10-16-2009, 02:08 PM | #41 | |
Join Date: Aug 2005
Location: Denmark
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Re: A Fallout'esque Post Apocalypse Campaign
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Vampiric bite would bring a cool dark edge to the "angel" and be a way to mitigate his Unhealing indeed. (a little Blood Angel like, no? ;) ) Other more or less apropriate stuff could be Injury tolerance (Unliving) to represent that he is more machine than man. Filter lungs, again to represnt the cyborg-ness. Fearless (he has a really low Wil las it is, is he really going to run away from something fearsome?) Dark Vision or Night vision or infrared vision to represent bionic eyes... maybe also Telescopic vision. |
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10-16-2009, 02:55 PM | #42 |
Join Date: Oct 2009
Location: Denmark
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Re: A Fallout'esque Post Apocalypse Campaign
Well, it's actually the player not wanting to have too high ST/HT/HP to represent his decay.
I've added High Pain Threshold already, along with a single level of Hard to Kill. Combat Reflexes is definetely a handy-dandy advantage, but it's rather pricey. He should probably buy it at a later stage though, that'd fit more with the 'reawakening' theme. Honestly, I try not to have self-sufficient PCs (they tend to think very highly of themselves if they don't need anybody else), so DR Regen is out. Filter Lungs and Fearless are good bets, I'll probably throw those in. Now I'm gonna need some Disadvantages to keep balance... We did look at Unliving, but since we decided that he'd be "Hard shell, soft core", DR being hard, HP being vulnerable, Unliving wouldn't fit too well. His eyes are the only 'human' part of him visible, and we made a point out of them not being enhanced. Again, player decision... Really glad you liked the Vampirism part. Yeah, now that you mention it, it seems slightly BloodAngel-ish, but since I intend on having it be Vampirism (counts as Cannibalism), it's not as BAish, just more... cannibalistic. |
10-16-2009, 03:06 PM | #43 |
Join Date: Mar 2006
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Re: A Fallout'esque Post Apocalypse Campaign
Interesting take on a more Fallout 3 inspired setting, but I do have one nitpick thats been bugging me since I read the thread this morning.
If Centrum is assumed to be skilled at infiltrating new parallels, have a decent grasp of the local history, and are using 'counterfeit' bottle caps to bribe the locals why did they make the blatant mistake of not weathering them first? I mean they had to have known that freshly minted caps would stand out like a sore thumb, unless they did it on purpose.
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Waiting for: Gurps VDS Gurps Armory (One can dream) ---- Per ardua ad astra "Through hard-work to the stars." |
10-16-2009, 04:38 PM | #44 |
Join Date: Oct 2009
Location: Denmark
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Re: A Fallout'esque Post Apocalypse Campaign
Thanks. :)
As for the Centran mistake, well, it could be anything from lack of time, to not enough research, a rookie team (a post apocalyptic nuclear fallout world might not get as much attention as other, more prosperous and ressource-filled worlds), or a combination. ...and it's a great way for me to get the PCs to find out what's going on. Or at least hint a bit at it. |
10-16-2009, 05:25 PM | #45 | |
Join Date: Sep 2009
Location: The top of a skyscraper downtown
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Re: A Fallout'esque Post Apocalypse Campaign
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Of course, in those first couple of turns, the PCs could think they're up against a bunch of well-equipped boneheads, and themselves get overconfident... ;) |
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10-16-2009, 05:35 PM | #46 |
Join Date: Oct 2009
Location: Denmark
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Re: A Fallout'esque Post Apocalypse Campaign
Great ideas, thanks. Arrogance is always fun. :D
...well, not always. ;) Your idea of trying to scare them at first is good. Hm... Perhaps by opening up on full auto over their heads/at their feet, immediately revealing all their gunners/positions, and also revealing their power armours immediately? A show of force of sorts? |
10-16-2009, 05:38 PM | #47 |
Join Date: Sep 2009
Location: The top of a skyscraper downtown
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Re: A Fallout'esque Post Apocalypse Campaign
Sure thing. Or even just march on out in all their superior equipment, figuring to overawe the ignorant savages with their pathetic remnants of a civilization they couldn't even understand. At least so the Centrans might think. :)
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10-16-2009, 06:16 PM | #48 |
Join Date: Oct 2009
Location: Denmark
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Re: A Fallout'esque Post Apocalypse Campaign
That'd be the centran agents, right?
I meant the mercs that would be going after the shiny-bottlecap-thing? I'm trying to show that the Centrans are well equipped, well-trained, experienced, and have actual military expertise, and not just... shoot a gun -experience. So I think I'll have the Centran agents be as pro as possible. That should be another hint pointing towards something extraordinary. |
10-16-2009, 06:20 PM | #49 |
Banned
Join Date: Dec 2007
Location: Portland, Oregon
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Re: A Fallout'esque Post Apocalypse Campaign
The Weirdness Magnet Disadvantage sounds excellent for this campaign.
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10-16-2009, 08:07 PM | #50 | |||
Join Date: Jul 2007
Location: One Mile Up
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Re: A Fallout'esque Post Apocalypse Campaign
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I understand that 40K is part of the inspiration here, but 40K is a very "style-over-substance" setting where Bigger literally = Better for its own sake in some highly-contrived cases. Making these guys SM +1 nets them a 4-point discount for being a huge, obvious, scary-looking, unarmored target. |
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campaign, fallout, fallout post apocalypse, post-apocalyptic |
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