06-23-2008, 04:09 PM | #21 |
Join Date: Dec 2005
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Re: GURPS: Fallout
Hehe, much better ;-) What can I say, I like to edit documents and see if I can get em fixed up.
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06-23-2008, 04:35 PM | #22 |
Join Date: Sep 2007
Location: Wheat Ridge, CO
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Re: GURPS: Fallout
As to why the deal between Interplay and SJG fell through, read on my friends...
http://fallout.wikia.com/wiki/Vault_...lear_Adventure |
06-28-2008, 12:15 PM | #23 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: GURPS: Fallout
Quote:
Powers and Martial Arts offer "Single skill" at -20% for Extra Attack. In general, though, it would probably be a bit simpler to just use Dual Weapon Attack.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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06-28-2008, 01:52 PM | #24 |
Join Date: Jun 2008
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Re: GURPS: Fallout
Im impressed, very smart work.
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06-28-2008, 02:00 PM | #25 |
Join Date: Sep 2007
Location: Wheat Ridge, CO
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Re: GURPS: Fallout
I was trying to stay as true as possible to the Perks in the SPECIAL system. Bonus HtH Attack, for example, requires AG 6 and a character level of 6 (or DX 12 and combat skill 16+ when translated to GURPS). The description for the original Perk reads "You have learned the secret arts of the East, or you just punch faster. In any case, your hand-to-hand attacks cost 1 AP less to perform" so I decided to go with the Extra Attack advantage. Hope that makes sense, haha.
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06-28-2008, 02:13 PM | #26 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: GURPS: Fallout
Quote:
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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06-28-2008, 02:22 PM | #27 |
Join Date: Sep 2007
Location: Wheat Ridge, CO
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Re: GURPS: Fallout
So if I'm understading you correctly, what we should have is "Extra Attack 1 (Melee attack (C) -30%) [18]?
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06-28-2008, 02:26 PM | #28 |
Join Date: Sep 2007
Location: Wheat Ridge, CO
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Re: GURPS: Fallout
Wait a tic... If there's a restriction that limits the number of people that are allowed to take the advantage, should that qualify for a discount of some kind? How would I model that?
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06-28-2008, 06:21 PM | #29 |
MIB
Join Date: Sep 2004
Location: Melbourne, Australia
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Re: GURPS: Fallout
"Unusual Background" is the general one for limiting who can take Advantages.
It's like how Trained By A Master is a prerequisite for many Advantages and Skills, and the GM simply says how many N/PCs get to take that. In the same way, Unusual Background can be a prerequisite for Rapid Healing or Signature Gear (Power Armor) or whatever.
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06-28-2008, 06:47 PM | #30 |
Join Date: Sep 2007
Location: Wheat Ridge, CO
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Re: GURPS: Fallout
Hmm. I never even thought of that... Thank you kindly!
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