10-17-2017, 12:36 PM | #31 | |
Join Date: Aug 2004
Location: traveller
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Re: Yrth In Spaaacccceee!
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The "Vilani" were from an alternate that developed agriculture during a warm period before the last glacial maximum, then got caught in a cultural vice as the ice closed in. Their tech gave them a head start when the ice melted, but their culture held them back to the point that they were only a few hundred years ahead of Homeline at first contact, rather than thousands. It wouldn't be hard to scrub the serial numbers off and do it as a straight Space/Infinite Worlds crossover. You could start with the United States of Lizardia for aliens. I seem to recall Doc Smith was fond of battleaxes for boarding actions. |
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10-17-2017, 12:49 PM | #32 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Yrth In Spaaacccceee!
Well, that's true. I'd forgotten about VanBuskirk and his space-ax. Not much fancy swordplay, though!
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Bill Stoddard I don't think we're in Oz any more. |
10-17-2017, 01:09 PM | #33 | |
Join Date: Aug 2007
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Re: Yrth In Spaaacccceee!
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Kinnison had Fencing though. He won a saber duel (to the death for Klingon-style promotion) while being Traska Gannel. Training at the Lensman Academy is apparently quite broad skill-wise. there's probably heavy use of telepathic instructors. There is quite a bit of swordplay in other Space Opera. Flash Gordon might be the leading example.
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Fred Brackin |
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10-17-2017, 02:50 PM | #34 | |
Join Date: Sep 2008
Location: near London, UK
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Re: Yrth In Spaaacccceee!
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If the jump drive only works in space, then only spacefaring powers are parachronic. That's OK. But if they have a spaceship that can land and take off again, they quite readily out-power almost any alternate timeline.
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Podcast: Improvised Radio Theatre - With Dice Gaming stuff here: Tekeli-li! Blog; Webcomic Laager and Limehouse Buy things by me on Warehouse 23 |
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10-17-2017, 03:11 PM | #35 | |
Join Date: Aug 2004
Location: traveller
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Re: Yrth In Spaaacccceee!
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You can also cut down on the advantage by setting things up so that the overpowered spacecraft lands once and then is almost entirely static. Adventure then consists of getting into trouble over the horizon and having to escape back to the landing zone. I eschew reactionless thrusters and contragravity for this reason, though I'm sure there are other ways to approach it. Last edited by thrash; 10-17-2017 at 03:15 PM. |
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10-18-2017, 05:20 AM | #36 |
Join Date: Mar 2008
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Re: Yrth In Spaaacccceee!
If the spaceship uses real world physics for takeoff and landing instead of antigrav or reactionless when you land you'll have empty tanks and need a sophisticated logistics setup to refuel. So you're stuck until you can setup and run a LOX and liquid hydrogen unit for probably days or buy and refine kerosene equivalent. This allows noticeably lower tech locals to make real problems for you.
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10-18-2017, 09:25 AM | #37 | |
Join Date: Aug 2007
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Re: Yrth In Spaaacccceee!
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A vehicle that uses HEDM in the form of liquid metallic hydrogen could have an onboard reactor and a fuel processor that compressed hydrogen into the HEDM fuel. Spaceships will let you try and fail to design the self-fueling hydrogen burner but allow you to successfully design the HEDM version. It'd mostly be a matter of time to refuel after you landed. Also never ever engaging in combat in your lander. HEDM explodes like (at least) 30x its' weight in TNT when the tanks are breached.
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Fred Brackin |
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10-18-2017, 09:36 AM | #38 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Yrth In Spaaacccceee!
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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10-18-2017, 10:10 AM | #39 |
Join Date: Aug 2007
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Re: Yrth In Spaaacccceee!
Unless you're only ever going to visit large airports you need to do vertical take-off. Once you have the 1G+ for that there's no point in burning your fuel slower.
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Fred Brackin |
10-18-2017, 10:14 AM | #40 | ||
Join Date: Aug 2004
Location: traveller
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Re: Yrth In Spaaacccceee!
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For what it's worth, I use an uprated fusion drive (trading delta-V for thrust) and water for reaction mass. I can get pretty close to the same results with fission rockets and hydrogen, however -- the tanks are just bigger. My "Vilani" have an antimatter-water system (inspired by Crest of the Stars), which makes their spacecraft powerful but vulnerable and tied to their infrastructure. Quote:
Last edited by thrash; 10-18-2017 at 10:18 AM. |
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