02-18-2005, 08:13 PM | #31 |
Join Date: Aug 2004
Location: Arizona
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Re: Fallout ghouls and Super-mutants
Dr. Janet Jennings
(150 Points) Female; Age 19; 5'8", 135 lbs Thick curly strawberry blond hair and bright green eyes. ST: 11 [10] IQ: 17 [100] Speed: 5.75 DX: 12 [20] HT: 11 [10] Move: 6 Dodge: 6 Parry: 9/10 Advantages: Doctor; Composed [5] (Fright Check: 21); Combat Reflexes [15] (Fright Check: 21); Empathy [15]; Fit [5] (HT: +1; Fatigue Loss: Normal; Fatigue Recovery: Double Rate); Charisma +2 [10] (Reaction: +2); Voice [10] (Reaction: +2). Disadvantages: Code of Honor (Doctor's) [-5]; Curious [-5] (Roll: IQ); Extremely Hazardous Duty [-20] (Campaign Disadvantage); Honesty [-10]; Secret (Vault Dweller) [-30]; Sense of Duty (Vault) [-15]. Quirks: Chews gum. [-1] Skills: Armoury/TL7-15 [½]; Biochemistry/TL7-15 [2]; Botany/TL7-15 [1]; Brawling-12 [1] (Parry: 9); Camouflage-16 [½]; Chemistry/TL7-15 [1]; Climbing-11 [1]; Computer Operation/TL7-16 [½]; Cooking-16 [½]; Diagnosis/TL7-15 [1]; Electronics Operation/TL7 (Medical)-15 [½]; Fast-Talk-15 [½]; First Aid/TL7-16 [½]; Gambling-15 [½]; Genetics/TL7-15 [2]; Guns/TL7 (Pistol)-16 [4]; Herbalist-15 [1]; Herbary-15 [½]; Hiking-11 [2]; Hypnotism-15 [1]; Knife-12 [1] (Parry: 6); Merchant-15 [½]; Nuclear-Biological-Chemical Warfare/TL7-15 [½]; Orienteering-15 [½]; Pharmacy/TL7-15 [1]; Physician/TL7-15 [1]; Psychology-18* [1]; Research-15 [½]; Running (Move: 7)-10 [2]; Savoir-Faire (Vault)-18* [½]; Scrounging-16 [½]; Spear-11 [1] (Parry: 6); Surgery/TL7-15 [2]; Survival (Wasteland)-15 [½]; Throwing-10 [1]; Zoology-15 [1]. *Cost modifiers: Empathy. Equipment: Vault Suit (PD 1, DR 1; 2 lbs.); Pip Boy 2000 (2 lbs.); Colt 10mm Semi-Automatic Pistol (cr 2d+2, Skill: 16; 2 lbs.; $500; SS: 10; Acc: 3; Half DMG: 150; MAX: 1867; RoF: 3~; Shots: 15; ST: 9; Rcl: -1; TL: 8; 10mm, USA, 2017); 48 10mm JHP bullets (1 lb.; $48); 4 Stimpaks ($400); 2 Flares (2 lbs.; $20); Knife (large) (cut 1d-1, imp 1d-1, Skill: 12, Parry: 6; 1 lb.; $40; Reach: C, 1;C); Medkit, Emergency (2 lbs.; $30; +1 First Aid); Medkit, Emergency (2 lbs.; $30; +1 First Aid); Anti-Toxin Kit (½ lbs.; $25); Anti-Toxin Kit (½ lbs.; $25); Doctor's Black Bag (15 lbs.; $300; Skill (First Aid): 18; Surgery Skill Bonus: +2); Raven Arms "Slimline," .38 Sp (cr 2d-1, Skill: 16; 1½ lbs.; $290; Malfunction: Crit.; SS: 10; Acc: 2; Half DMG: 120; MAX: 1900; RoF: 3~; Shots: 6; ST: 8; Rcl: -1; TL: 7; AWt: 0.2; Hold: 1); Swiss Army Knife ($25; -3 if only tool mechanic has). |
02-19-2005, 07:01 AM | #32 | |
Join Date: Jan 2005
Location: Old York
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Re: Fallout ghouls and Super-mutants
Hmm, on the Super Mutant sterility issue, the Fallout Bible has the following to say on the matter:
Quote:
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02-19-2005, 04:01 PM | #33 | ||
Join Date: Aug 2004
Location: Arizona
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Re: Fallout ghouls and Super-mutants
Quote:
See, I am extremely familiar with the Fallout Bibles and Mr. Avellone's apology. However, his apology is not canon. Marcus's dialogue is. It seems very unreasonable for a no-nonsense character such as Marcus to have a comedy bit half-way through the game. It would be on the same level as Myron being charismatic. So with all the evidence available Lunar summed it up nicely: Quote:
:-p |
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02-19-2005, 04:20 PM | #34 |
Join Date: Jan 2005
Location: Old York
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Re: Fallout ghouls and Super-mutants
feh, live & let live, I'm not going to start a flamewar.
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03-01-2005, 02:59 PM | #35 |
Join Date: Oct 2004
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Re: Fallout ghouls and Super-mutants
I'd be interested in seeing a lot more of this material.
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fallout |
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