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Old 02-09-2009, 11:42 AM   #1
PhoenixPaw
 
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Default Hitlocation Technique

Hi.

Have I missed something?
Because, I can't find any "hitlocation penalty-negation technique".
Is it because we're so obviously are to port it as is directly from 3rd Ed?
Or is it because it's supposedly an obvious No-No?


thanks in advance
Johan
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Old 02-09-2009, 11:44 AM   #2
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Default Re: Hitlocation Technique

There is one in Martial Arts, as I recall. It allows you to negate up to half of the hit location penalty for specific location.
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Old 02-09-2009, 11:47 AM   #3
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Default Re: Hitlocation Technique

Quote:
Originally Posted by PhoenixPaw
Is it because we're so obviously are to port it as is directly from 3rd Ed?
Certainly not this. 4e is a different game, and porting things over wholesale from 3rd edition is likely to cause problems.

Quote:
Originally Posted by PhoenixPaw
Or is it because it's supposedly an obvious No-No
I wouldn't say it's obvious, but seeing as Martial Arts doesn't have anything along those lines, I suspect it has been ruled unrealistic.
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Old 02-09-2009, 11:48 AM   #4
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Default Re: Hitlocation Technique

Quote:
Originally Posted by Eltharon
There is one in Martial Arts, as I recall. It allows you to negate up to half of the hit location penalty for specific location.
Don't suppose you've got a page reference? I did a quick scan and an index check and couldn't find it.
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Old 02-09-2009, 11:59 AM   #5
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Default Re: Hitlocation Technique

I believe he is refering to "Targeted Attacks" pMA68.
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Old 02-09-2009, 12:26 PM   #6
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Default Re: Hitlocation Technique

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Originally Posted by umbros
I believe he is refering to "Targeted Attacks" pMA68.
Yes. That replaces the Hit Location technique, which was too cheap, too effective, and really hard to justify with a reality check. Targeted Attack is the official replacement for Hit Location in 4e.
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Old 02-09-2009, 12:39 PM   #7
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Default Re: Hitlocation Technique

Quote:
Originally Posted by umbros
I believe he is refering to "Targeted Attacks" pMA68.
Yes, that's what I was referring to. I couldn't give a page # because I'm away at college, far from my collection of GURPS books.
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Old 02-09-2009, 02:57 PM   #8
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Default Re: Hitlocation Technique

Hmm ... oki, so there is a technique that will help reduce the hitlocation penalties by up to half (rounded up?).
I guess it's a hard technique, since it's a combat oriented one (most combat techniques generally are).

Thanks all.
Saved me the bother to buy a whole book just to get one technique. =)
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Old 02-09-2009, 03:12 PM   #9
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Default Re: Hitlocation Technique

Quote:
Originally Posted by PhoenixPaw
Thanks all.
Saved me the bother to buy a whole book just to get one technique. =)
you're welcome. I do encourage you to get the Martial Arts book for 4th edition if your games have any amount of combat in them it is well worth the price!
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Old 02-09-2009, 05:19 PM   #10
Peter V. Dell'Orto
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Default Re: Hitlocation Technique

Didn't save you much, because there are some important caveats and rules that apply to that technique...you'd still want the book for the whole description.

At least schlep down to a game store and read a copy standing there!
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