06-12-2009, 09:16 AM | #11 | |
Join Date: Sep 2007
Location: Wheat Ridge, CO
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Re: Fallout was almost Gurps?
According to the Fallout Wiki:
Quote:
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Tectuctitlay's GURPS Conversions |
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06-12-2009, 09:20 AM | #12 |
Join Date: Jul 2004
Location: Austin
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Re: Fallout was almost Gurps?
In the mid-90's, the developers of Fallout licensed GURPS to act as their engine. Later, the deal was dissolved.
Honestly, virtually no one (other than SJ) who was involved in the deal works for either company now, so any rumors are just that: rumors, with pretty much no way to confirm or deny any of them. (Not trying to squash the speculation -- just wanted to make sure everyone was aware of the unreliability of said speculation. Very few know the full story, and they're unlikely to have any reason to dig up twenty year old conversations.)
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Paul Chapman |
06-12-2009, 11:23 AM | #13 |
Join Date: Aug 2004
Location: Arizona
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Re: Fallout was almost Gurps?
Go up to the "search" function and type "Fallout". Lots of good stuff hidden in this very forum. So go enjoy some sloppy ghoul action.
http://forums.sjgames.com/showthread...hlight=Fallout Fallout fans are hardcore and everything tends to turn into an arguement sooner or later. Nothing wrong with that, just shows the passion of the fanbase.
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Two reasons for “evil” alignment, the idiotic notion that it somehow makes the PC “cool” or the doltish idea that it means that their character can do absolutely anything he or she wants. Last edited by Six_Gun_Sam; 06-12-2009 at 12:48 PM. Reason: found the old thread! |
06-12-2009, 11:40 AM | #14 |
Join Date: Aug 2004
Location: Cockeysville, MD
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Re: Fallout was almost Gurps?
Yeah, this comes up every so often....
I use to have (can't seem to find it now) an old full page ad torn out from PC Gamer or EGM for "FALLOUT: A GURPS Post-apocalyptic adventure". If you search the web you can still find the image.
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--- My Blog: Dice and Discourse - My adventures in GURPS and thoughts on table top RPGs. |
06-12-2009, 12:35 PM | #15 |
Join Date: Oct 2004
Location: Sierra Vista, Arizona
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Re: Fallout was almost Gurps?
Although Fallout appears to be an interesting game/setting, I tend to get a bit frustrated with all of the people who seem to think that Fallout is the "official" GURPS post-apocalypse setting.
Even more frustrating is what appears to me to be an increasing tendency towards post-apocalypse settings in general to all be clones of Fallout...it seems like I can't swing a mutant cat anymore without hitting a Vault or a member of the Brotherhood of Steel. Just yesterday, I mentioned to a couple of my players that I would be starting up my post-apocalypse Quest for Avalon campaign* soon, and one of them asked something along the lines of "What Vault are we from?" *Quest for Avalon is set in 2015, in the aftermath of the Two-Day War as described in GURPS Horseclans and has nothing to do with Fallout.
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"It's never to early to start beefing up your obituary." -- The Most Interesting Man in the World |
06-12-2009, 01:21 PM | #16 |
Join Date: Dec 2006
Location: Houston
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Re: Fallout was almost Gurps?
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06-12-2009, 01:53 PM | #17 |
Join Date: Sep 2008
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Re: Fallout was almost Gurps?
For a while there was even a Pen and Paper version (unofficial, of course) of the SPECIAL system floating around.
I played Fallout before I even touched a P&P RPG but looking back on it I can see how Black Isle's system was a really cut-down and simplified GURPS implementation with a few extra core stats (too many, perhaps, although having Perception not being locked to IQ was rather charming). I mean, it even had Perks! And the Traits were kinda like bundled Advantage/Disadvantage sets; I'm pretty sure I could stat every one of them in GURPS if it hasn't been done already. |
06-12-2009, 03:17 PM | #18 | |
Stick in the Mud
Join Date: Aug 2004
Location: Rural Utah
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Re: Fallout was almost Gurps?
Quote:
And maybe aliens to turn it into a space campaign after a while as I really can't see a post apoc setting lasting very long once any form of recovery starts. So except for a relatively small handful of government conspiracists (okay, yeah I did take some of the ideas here from the Enclave in Fallout, but other places as well) who had things set up to keep them going, nobody really had any warning or time to get into a shelter. Not that it would have done much good except to maybe have food storage. Edit: A few of the survivor groups (cities were a bad place to be with electrical shorts starting fires) managed to keep some higher tech going in what amounts to underground Faraday cage bunkers.
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MIB #1457 Last edited by sjard; 06-12-2009 at 03:23 PM. |
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06-12-2009, 05:16 PM | #19 | |
Join Date: Aug 2004
Location: Arizona
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Re: Fallout was almost Gurps?
Quote:
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Two reasons for “evil” alignment, the idiotic notion that it somehow makes the PC “cool” or the doltish idea that it means that their character can do absolutely anything he or she wants. |
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06-12-2009, 09:14 PM | #20 |
Join Date: Oct 2004
Location: Sierra Vista, Arizona
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Re: Fallout was almost Gurps?
Just to be obnoxious, I think I am going to try to stay as true to the "canonical" Horseclans as possible...including the timeline for the 2-Day War and the technology available. I'm gonna have to make sure I acquire the rest of the book series...
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"It's never to early to start beefing up your obituary." -- The Most Interesting Man in the World |
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