01-22-2018, 01:27 AM | #11 |
Join Date: Aug 2004
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Re: TL 0 campaigns?
Man, I'd love to play in any of those. (I'm a sucker for anything prehistoric, and there's a real dearth of good entertainment set back then.)
I've run a couple of TL 0 one-shots a few years ago. In one, the PCs were vaguely Melanesian-ish canoe people looking for a good spot to start a village after splitting from a bigger band that had invented authoritarianism. In the other, the PCs were teenagers undergoing their initiation into manhood: hunting, psychedelics, and goofing around. It was great until one of the players suddenly got food poisoning and cut the session short! Bit too realistic, then. :D I also started my current vampire campaign in chalcolithic Central Europe. I remembered reading about dogs being buried with grave goods like people, and archeologists speculating about their status as group members, so one of the one-off PCs was a dog! He was a super valuable party member too, and fun to stat up. Anyway, I think when it comes to research, prehistory's a lot more forgiving than later eras because there's so much we just don't know. Especially when it comes to the paleolithic, we pretty much know what kinds of stone tools people made, and a little bit about burial customs and what little we can guess about diet and lifestyle from skeletons. So you can invent all the rest without stepping on the history nerd players' toes too much.
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01-22-2018, 06:50 AM | #12 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: TL 0 campaigns?
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Bill Stoddard I don't think we're in Oz any more. |
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01-22-2018, 07:03 AM | #13 |
Join Date: Apr 2005
Location: Schleswig, Germany
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Re: TL 0 campaigns?
For TL 0 alternative history, part 1 of Stephen Baxters Northland triology, Stone Spring, would be a great inspiration (apart from being a great novel). If nothing else, it shows how a few individuals can completely reroute history during the stone age.
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01-22-2018, 09:13 AM | #14 |
Join Date: Jul 2006
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Re: TL 0 campaigns?
I recall reading the (?3e) GURPS Ice Age which seemed useful for this sort of thing... and can be had quite cheaply on WH23 if the idea interests you.
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01-22-2018, 10:43 AM | #15 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: TL 0 campaigns?
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I must confess that one of the books I've daydreamed about writing is GURPS Tribes, which would be a guide to how to run campaigns set in TL0 societies and worlds, including suggestions on "primitive culture construction" akin to the alien race and planetary design rules in GURPS Space. In my current TL1 campaign, though, I did the culture design by eyeballing it. . . .
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Bill Stoddard I don't think we're in Oz any more. |
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01-22-2018, 11:36 AM | #16 | |
Join Date: Aug 2004
Location: Shoreline, WA (north of Seattle)
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Re: TL 0 campaigns?
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01-23-2018, 06:08 AM | #17 | |
Join Date: Aug 2004
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Re: TL 0 campaigns?
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01-23-2018, 06:17 AM | #18 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: TL 0 campaigns?
I've played in a play by post game that did TL0. It was fun when we had an aim, but the GM struggled with that.
Some source books are fascinating to read but difficult to play, and I think I've found TL0 to be like that. Though I'm sure if I set my mind to it I could make it work.
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01-23-2018, 06:40 AM | #19 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: TL 0 campaigns?
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I've played a TL0 game, not under GURPS, and it was immense fun. It really makes you focus on essentials.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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01-23-2018, 07:40 AM | #20 | |
Join Date: Jul 2006
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Re: TL 0 campaigns?
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campaign design, gming, setting design |
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