06-23-2018, 05:30 PM | #11 | |
Join Date: Sep 2005
Location: Arizona
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Re: Effects of summoning on summoned warriors
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I agree that leaving it 'undisambiguated' does allow for GMs to come up with game specific explanation for the spell. Hell, each 'sommon' could be up to the GM. A sufficiently wolf-like summons is indistinguishable from a wolf. As long as the critter summoned is on par with a wolf it could be a valid varient. The same for where the summons comes from. If you chose that all summoning was 'demonic' the every creature is summoned from 'hell' (or your name for the same place, like New York) and, while they would have the same stats as listed in the spell, the actual creature would be some form of minor 'demon' controlled by the caster using the normal summoning rules. If you wanted all summoned beings to be angelic to fit your world, then they all become celestial beings. So long as the stats remain the same, it really doesn't matter what they look like or where they come from. Then we have the aspect of unsummoned or dead. And that too, should fit the world.
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So you've got the tiger by the tail. Now what? |
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06-23-2018, 05:54 PM | #12 |
Join Date: Oct 2015
Location: New England
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Re: Effects of summoning on summoned warriors
In my mind, summoned beings (wolves, bears, myrmidons, dragons, etc.) are simply mana made incarnate. They are not "real" creatures, although they behave like them. Demons are real demons, though.
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06-23-2018, 06:50 PM | #13 |
Join Date: Nov 2010
Location: Arizona
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Re: Effects of summoning on summoned warriors
I wonder if this would be a place where the concept of "true names" would come into its own -- a summoned being with a "true name" is an actual being (e.g., a Demon). A summoned being without one is a "knot of force," and in effect is a more substantial form of illusion...
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06-23-2018, 07:17 PM | #14 | |
Join Date: Oct 2015
Location: New England
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Re: Effects of summoning on summoned warriors
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06-24-2018, 12:51 AM | #15 | |
Join Date: May 2018
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Re: Effects of summoning on summoned warriors
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That framework would be grabbing something alive from somewhere else but allowing a wolf potential that never was to have a chance to be. In that light, maybe some wizards keep their summoned creatures around as long as possible so that they can have a longer time to exist. It's kind of a tragic situation, very hard to say whether bringing one into existence is good or evil. |
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06-24-2018, 12:03 PM | #16 |
Join Date: Nov 2010
Location: Arizona
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Re: Effects of summoning on summoned warriors
That's an interesting concept, right there. I wonder if that would allow you to create "schools" of magic in a more generic fashion than the usual "Fire School" or whatever -- basically with shades of morality as their primary defining characteristic. Of course, that approaches the lawful -- chaotic D&D paradigm, but it still might be an intriguing approach as a theme to a campaign (as opposed to an actual rule in the rule book).
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06-24-2018, 03:08 PM | #17 | |
Join Date: May 2018
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Re: Effects of summoning on summoned warriors
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06-24-2018, 05:01 PM | #18 | |
Join Date: Nov 2010
Location: Arizona
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Re: Effects of summoning on summoned warriors
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06-24-2018, 08:33 PM | #19 |
Banned
Join Date: Mar 2018
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Re: Effects of summoning on summoned warriors
In re-examining the rules for: Summon Wolf, Summon Myrmidon, Summon Bear, Summon Gargoyle, and Summon Giant; in each case, the rules simply state: "Brings a _____."
Brings from where, the rules do not say. However, on Page 6 of TFT:AW, under Creation Spells, we read the following: "These are spells used to bring something into being - either to bring help from elsewhere (Summoning Spells) *OR* to create fire, shadows, walls, or to create an image of illusion of any of these things." The first sentence would seem to inform that the thing is brought into being (aka: Manifested) from non-existence and "into being"; from whence it was originally not. However, next we have the employment of the conjunction: OR, which acts as a "Logical Disjunction", and would logically indicate that these summoned things are separate from magical creation spells which manifest their effect from out of thin air - which would seem to indicate that the thing summoned is real, already existing on the temporal plane, and instantly called forth to the location of the wizard. So, it is *very* hard to say just what the designer intended; or, if he was being purposefully abstruse, as a tactic to avoid possible issues with those who might take offense at a fantasy game which simulates animal combat, etc, etc. One thing to consider: *If* these summoned things are not real things - preexisting, and called to the location of the wizard - how would they be any different than an Illusion which could not be disbelieved? And, as they cannot be disbelieved, does that mean they therefore must then be *real*? I don't believe so. If I was pressed for an answer to explain this quandary, I would most likely base my answer on the ancient Hermeticism, which says: "As Above, So Below." To mean that: Summoned Creatures are the Temporal manifestation of their Astrally existing counterpart; and brought to the wizard from the Astral Realm, to do his bidding. Therefore, a Summoned Creature would only be *real* for the time it exists in play; not before, nor afterwards. If that is correct, then classifying these Summoned Creatures as a: Creation Spell; would also be correct. However, the best bet, would be to simply *ask* the designer. JK |
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