04-11-2017, 01:29 PM | #21 | |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: The Future of the DFRPG
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If you go down the path of paths, you are making sure to appeal to a market that Pathfinder owns, and to a market that appeals to few existing GURPS players, who tend to be tinkerers. Obviously, you want to bring in new players, though you can't afford to get rid of the existing customer base. You have to offer Pathfinder players something other than Pathfinder with different numbers. Also, keep in mind that Paizo has loads of resources it can throw at its paths, and develop the prettiest railroads. Pathfinder players devour paths constantly, and you need to keep churning out new ones, about two a year. Then there's the organized play aspect, which is a big draw for the paths. Folks not in a Pathfinder Society game are much less likely to be using an adventure path, and instead playing something nearer to Pathfinder's D&D 3.75 roots. That would not jibe with my experience, wherein no GMs I know use published adventures exclusively; some don't use them at all. Again, I'd focus on GMs making their own adventures fast. |
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04-11-2017, 03:23 PM | #22 |
Join Date: Sep 2004
Location: Lancashire, UK
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Re: The Future of the DFRPG
Check out Razorcoast by Frog God games for an example of what I would love GURPS to have. It's a great self-contained sandbox campaign. There are no railroads there at all.
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04-11-2017, 03:34 PM | #23 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: The Future of the DFRPG
A quick answer because I've got some stuff I need to get to, but the thing that kicks me in the pants the most is...a setting. I know it's been avoided for a lot of reasons, but DnD gamers are going to want something that they can grab and go with. If that's built via adventures, fine. But it needs to be there.
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04-11-2017, 03:58 PM | #24 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: The Future of the DFRPG
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04-11-2017, 04:24 PM | #25 |
Join Date: Nov 2011
Location: Seattle, WA
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Re: The Future of the DFRPG
This whole thing needs to be taken to RPG.net, enworld.com, and others. That's Phil's point and it's a good one.
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04-11-2017, 04:50 PM | #26 |
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Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: The Future of the DFRPG
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04-11-2017, 07:06 PM | #27 | |
Join Date: Jan 2015
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Re: The Future of the DFRPG
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And after all this, he still shouts "roll HT-2 for a Affliction Attack" instead of "you are attacked by the Putrified Eye of Dargolak". I do believe DF will address some, or perhaps, all these concerns, but not as a whole like a setting can do. Dungeon Fantasy was born and grow in PDFs - a safe choice. The same path can be use for his setting - start with the history, gods, magic, magical itens, NPCs and stories, lots of stories. One day we can see a new Kickstart for all these works. |
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04-11-2017, 08:47 PM | #28 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: The Future of the DFRPG
This is flat-out not true. Dungeons have quite a bit of replay value. There's a dungeon in my own game to which the players have been twice, months apart in-game (with many adventures in between) and have yet to clear. If you follow TKD's blog (which I know you do), you'll see examples of AD&D adventures that he's run many times, with the same players.
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04-11-2017, 09:41 PM | #29 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: The Future of the DFRPG
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Last edited by sir_pudding; 04-11-2017 at 11:52 PM. |
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04-11-2017, 11:51 PM | #30 | |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: The Future of the DFRPG
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