01-20-2018, 12:20 PM | #21 | ||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Isnt Ally too overpowered?
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01-20-2018, 12:22 PM | #22 | |
Join Date: Oct 2010
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Re: Isnt Ally too overpowered?
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01-20-2018, 01:07 PM | #23 |
Join Date: Mar 2013
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Re: Isnt Ally too overpowered?
The GM builds the golem so it doesn't have to be optimised for combat. Kind of a douche move if the player specifically requests a combat monster and then you go ahead and build something that can't fight. But you don't have to give it ST 20 and Damage Resistance 10 and Weapon Master and Broadsword - DX+4 either. You can say 'I'll build it so it can fight but it will be my vision of a golem' and make it effective but not totally combat oriented.
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01-20-2018, 03:29 PM | #24 | |
Join Date: Jul 2012
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Re: Isnt Ally too overpowered?
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Turn off as in deactivate wouldn't require it, you just tell the golem to stay put... You'll have to return to where you left it when you want it back. The point I'm making is if you always have the option of bringing the golem along then you should pay the points for constant frequency of appearance, even if the golem is not always useful. So if the golem has Appearance or Social Stigma or Disturbing Voice that makes it a liability to take around town, then those problems will already be factored into the golem's point-value as an Ally. |
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01-20-2018, 03:55 PM | #25 |
Join Date: Feb 2016
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Re: Isnt Ally too overpowered?
As a GM, I think that I would just break the Golems if it becomes a problem, though the PC pretty much guarantees a TPK if I have to send in a dragon with a Burning Attack 2d (Armor Peircing, Infinite, +300%; Cosmic, Unavoidable, +300%) to deal with the problem.
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01-20-2018, 04:20 PM | #26 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Isnt Ally too overpowered?
Allies can be overpowered but the GM not only controls the design they can simply forbid the advantage or what its used for.
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01-20-2018, 04:32 PM | #27 | |
Join Date: Sep 2004
Location: Canada
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Re: Isnt Ally too overpowered?
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I would presume any golem worth its Chem would have at a minimum Injury Tolerance: Homogenous, Immunity to Metabolic Hazards, Doesn't Eat, Doesn't Sleep, and Doesn't Breathe. That's a big chunk of points right there. An IQ 0 Ally, by the by, does nothing without someone controlling it. This isn't "giving it orders", this is operating it, like a forklift, car, or machine gun. You can do that with a magic spell instead of manual controls (if you have an appropriate spell) but you can't simply shout instructions at it. At IQ 0, it doesn't understand speech (it has no senses to hear you with, and no language ability), and even if it did, at IQ 0, it can't actually direct its own body. You operate it, because like a car it is blind, deaf, numb, and without will, incapable of action above the level of "beat heart, operate lungs" I'm not sure what spell you'd use to teleoperate it though - but whatever spell you use, remember that this is a spell anyone else can use to co-opt your golem too, just like anyone with Drive (Forklift) who can get their hands on the forklift controls can control a forklift.
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01-20-2018, 09:14 PM | #28 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Isnt Ally too overpowered?
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1. They are hirelings you don't have to pay, and who won't quit if you make strenuous demands. You're paying a premium for that, but your friend could spend those points on Wealth and hire a gang of goons – and your friend might get more and better warriors for the points. 2. They are not secondary PCs. They are NPCs. Strictly speaking, the GM calls all the shots for them, including whether they run off after a worthless foe in combat, or end up entangled in a grappling match when you want them to whack foes with a club.
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01-21-2018, 01:16 AM | #29 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Isnt Ally too overpowered?
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What would the Limitation(s) value be on an Ally that you [1] did still have to pay and/or [2] might just get upset and quit if you treated them too poorly? |
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01-21-2018, 03:31 AM | #30 |
Join Date: Oct 2005
Location: Ronneby, Sweden
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Re: Isnt Ally too overpowered?
A normal Ally will leave if you treat them too poorly, it's in the fifth paragraph. Of course it's up to the GM exactly how bad you have to treat them before they actually leave, but from the description they should start getting upset and protest if you are not even nice to them.
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