Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 06-23-2008, 04:09 PM   #21
Fnordianslip
 
Fnordianslip's Avatar
 
Join Date: Dec 2005
Default Re: GURPS: Fallout

Hehe, much better ;-) What can I say, I like to edit documents and see if I can get em fixed up.
Fnordianslip is offline   Reply With Quote
Old 06-23-2008, 04:35 PM   #22
Tectuctitlay
 
Tectuctitlay's Avatar
 
Join Date: Sep 2007
Location: Wheat Ridge, CO
Default Re: GURPS: Fallout

As to why the deal between Interplay and SJG fell through, read on my friends...

http://fallout.wikia.com/wiki/Vault_...lear_Adventure
Tectuctitlay is offline   Reply With Quote
Old 06-28-2008, 12:15 PM   #23
RyanW
 
RyanW's Avatar
 
Join Date: Sep 2004
Location: Southeast NC
Default Re: GURPS: Fallout

Quote:
Originally Posted by Tectuctitlay
Oops... The "Strong Immune System" affair is a cut n' paste error.... It shouldn't be allowed to Ghouls at all.

As for "Bonus HtH Attack", that was a serious flub on my part. How does Bonus HTH Attack (Extra Attack 1 (Melee attack (C) -30%; Requires DX 12+ -10%; Requires Combat Skill 16+ -10%)) [13] grab you?
Not sure I like those "Requires <such and such>." It should only be a limitation if there is a loss of usefulness to the person who put points in it. Unless there is a serious risk of your DX or skill dropping below the limit, there is not such loss.

Powers and Martial Arts offer "Single skill" at -20% for Extra Attack. In general, though, it would probably be a bit simpler to just use Dual Weapon Attack.
__________________
RyanW
- Actually one normal sized guy in three tiny trenchcoats.
RyanW is offline   Reply With Quote
Old 06-28-2008, 01:52 PM   #24
Son of Dave
 
Son of Dave's Avatar
 
Join Date: Jun 2008
Default Re: GURPS: Fallout

Im impressed, very smart work.
Son of Dave is offline   Reply With Quote
Old 06-28-2008, 02:00 PM   #25
Tectuctitlay
 
Tectuctitlay's Avatar
 
Join Date: Sep 2007
Location: Wheat Ridge, CO
Default Re: GURPS: Fallout

I was trying to stay as true as possible to the Perks in the SPECIAL system. Bonus HtH Attack, for example, requires AG 6 and a character level of 6 (or DX 12 and combat skill 16+ when translated to GURPS). The description for the original Perk reads "You have learned the secret arts of the East, or you just punch faster. In any case, your hand-to-hand attacks cost 1 AP less to perform" so I decided to go with the Extra Attack advantage. Hope that makes sense, haha.
Tectuctitlay is offline   Reply With Quote
Old 06-28-2008, 02:13 PM   #26
RyanW
 
RyanW's Avatar
 
Join Date: Sep 2004
Location: Southeast NC
Default Re: GURPS: Fallout

Quote:
Originally Posted by Tectuctitlay
I was trying to stay as true as possible to the Perks in the SPECIAL system. Bonus HtH Attack, for example, requires AG 6 and a character level of 6 (or DX 12 and combat skill 16+ when translated to GURPS).
Okay, but "Requires X skill" is a feature. You're free to make traits dependent on other traits, but unless it reduces the usefulness, it shouldn't be a point discount.
__________________
RyanW
- Actually one normal sized guy in three tiny trenchcoats.
RyanW is offline   Reply With Quote
Old 06-28-2008, 02:22 PM   #27
Tectuctitlay
 
Tectuctitlay's Avatar
 
Join Date: Sep 2007
Location: Wheat Ridge, CO
Default Re: GURPS: Fallout

So if I'm understading you correctly, what we should have is "Extra Attack 1 (Melee attack (C) -30%) [18]?
Tectuctitlay is offline   Reply With Quote
Old 06-28-2008, 02:26 PM   #28
Tectuctitlay
 
Tectuctitlay's Avatar
 
Join Date: Sep 2007
Location: Wheat Ridge, CO
Default Re: GURPS: Fallout

Wait a tic... If there's a restriction that limits the number of people that are allowed to take the advantage, should that qualify for a discount of some kind? How would I model that?
Tectuctitlay is offline   Reply With Quote
Old 06-28-2008, 06:21 PM   #29
Kyle Aaron
MIB
 
Kyle Aaron's Avatar
 
Join Date: Sep 2004
Location: Melbourne, Australia
Default Re: GURPS: Fallout

"Unusual Background" is the general one for limiting who can take Advantages.

It's like how Trained By A Master is a prerequisite for many Advantages and Skills, and the GM simply says how many N/PCs get to take that. In the same way, Unusual Background can be a prerequisite for Rapid Healing or Signature Gear (Power Armor) or whatever.
__________________
* husband * father * personal trainer * gamer * ... in that order
"Kyle's games aren't remotely thespy... I'd say they're more high-minded hack."
Kyle Aaron is offline   Reply With Quote
Old 06-28-2008, 06:47 PM   #30
Tectuctitlay
 
Tectuctitlay's Avatar
 
Join Date: Sep 2007
Location: Wheat Ridge, CO
Default Re: GURPS: Fallout

Hmm. I never even thought of that... Thank you kindly!
Tectuctitlay is offline   Reply With Quote
Reply

Tags
fallout


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:51 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.