03-04-2016, 01:20 PM | #51 |
Join Date: Aug 2015
Location: Kenai, Alaska
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Re: GURPS After the End 1: Wastelanders
PK, if I wanted to run an AtE game as the introductory GURPS campaign for a fresh group of players using the AtE core set and GURPS lite what if any additional content should I to bring in from GURPS basic set or other source books?
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03-04-2016, 01:58 PM | #52 |
Join Date: Dec 2010
Location: Seattle
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Re: GURPS After the End 1: Wastelanders
I'd want the full Basic Set. Otherwise, the tech books give lots of useful gear.
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03-04-2016, 03:52 PM | #53 |
Join Date: Aug 2015
Location: Kenai, Alaska
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Re: GURPS After the End 1: Wastelanders
Oh another thing!
AtE loadouts would be nice, Gear prioritization means a lot more in a survival game then it does in other genres. Speaking of which I think I'll go make a thread for this. |
03-04-2016, 04:13 PM | #54 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS After the End 1: Wastelanders
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If your players trust you, I'd suggest having them build their characters, then you as GM build their loadouts using just gear from the Basic Set and ATE1. In my experience, one of the hardest things for new players to do is pick the best gear without overlooking something. Plus then if you feel like fudging things here and there to give a given PC an appropriate piece of extra gear, no one is likely to notice. :)
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03-04-2016, 04:33 PM | #55 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS After the End 1: Wastelanders
Oh, come on, guys. I leave the thread for a single day and I get this? Y'all aint fair...
Now, if you excuse me, I need to go hunt the possum-chickens in the backyard. They keep messing with the goat-weasel pen and it's making them crazy and not give milk. Don't want no deathclaws showing up from all the racket either. (Also, Red Writer Needs Food Badly.)
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03-05-2016, 01:10 AM | #56 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: GURPS After the End 1: Wastelanders
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03-05-2016, 05:12 AM | #57 |
Join Date: Jan 2010
Location: Brighton
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Re: GURPS After the End 1: Wastelanders
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03-05-2016, 05:48 AM | #58 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: GURPS After the End 1: Wastelanders
Pyramid 3/71 has rules for buying craft as Patrons. What do you think about using that for buying things like cars, motorcycles, etc. in an AtE campaign?
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03-05-2016, 08:57 AM | #59 |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Re: GURPS After the End 1: Wastelanders
So, this book is great. I never got around to finally putting that out there. More than anything else, it's already a great start.
But I want to put the cart before the horse. What are the chances of seeing a Pointless Apocalypse Surviving supplement down the line? Akin to Pointless Slaying and Looting and Pointless Monster Hunting. I ran a very generic one-off session with Pointless Monster Hunting and it's a great way to introduce people to GURPS as far as I can tell. Plus, then I could mix all three of my favorite lines together: Dungeon Fantasy, Monster Hunters, and After the End*. Being able to do that would help approximate my own kitchen sink of a setting. *I have great hope for this line.
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03-05-2016, 11:40 AM | #60 |
Join Date: Aug 2004
Location: United Kingdom of Great Britain and some other bits.
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Re: GURPS After the End 1: Wastelanders
Seems fairly reasonable. Assuming 'constantly available', you could get a fairly good bike or an almost broken down jeep for 12 points, a good jeep or a battered truck for 20 points and a battered sports car or SUV for 40 points.
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