Vinci got IQ-14 + Talent 4... Do you think that even that might be unrealistic? I mean, having a character with IQ-15 + Talent 4 already takes applicable untrained skills to 12, 13, 14 and even 15 (expert levels)... that alone seems a bit weird. What are your considerations on this subject? Should I force characters to pick among Talent or IQ up to a maximum level of 15 altogether and allow them to buy Talent benefits alone on top of that?

Thank you very much.

Last edited by Alonsua; 05-21-2017 at 02:19 AM.
Alonsua is offline   Reply With Quote
Old 05-21-2017, 05:11 AM   #2
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: Talent + IQ Maximum levels

This is more a question about how you want your game to work than GURPS rules. You can do any of these things, because GURPS is a toolkit for building a game, rather than a game in a can, ready to play.

It's up to you what you consider realistic, but you do need to try to make things consistent. If nobody has a skill at anything above 15, making complex inventions is very hard, and you may need to adjust the skill penalties in the invention rules.

The fact that IQ15 + Talent 4 gives defaults in the range 12-15 for skills within the Talent doesn't bother me at all, because I expect a player to put at least a point into all the skills in any Talent that they take. Learning stuff within a Talent is quite easy for a talented character. This doesn't apply if there are cultural or TL barriers to learning a skill, but those would generally remove the default anyway.
johndallman is online now   Reply With Quote
Old 05-21-2017, 06:00 AM   #3
Alonsua
Banned
 
Join Date: May 2017
Default Re: Talent + IQ Maximum levels

Quote:
Originally Posted by johndallman View Post
This is more a question about how you want your game to work than GURPS rules. You can do any of these things, because GURPS is a toolkit for building a game, rather than a game in a can, ready to play.

It's up to you what you consider realistic, but you do need to try to make things consistent. If nobody has a skill at anything above 15, making complex inventions is very hard, and you may need to adjust the skill penalties in the invention rules.

The fact that IQ15 + Talent 4 gives defaults in the range 12-15 for skills within the Talent doesn't bother me at all, because I expect a player to put at least a point into all the skills in any Talent that they take. Learning stuff within a Talent is quite easy for a talented character. This doesn't apply if there are cultural or TL barriers to learning a skill, but those would generally remove the default anyway.

As a rule of thumb I assumed the text under Who´s Who which defends that "the best in history" at a particular skill will have it at 20-24, so 24 is the maximum (Techniques can go far beyond up to 30). Since I allow characters to buy their skills up to +5, IQ-15+Talent-4+5-Skill goes up to a perfect maximum of 24... Now I found another problem while checking Joan of Arc, who has Charisma +5 (I consider Charisma a Talent, with 4 being the maximum level, which actually turns to be the same than the maximum available Reputation). What do you think?

Best regards.
Alonsua is offline   Reply With Quote
Old 05-21-2017, 06:27 AM   #4
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: Talent + IQ Maximum levels

Quote:
Originally Posted by Alonsua View Post
As a rule of thumb I assumed the text under Who´s Who which defends that "the best in history" at a particular skill will have it at 20-24
Please remember that the Who's Who series is for GURPS 3e, when skill costs were different and IQ-based skills were often cheaper.
Quote:
Now I found another problem while checking Joan of Arc, who has Charisma +5 (I consider Charisma a Talent, with 4 being the maximum level, which actually turns to be the same than the maximum available Reputation). What do you think?
The occasional freak of nature is allowed to bend the rules a bit. And Charisma is quite like a Talent, but deciding that is one is your decision, and you're responsible for its consequences.
johndallman is online now   Reply With Quote
Old 05-21-2017, 06:48 AM   #5
kdtipa
 
kdtipa's Avatar
 
Join Date: Jun 2007
Location: Southern New Hampshire
Default Re: Talent + IQ Maximum levels

I agree with johndallman that it's a system you set up the way you want it. If what you're looking for is realism, and you want the limit of 15 on intelligence, that's great. If you're running a cinematic campaign with super geniuses running around, then the limit doesn't make as much sense.

Just to add my own bit, I agree with you that limiting intelligence is a good idea. I do that in my campaigns. But I have an additional reason: I don't like when the character is THAT much smarter than the player. Intelligence 20 would be a person who should change the world with their ideas. Giving that character a challenge in terms of thinking would be near impossible. Giving the player a challenge like solving the a mystery would be easier, and fun for the game. But if they can say "I want to roll against intelligence to figure out what I the player have been missing", it's not as fun.

As for intelligence plus a talent... I have no problem with intelligence 15 plus four points of talent. Talent doesn't represent a general ability to figure everything out, and it doesn't seem like the kind of thing that would make the game less fun.
kdtipa is offline   Reply With Quote
Old 05-21-2017, 08:35 AM   #6
Mailanka
 
Mailanka's Avatar
 
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
Default Re: Talent + IQ Maximum levels

Quote:
Originally Posted by Alonsua View Post
Hi there!

Today I came up with a new question. Realistically, I am considering any character with an IQ over 15 as unrealistic (one IQ-15 being in a frequency of a few billions people). Moreover, figures like Sir Isaac Newton and Leonardo Da Vinci got IQ-14 + Talent 4... Do you think that even that might be unrealistic? I mean, having a character with IQ-15 + Talent 4 already takes applicable untrained skills to 12, 13, 14 and even 15 (expert levels)... that alone seems a bit weird. What are your considerations on this subject? Should I force characters to pick among Talent or IQ up to a maximum level of 15 altogether and allow them to buy Talent benefits alone on top of that?

Thank you very much.
You seem to be using "unrealistic" when you mean "improbable." That's a fair use, but note that PCs tend to be inherently improbable. That is, you're designing from the heroic end of the human bell-curve. The average medieval PC, for example, is in the top 1% of wealth in most cases, not the average 50%.
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars.
Mailanka is offline   Reply With Quote
Old 05-21-2017, 09:05 AM   #7
Alonsua
Banned
 
Join Date: May 2017
Default Re: Talent + IQ Maximum levels

Quote:
Originally Posted by Mailanka View Post
You seem to be using "unrealistic" when you mean "improbable." That's a fair use, but note that PCs tend to be inherently improbable. That is, you're designing from the heroic end of the human bell-curve. The average medieval PC, for example, is in the top 1% of wealth in most cases, not the average 50%.
Well, I am trying to work with bell-shaped curves and real IQ values. Every IQ point in GURPS terms equal to a 1.3 standard deviation of 16 (Stanford-Binet) from the median (around 100), which goes up to a maximum of Real IQ = 100 + (5*1.3*16) or 204. Reverse engineering this data turns to one 204-IQ person in every 24,900,406,809 (or as few as 406,857,516 if rounding up Real IQ-193.6 to GURPS IQ-15) population. Of course a GURPS 16 (224.8 real IQ) is posible, but it is unlikely, since its probability is one in over 321 trillions people :)

Last edited by Alonsua; 05-21-2017 at 09:11 AM.
Alonsua is offline   Reply With Quote
Old 05-21-2017, 09:28 AM   #8
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default Re: Talent + IQ Maximum levels

I almost always figure folks like Hawking, Einstein, Newton, Mozart, and DaVinci have/had IQ 14-15 + Talent 4, and when designing my settings I use 15 as my realistic cap on DX, IQ, and HT (ST tends to gets capped between 17 and 23, depending on the feel I'm going for).

Please note that there ware ways to discourage high stats even in high-point games. Saying "1,000 point game, no more than 100 points in primary attributes" or any similar cap on the core stats will make people think, "if I drop all my stat points in IQ, am I possibly crippling my character?" Best used in moderation, and YMMV of course.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
Phantasm is online now   Reply With Quote
Old 05-21-2017, 10:00 AM   #9
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Talent + IQ Maximum levels

Quote:
Originally Posted by Alonsua View Post
Well, I am trying to work with bell-shaped curves and real IQ values. Every IQ point in GURPS terms equal to a 1.3 standard deviation of 16 (Stanford-Binet) from the median (around 100), which goes up to a maximum of Real IQ = 100 + (5*1.3*16) or 204. Reverse engineering this data turns to one 204-IQ person in every 24,900,406,809 (or as few as 406,857,516 if rounding up Real IQ-193.6 to GURPS IQ-15) population. Of course a GURPS 16 (224.8 real IQ) is posible, but it is unlikely, since its probability is one in over 321 trillions people :)
I don't see where you get those numbers. They can't come from the probability distribution of 3d; 1.71 (standard deviation of 1d6) x 1.73 (square root of three) = ~2.96, which makes one GURPS point ~5.4 Stanford-Binet IQ points. And I don't think there is anything else in GURPS that even approximates a Gaussian distribution. So I'm not sure what your basis is for the computation.
__________________
Bill Stoddard

I don't think we're in Oz any more.
whswhs is offline   Reply With Quote
Old 05-21-2017, 12:42 PM   #10
robkelk
Untitled
 
Join Date: Oct 2007
Location: between keyboard and chair
Default Re: Talent + IQ Maximum levels

Quote:
Originally Posted by Alonsua View Post
... Every IQ point in GURPS terms equal to a 1.3 standard deviation of 16 (Stanford-Binet) ...
Equating the IQ score to the Stanford-Binet scale is a house rule. (I know there are some websites out there that fail to mention this.)
__________________
Rob Kelk
“Every man has a right to his own opinion, but no man has a right to be wrong in his facts.”
– Bernard Baruch,
Deming (New Mexico) Headlight, 6 January 1950
No longer reading these forums regularly.
robkelk is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:02 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.