12-07-2015, 01:55 PM | #271 | |
Join Date: Mar 2006
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Re: Raise a Million For GURPS
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12-07-2015, 02:00 PM | #272 | |
Join Date: Dec 2015
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Re: Raise a Million For GURPS
[Important note: I suffer from a condition I personally call hypothophobia, in that I am unable (or unwilling) to do things entirely on a hypothetical level. I take some conversations too serious, and try to turn ideas into reality, regardless of original intents. My apologies, in advance]
There are a lot of really good ideas here, and in many other threads (I started a GURPS' strengths thread that I already enjoy, to name one). What I keep thinking is "how can I/we do something with this?". Powered by GURPS is not an option (I asked), but people seem to be okay with just PDFs (or...?), so if there was a free fan-project* that pulled on ideas that people mention in here, does anyone think it would actually work? Could it draw some positive attention to GURPS (and the related Hero System seems to be in a bit of an identity crisis, too...)? Because I'm up for giving it a shot, if I feel there is more than just wishful thinking to all of this. Quote:
* Yes, I have something particular in mind. I returned to GURPS specifically to see if it would fit, but then realized that maybe I could help out with something, rather than just use it as a basis. Maybe. |
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12-07-2015, 02:34 PM | #273 |
Join Date: Oct 2014
Location: Chicagoland
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Re: Raise a Million For GURPS
To come at this from another angle, have you ever noticed that the games people discuss a lot online are (legally) available for free or at very low cost? You can get Fate Core for free. Savage Worlds Deluxe Explorer Edition is $10 for the actual printed book (full-color!). There's also a lot of free and low-cost stuff people have made available online for both systems. And both get discussed a lot in the popular general RPG discussion forums.
Heck, D&D 5e is free. So are the many OSR games. If GURPS simply can't play in that sandbox, then it may be that it will never become very popular in the modern era no matter what else SJGames does with it. And maybe that's OK. Popuarity != profitability. But if being a not-free, not-low-cost RPG puts a low ceiling on your game's popularity these days, then it's something that needs to be taken into consideration if increasing the popularity of GURPS is a goal.
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GMing Since 1982. Last edited by GM Joe; 12-07-2015 at 02:53 PM. |
12-07-2015, 02:51 PM | #274 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Raise a Million For GURPS
There is a sizeable cohort of young gamers who are curious about tabletop RPGs because they like MMORPGs . . . but they're only going to go there if tabletop RPGs have about the same level of player-facing complexity (i.e., rules and math are hidden, preferably in an app), if tabletop RPGs feed their addiction to power fantasies and grinding for levels, or both. Yes, one periodically hears tales of gamers from the digital world turning to tabletop games for more story or better world-building, but longtime fans of tabletop games (including designers) tend to give those voices disproportionate weight because they're saying what the traditionalists want to hear. The majority voice would be happy with app-mediated GURPS Dungeon Fantasy or GURPS Monster Hunters backed by a GURPS core recast to serve primarily as a design tool for more powers/techniques/perks/items/whatever to use as power-ups.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
12-07-2015, 03:28 PM | #275 | |
Join Date: Dec 2015
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Re: Raise a Million For GURPS
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Sounds very logical, really. MMORPGs and CRPGs are what the new gamers know. It meshes nicely with the logic behind Munchkin's success, too. So it looks like something is needed that is: - Easy - Free/cheap - Grind-/loot-friendly ... and I'm going to stop even there. Because that sounds like "Munchkin, but more serious". Maybe there is a basic element of the GURPS mentality that needs looking at, to update the format (but not necesarily that much of the content or structure) to a new crowd? I'm not suggesting, I'm guessing. I'm learning right now :) GURPS: The Card Game...? I don't know... |
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12-07-2015, 04:05 PM | #276 | |
Join Date: Mar 2013
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Re: Raise a Million For GURPS
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Remove everything not in DF [Optional but advised] Add Magery and a half a dozen spells Add a very short adventure with some loot, like clearing out a cave full of bandits |
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12-07-2015, 04:16 PM | #277 | |
Untitled
Join Date: Oct 2007
Location: between keyboard and chair
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Re: Raise a Million For GURPS
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I'm not sure that cost is the issue here.
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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12-07-2015, 04:41 PM | #278 |
Join Date: Mar 2006
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Re: Raise a Million For GURPS
I doubt the free version of D&D5E is any more popular than GURPS lite is, relative to either games market penetration. It's likely that they just have the same "DM owns all the books and players with low system mastery will reference the free book in their spare time to refresh on some rules" that many RPGs have had as their paradigm
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12-07-2015, 07:10 PM | #279 | |
Join Date: Jul 2006
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Re: Raise a Million For GURPS
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They are perfectly willing to try and stick with traditional games but it goes way up if they can do the same game digital because of the ease of creating meetup on-line. For example a first person shooter I hang out occasionally plays board game using a program Tabletop Simulator. It is a 3D virtual environment that can faithfully replicate the physical pieces of a board game. I played King of Tokyo with them (and won 2 out of 3 games). The same with virtual tabletops like Fantasy Grounds and Roll20. They also respect a personal hands on approach. Showing rather telling about games and such. I ran games for college age folks, and other games for a group of Boy Scouts. They all liked the games I ran and the boy scouts started talking about how to run RPG campaigns among themselves. But if I wasn't there doing it myself I doubt they would seriously consider playing. The key element of RPGs that seems to be appealing is the fact they far greater control over what their character can do and how they can effect their world compared to computer games. |
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12-07-2015, 07:13 PM | #280 | |
Join Date: Jul 2006
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Re: Raise a Million For GURPS
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