02-13-2005, 05:21 PM | #11 |
Join Date: Aug 2004
Location: Arizona
|
Re: Fallout ghouls and Super-mutants
Demetrius the Reaver Scout
(150 Points) Male; Age 21; 5'11", 160 lbs. ST: 12 [20] IQ: 12 [20] Speed: 6.75 DX: 13 [30] HT: 14 [45] Move: 6 Dodge: 7 Parry: 9/11 Advantages: Acute Vision +2 [4] (Vision: 14); Combat Reflexes [15] (Fright Check: 14); Less Sleep 2 [6] (Sleep: -2 hours); Night Vision [10]. Disadvantages: Reputation -2 (Technological Worshipping Weirdo) [-10] (Reaction: -2); Bloodlust [-10]; Curious [-5] (Roll: IQ); Fanaticism (Reavers) [-15]. Skills: Agronomy/TL9-10 [½]; Area Knowledge (Wasteland)-12 [1]; Armoury/TL9 (Small Arms)-11 [1]; Axe/Mace-12 [1] (Parry: 7); Botany/TL9-9 [½]; Brawling-12 [½] (Parry: 9); Camouflage-12 [1]; Carousing-12 [½]; Carpentry-11 [½]; Climbing-11 [½]; Computer Operation/TL9-12 [1]; Cooking-11 [½]; Demolition/TL9-11 [1]; Detect Lies-9 [½]; Driving/TL9 (Automobile)-11 [½]; Electronics Operation/TL9 (Communications)-11 [1]; Electronics Operation/TL9 (Sensors)-11 [1]; English (native)-12 [0]; First Aid/TL9-12 [1]; Gunner/TL9 (Machine Gun)-13 [½]; Guns/TL9 (Grenade Launcher)-15 [1]; Guns/TL9 (Light Antitank Weapon)-14 [½]; Guns/TL9 (Light Automatic)-15 [1]; Guns/TL9 (Pistol)-14 [½]; Guns/TL9 (Rifle)-15 [1]; Guns/TL9 (Shotgun)-14 [½]; Hiking-13 [1]; Holdout-10 [½]; Interrogation-11 [1]; Jumping-12 [½]; Knife-13 [1] (Parry: 6); Leadership-11 [1]; Leatherworking-11 [½]; Mimicry (Animal Sounds)-10 [½]; Naturalist-9 [½]; Needlecraft-11 [½]; Nuclear-Biological-Chemical Warfare/TL9-11 [1]; Orienteering-11 [1]; Pottery-10 [½]; Running (Move: 8.25)-12 [1]; Savoir-Faire (Reaper)-12 [1]; Shadowing-10 [½]; Spear-11 [½] (Parry: 6); Spear Throwing-12 [½]; Stealth-11 [½]; Survival (Wasteland)-12 [2]; Tactics/TL9 (Infantry)-10 [1]; Tanning-11 [½]; Throwing-10 [½]; Tracking-11 [1]; Traps/TL9-11 [1]; Weather Sense-10 [½]; Weaving-12 [½]; Woodworking-11 [½]; Zoology-9 [½]. Equipment: Steyr AUG, 5.56x45mm NATO (cr 5d, Skill: 15; 9 lbs.; $540; Malfunction: Crit.; SS: 11; Acc: 10; Half DMG: 500; MAX: 3800; RoF: 11*; Shots: 30+1; ST: 9; Rcl: -1; TL: 7; AWt: 1.1; Hold: -5; .223 Rem, 1978, AU); M79 Grenade Launcher, 40x46mm (exp. 2d [3d], Skill: 15; 6½ lbs.; $1,000; Malfunction: Crit.; SS: 12; Acc: 6; MAX: 400; RoF: 1/4; Shots: 1; ST: 12; Rcl: -2; TL: 7; AWt: 0.5; Minimum Range 14); Crowbar (cr 1d+3, Skill: 10, Parry: 6; 4 lbs.; $2; Reach: 1; ST: 12); Gravity Knife (cut 1d-1, imp 1d-2, Skill: 13, Parry: 7; 1 lb.; $50; Reach: C, 1;C; See p. W:IC59); Reaver Armor (PD 2, DR 2; 15 lbs.; $400); AN-M8 Smoke Grenade (-- --; 1½ lbs.; $15; Skill: 10; SS: 12; MAX: 46; Fuse: 1-2; TL: 7; Country: US); 5.56x45mm NATO (.223 Rem) ammo [SAP] (5.6 lbs.; $100; Rounds: 200; Damage Multiplier: ×1; Armor Divisor: 1¼; Damage Modifier: ×1); 40x46mmSR grenade (5 lbs.; $100; Rounds: 10; Damage Multiplier: ×1; Armor Divisor: 1; Damage Modifier: ×1); Super Stimpak (1 lb.; $100); Road Flare (1 lb.; $10; 30min. +2 Vision to spot). |
02-13-2005, 05:27 PM | #12 |
Join Date: Aug 2004
Location: Arizona
|
Re: Fallout ghouls and Super-mutants
The Wasteland has its fair share of odd cults. In this sample cult, the members order of importance is thus:
Cult Follower - mindless follower Cult Fanatic - dedicated follower ... think of a sergeant Cult Leader - leads packs of followers about ... think of a lieutenant Cult Mastermind - the guy in charge of the freakshow The appearance and slave mentality is due to a device the Master inflicts upon is new followers. |
02-13-2005, 05:30 PM | #13 |
Join Date: Aug 2004
Location: Arizona
|
Re: Fallout ghouls and Super-mutants
Cult Follower
(0 Points) Male; Age 18; 5'9", 150 lbs. ST: 10 [0] IQ: 10 [0] Speed: 5.00 DX: 10 [0] HT: 10 [0] Move: 5 Dodge: 5/6 Parry: 6/7 Advantages: Appearance (Very Handsome) [25] (Reaction: +2/+6); Literacy [0]; Patron (Church or Religious Order) (9 or less) [20] (Special Qualities: Significant, +5). Disadvantages: Dead Broke [-25] (Starting Wealth: $0); Slave Mentality [-40]. Quirks: Always answers a question with a question. [-1] Skills: Area Knowledge (Native Area)-10 [1]; Bard-9 [1]; Brawling-10 [1] (Parry: 6); Camouflage-10 [1]; Demolition/TL7-9 [1]; English (native)-10 [0]; First Aid/TL7-10 [1]; Guns/TL7 (Light Automatic)-10 [½]; Guns/TL7 (Pistol)-10 [½]; Guns/TL7 (Rifle)-10 [½]; Hiking-9 [1]; Holdout-9 [1]; Knife-10 [1] (Parry: 4); Latin-9 [1]; Law (Cult)-7/13 [1]; Orienteering-9 [1]; Philosophy-8 [1]; Shadowing-9 [1]; Singing-10 [1]; Stealth-9 [1]; Survival (Wasteland)-9 [1]; Theology (Cult)-7/13 [1]; Throwing-7 [½]; Wrestling-9 [1]. Equipment: Heavy Robes (PD 1, DR 1; 6 lbs.; $270); Sandals (1 lb.; $10). |
02-13-2005, 05:32 PM | #14 |
Join Date: Aug 2004
Location: Arizona
|
Re: Fallout ghouls and Super-mutants
Cult Fanatic
(100 Points) Male; Age 18; 5'10", 155 lbs. ST: 11 [10] IQ: 13 [30] Speed: 6.25 DX: 12 [20] HT: 13 [30] Move: 5 Dodge: 6/9 Parry: 5/9 Advantages: Appearance (Very Handsome) [25] (Reaction: +2/+6); Clerical Investment 1 [5] (Reaction: +1); Less Sleep 1 [3] (Sleep: -1 hour); Literacy [0]; Patron (Church or Religious Order) (9 or less) [20] (Special Qualities: Significant, +5); Status 2 [10]. Disadvantages: Dead Broke [-25] (Starting Wealth: $0); Duty (to Church or Order) (15 or less) [-15]; Extreme Fanaticism [-15]; Intolerance (Religious) [-10]; Vow (Chastity and Poverty) [-10]. Quirks: Always answers a question with a question. [-1] Skills: Area Knowledge (Native Area)-12 [½]; Bard-12 [1]; Camouflage-12 [½]; Demolition/TL7-12 [1]; English (native)-13 [0]; First Aid/TL7-12 [½]; Guns/TL7 (Light Automatic)-14 [1]; Guns/TL7 (Pistol)-14 [1]; Guns/TL7 (Rifle)-14 [1]; Hiking-11 [½]; Holdout-11 [½]; Knife-12 [1] (Parry: 5); Latin-13 [2]; Law (Cult)-12/18 [4]; Orienteering-11 [½]; Philosophy-10 [½]; Shadowing-11 [½]; Singing-12 [½]; Stealth-11 [1]; Survival (Wasteland)-11 [½]; Theology (Cult)-12/18 [4]; Throwing-10 [1]. Equipment: Thompson Contender, 5.56x45mm (cr 5d-3, Skill: 14; 4 lbs.; $580; Malfunction: Ver.; SS: 11; Acc: 7; Half DMG: 350; MAX: 2600; RoF: 1; Shots: 1; ST: 11; Rcl: -2; TL: 7; AWt: 0.026; Hold: -4); Knife (small) (cut 1d-2, imp 1d-2, Skill: 12, Parry: 5; ½ lbs.; $30; Reach: C, 1;C); Heavy Robes (PD 4, DR 15; 22 lbs.; $270); HBAR-15A2 R6600, 5.56mmx45mm (cr 5d, Skill: 14; 8.35 lbs.; $1,200; Malfunction: Crit.; SS: 12; Acc: 12; Half DMG: 800; MAX: 3500; AWt: .35; RoF: 3~; Shots: 5+1; ST: 9; Rcl: -1; Hold: -6; TL: 7). |
02-13-2005, 05:33 PM | #15 |
Join Date: Aug 2004
Location: Arizona
|
Re: Fallout ghouls and Super-mutants
Cult Leader
(175 Points) Male; Age 35; 5'10", 155 lbs. ST: 11 [10] IQ: 14 [45] Speed: 6.50 DX: 13 [30] HT: 13 [30] Move: 5 Dodge: 6/9 Parry: 5/9 Advantages: Appearance (Very Handsome) [25] (Reaction: +2/+6); Clerical Investment 1 [5] (Reaction: +1); Less Sleep 1 [3] (Sleep: -1 hour); Literacy [0]; Patron (Church or Religious Order) (9 or less) [20] (Special Qualities: Significant, +5); Status 3 [15]. Disadvantages: Duty (to Church or Order) (15 or less) [-15]; Extreme Fanaticism [-15]; Intolerance (Religious) [-10]; Vow (Chastity and Poverty) [-10]; Dead Broke [-25] (Starting Wealth: $0). Quirks: Always answers a question with a question. [-1] Skills: Administration-14 [2]; Area Knowledge (Native Area)-15 [2]; Bard-14 [2]; Camouflage-13 [½]; Chess-16 [4]; Dancing-12 [1]; Demolition/TL7-14 [2]; Diplomacy-13 [2]; Economics-13 [2]; English (native)-15 [1]; Fast-Talk-14 [2]; First Aid/TL7-15 [2]; Guns/TL7 (Light Automatic)-14 [½]; Guns/TL7 (Pistol)-16 [2]; Guns/TL7 (Rifle)-15 [1]; Hiking-11 [½]; Hiking-11 [½]; Holdout-14 [2]; Intelligence Analysis-13 [2]; Intimidation-14 [2]; Knife-12 [½] (Parry: 5); Latin-13 [1]; Law-13 [2]; Leadership-14 [2]; Meditation-12 [2]; Orienteering-14 [2]; Philosophy-13 [2]; Politics-14 [2]; Psychology-13 [2]; Savoir-Faire-16 [3]; Sex Appeal-13 [2]; Shadowing-14 [2]; Singing-14 [2]; Stealth-13 [2]; Strategy/TL7-13 [2]; Survival (Wasteland)-14 [2]; Tactics/TL7-13 [2]; Theology (Cult)-12/18 [2]; Throwing-10 [½]. Equipment: Thompson Contender, 5.56x45mm (cr 5d-3, Skill: 16; 4 lbs.; $580; Malfunction: Ver.; SS: 11; Acc: 7; Half DMG: 350; MAX: 2600; RoF: 1; Shots: 1; ST: 11; Rcl: -2; TL: 7; AWt: 0.026; Hold: -4); Knife (small) (cut 1d-2, imp 1d-2, Skill: 12, Parry: 5; ½ lbs.; $30; Reach: C, 1;C); Heavy Robes (PD 4, DR 15; 22 lbs.; $270); HBAR-15A2 R6600, 5.56mmx45mm (cr 5d, Skill: 15; 8.35 lbs.; $1,200; Malfunction: Crit.; SS: 12; Acc: 12; Half DMG: 800; MAX: 3500; AWt: .35; RoF: 3~; Shots: 5+1; ST: 9; Rcl: -1; Hold: -6; TL: 7). |
02-13-2005, 05:35 PM | #16 |
Join Date: Aug 2004
Location: Arizona
|
Re: Fallout ghouls and Super-mutants
Cult Mastermind
(500 Points) Male; Age 34; 6'0", 165 lbs. ST: 13 [30] IQ: 20 [175] Speed: 6.50 DX: 13 [30] HT: 13 [30] Move: 6 Dodge: 6/10 Parry: 6/10 Advantages: Administrative Rank 4 [20]; Ally Group (Large, 12 or less) [80] (Point Level: 100, +10); Appearance (Very Handsome) [25] (Reaction: +2/+6); Charisma +3 [15] (Reaction: +3); Clerical Investment 4 [20] (Reaction: +4); Diplomatic Immunity [20]; Hard to Kill 4 [20] (Note: +4 to HT for Survival Rolls); Cool [1] (Fright Check: 24); Legal Enforcement Powers [5]; Less Sleep 1 [3] (Sleep: -1 hour); Literacy [0]; Patron (Church or Religious Order) (9 or less) [20] (Special Qualities: Significant, +5); Reputation +1 [5] (Reaction: +1); Status 4 [20]; Strong Will +3 [12] (Will: 23); Voice [10] (Reaction: +2). Disadvantages: Duty (9 or less) [-5]; Duty (to Church or Order) (15 or less) [-15]; Extreme Fanaticism [-15]; Fanaticism [-15]; Intolerance [-10]; Intolerance (Religious) [-10]; Jealousy [-10]; Paranoia [-10]; Sadism [-15]. Quirks: Always answers a question with a question. [-1] Skills: Administration-20 [2]; Area Knowledge (His Domain)-20 [1]; Area Knowledge (Native Area)-20 [1]; Bard-23* [6]; Broadsword-13 [2] (Parry: 6); Camouflage-19 [½]; Chess-20 [1]; Dancing-12 [1]; Demolition/TL7-18 [½]; Diplomacy-19* [2]; Economics-18 [1]; English (native)-21 [1]; Fast-Talk-18 [½]; First Aid/TL7-19 [½]; Guns/TL7 (Light Automatic)-14 [½]; Guns/TL7 (Pistol)-17 [4]; Guns/TL7 (Rifle)-14 [½]; Hiking-11 [½]; Holdout-18 [½]; Intelligence Analysis-18 [1]; Intimidation-20 [2]; Knife-12 [½] (Parry: 5); Latin-19 [1]; Law-18 [1]; Leadership-21* [4]; Meditation-16 [½]; Orienteering-18 [½]; Philosophy-18 [1]; Politics-21* [4]; Psychology-18 [1]; Savoir-Faire-24* [7]; Sex Appeal-13* [1]; Shadowing-18 [½]; Singing-14* [2]; Stealth-16 [8]; Strategy/TL7-18 [1]; Survival (Wasteland)-18 [½]; Tactics/TL7-18 [1]; Theology (Cult)-17/23 [1]; Throwing-10 [½]. *Cost modifiers: Charisma, Voice. Equipment: Thompson Contender II, 5.56x45mm (cr 5d-3, Skill: 17; 4 lbs.; $580; Malfunction: Ver.; SS: 11; Acc: 7; Half DMG: 350; MAX: 2600; RoF: 1; Shots: 10; ST: 11; Rcl: -2; TL: 8; AWt: 0.026; Hold: -4); Heavy Robes (PD 4, DR 15; 22 lbs.; $270). |
02-13-2005, 05:38 PM | #17 |
Join Date: Aug 2004
Location: Arizona
|
Re: Fallout ghouls and Super-mutants
Jim The Wandering Merchant
(100 Points) Male; Age 26; 5'8", 155 lbs; Hair: Red-Brown, Eyes: Blue, Skin: White, Tanned ST: 10 [0] IQ: 13 [30] Speed: 5.50 DX: 12 [20] HT: 10 [0] Move: 6 Dodge: 5/7 Parry: 7/9 Advantages: Charisma +1 [5] (Reaction: +1); Composed [5] (Fright Check: 15); Intuition [15]; Lightning Calculator [5]; Literacy [0]; Reputation +1 [5] (Reaction: +1). Disadvantages: Code of Honor (Merchant's) [-5]; Duty (15 or less) [-15]; Greed [-15]. Skills: Accounting-13 [4]; Administration-15 [6]; Agronomy/TL9-11 [½]; Animal Handling (Dogs)-10 [½]; Area Knowledge-14 [2]; Armoury/TL9 (Small Arms)-11 [½]; Botany/TL9-10 [½]; Brawling-11 [½] (Parry: 7); Camouflage-12 [½]; Carousing-10 [2]; Carpentry-12 [½]; Climbing-10 [½]; Cooking-12 [½]; Detect Lies-14 [6]; English (native)-13 [0]; Fast-Talk-13 [2]; First Aid/TL9-12 [½]; Guns/TL9 (Pistol)-13 [½]; Guns/TL9 (Rifle)-13 [½]; Guns/TL9 (Shotgun)-13 [½]; Hiking-9 [1]; Knife-11 [½] (Parry: 4); Leatherworking-12 [½]; Merchant-15 [6]; Mimicry (Animal Sounds)-9 [½]; Naturalist-10 [½]; Needlecraft-10 [½]; Orienteering-11 [½]; Politics-13 [2]; Pottery-11 [½]; Running (Move: 6.5)-8 [1]; Stealth-10 [½]; Streetwise-13 [2]; Survival (Wasteland)-12 [1]; Tanning-10 [½]; Throwing-10 [1]; Tracking-11 [½]; Traps/TL9-11 [½]; Weather Sense-11 [½]; Weaving-11 [½]; Woodworking-10 [½]; Zoology-10 [½]. Equipment: Knife (small) (cut 1d-3, imp 1d-3, Skill: 11, Parry: 4; ½ lbs.; $30; Reach: C, 1;C); Uzi, 9x19mm (cr 3d-1, Skill: 13; 9½ lbs.; $300; Malfunction: Crit.; SS: 10; Acc: 7; Half DMG: 160; MAX: 1900; RoF: 10*; Shots: 32; ST: 10; Rcl: -1; TL: 7; AWt: 1.3; Hold: -3); Gentex Protective Vest (PD 2, DR 5; 5 lbs.; $200); Chemsniffer (2 lbs.; $700; Runs for 6 months on a microfusion cell). |
02-13-2005, 05:42 PM | #18 |
Join Date: Aug 2004
Location: Arizona
|
Re: Fallout ghouls and Super-mutants
A Suggested Vault Dweller Player Character.
(150 Points) Male; Age 18; 5'11", 160 lbs. ST: 12 [20] IQ: 14 [45] Speed: 6.50 DX: 14 [45] HT: 12 [20] Move: 8 Dodge: 7/8 Parry: 10/11 Advantages: Combat Reflexes [15] (Fright Check: 16); Ambidexterity [10]; Danger Sense [15]; High Pain Threshold [10]; Intuition [15]. Disadvantages: Extremely Hazardous Duty [-20] (Campaign Disadvantage); Secret (Vault Dweller) [-30]; Sense of Duty (Vault) [-15]; Curious [-5] (Roll: IQ); Squeamishness (Mild) [-10]; Overconfidence [-10]; Impulsiveness [-10]. Skills: Area Knowledge (Wasteland)-13 [½]; Armoury/TL10 (Small Arms)-13 [½]; Axe/Mace-13 [1] (Parry: 7); Bard-12 [½]; Boxing-13 [1] (Parry: 9); Brawling-14 [1] (Parry: 10); Broadsword-13 [1] (Parry: 7); Camouflage-13 [½]; Carousing-11 [1]; Climbing-13 [1]; Computer Operation/TL10-13 [½]; Demolition/TL10-12 [½]; Diplomacy-11 [½]; Electronics Operation/TL10-12 [½]; Electronics Operation/TL10 (Communications)-12 [½]; Electronics Operation/TL10 (Sensors)-12 [½]; Escape-12 [1]; Fast-Talk-12 [½]; First Aid/TL10-13 [½]; Gambling-12 [½]; Guns/TL10 (Light Automatic)-18 [4]; Guns/TL10 (Pistol)-18 [4]; Guns/TL10 (Rifle)-18 [4]; Guns/TL10 (Shotgun)-17 [1]; Hiking-12 [2]; Holdout-12 [½]; Intelligence Analysis-11 [½]; Interrogation-12 [½]; Intimidation-12 [½]; Judo-12 [1] (Parry: 9); Jumping-14 [1]; Karate-12 [1] (Parry: 9); Knife-14 [1] (Parry: 7); Leadership-12 [½]; Lockpicking/TL10-12 [½]; Merchant-12 [½]; Naturalist-11 [½]; Nuclear-Biological-Chemical Warfare/TL10-12 [½]; Orienteering-12 [½]; Pickpocket-12 [1]; Poisons-11 [½]; Politics-12 [½]; Running (Move: 8)-12 [4]; Savoir-Faire (Vault)-13 [½]; Scrounging-13 [½]; Sex Appeal-11 [1]; Shadowing-12 [½]; Soldier/TL10-12 [½]; Spear-13 [1] (Parry: 7); Stealth-13 [1]; Strategy/TL10-11 [½]; Streetwise-12 [½]; Survival (Wasteland)-13 [1]; Swimming-14 [1]; Tactics/TL10 (Infantry)-11 [½]; Teaching-12 [½]; Throwing-12 [1]; Tracking-12 [½]; Traps/TL10-13 [1]. Equipment: Vault Suit (PD 1, DR 1; 2 lbs.); Pip Boy 2000 (2 lbs.); Colt 6520 10mm Semi-Automatic Pistol (cr 2d+2, Skill: 18; 2 lbs.; $500; SS: 10; Acc: 3; Half DMG: 150; MAX: 1867; RoF: 3~; Shots: 15; ST: 9; Rcl: -1; TL: 8; 10mm, USA, 2017. A Colt 6520 10mm pistol. Each pull of the trigger will automatically reload the firearm until the magazine is empty. Single shot only, using the powerful 10mm round.); H&K MP9 10mm SMG (cr 3d-1, Skill: 18; 9 lbs.; $150; Malfunction: Crit.; SS: 10; Acc: 7; Half DMG: 160; MAX: 1900; RoF: 10; Shots: 32; ST: 10; Rcl: -1; TL: 7; LC:2 | Hld:-4); 96 10mm JHP bullets (2 lbs.; $40); 4 Stimpaks ($400); 2 Flares (2 lbs.; $20); Knife (large) (cut 1d, imp 1d-1, Skill: 14, Parry: 7; 1 lb.; $40; Reach: C, 1;C). |
02-13-2005, 05:45 PM | #19 |
Join Date: Aug 2004
Location: Arizona
|
Re: Fallout ghouls and Super-mutants
Suzanne
(100 Points) Female; Age 18; 5'8", 135 lbs; Hair: Light Brown, Eyes: Green, Skin: Tan ST: 11 [10] IQ: 13 [30] Speed: 5.75 DX: 12 [20] HT: 11 [10] Move: 7 Dodge: 6/7 Parry: 9/10 Advantages: Combat Reflexes [15] (Fright Check: 17); Composed [5] (Fright Check: 17); Fit [5] (HT: +1; Fatigue Loss: Normal; Fatigue Recovery: Double Rate). Disadvantages: Addiction (Nuka-Cola) [-5]; Sense of Duty (Vault) [-15]. Quirks: Refers to her Pip Boy as "Old Sparky". [-1] Skills: Armoury/TL9-11 [½]; Brawling-12 [1] (Parry: 9); Camouflage-12 [½]; Climbing-11 [1]; Computer Operation/TL9-12 [½]; Cooking-12 [½]; Diagnosis/TL9-12 [2]; Electronics Operation/TL9 (Medical)-12 [1]; Fast-Talk-11 [½]; First Aid/TL9-12 [½]; Gambling-11 [½]; Guns/TL9 (Pistol)-16 [4]; Hiking-11 [2]; Knife-11 [½] (Parry: 5); Merchant-12 [1]; Nuclear-Biological-Chemical Warfare/TL9-11 [½]; Orienteering-11 [½]; Running (Move: 7)-10 [2]; Savoir-Faire (Vault)-12 [½]; Scrounging-12 [½]; Spear-10 [½] (Parry: 6); Surgery/TL9-12 [4]; Survival (Wasteland)-11 [½]; Throwing-10 [1]. Equipment: Vault Suit (PD 1, DR 1; 2 lbs.); Pip Boy 2000 (2 lbs.); Colt 10mm Semi-Automatic Pistol (cr 2d+2, Skill: 16; 2 lbs.; $500; SS: 10; Acc: 3; Half DMG: 150; MAX: 1867; RoF: 3~; Shots: 15; ST: 9; Rcl: -1; TL: 8; 10mm, USA, 2017); 48 10mm JHP bullets (1 lb.; $48); 4 Stimpaks ($400); 2 Flares (2 lbs.; $20); Knife (large) (cut 1d-1, imp 1d-1, Skill: 11, Parry: 5; 1 lb.; $40; Reach: C, 1;C); Medkit, Emergency (2 lbs.; $30; +1 First Aid); Anti-Toxin Kit (½ lbs.; $25). Description: A Vault medic. A handy NPC that may accompany the PCs outside the Vault. |
02-13-2005, 05:51 PM | #20 |
Join Date: Aug 2004
Location: Arizona
|
Re: Fallout ghouls and Super-mutants
Hadley
(100 Points) Male; Age 18; 6'1", 175 lbs; Hair: Brown, Eyes: Brown, Skin: White ST: 14 [45] IQ: 11 [10] Speed: 5.75 DX: 11 [10] HT: 12 [20] Move: 7 Dodge: 5/6 Parry: 8/9 Advantages: Alertness +1 [5]; Fit [5] (HT: +1; Fatigue Loss: Normal; Fatigue Recovery: Double Rate); Legal Enforcement Powers [5]; Strong Will +2 [8] (Will: 13). Disadvantages: Bad Temper [-10]; Bully [-10]; Sense of Duty (Vault) [-15]; Workaholic [-5]. Skills: Administration-9 [½]; Area Knowledge (Vault)-13 [4]; Brawling-12 [2] (Parry: 8); Climbing-9 [½]; Computer Operation/TL9-11 [1]; Criminology/TL9-9 [½]; Detect Lies-11 [4]; Diplomacy-9 [1]; Electronics Operation/TL9-9 [½]; Fast-Talk-10 [1]; First Aid/TL9-10 [½]; Guns/TL9 (Pistol)-13 [2]; Guns/TL9 (Shotgun)-11 [½]; Holdout-10 [1]; Intimidation-11 [2]; Law (Criminal law & procedure)-8/14 [1]; Law Enforcement-10 [1]; Running (Move: 7)-10 [1]; Shortsword-12 [4] (Parry: 6); Streetwise-10 [1]; Wrestling-11 [2]; Writing-10 [1]. Equipment: Vault Suit (PD 1, DR 1; 2 lbs.); Pip Boy 2000 (2 lbs.); Colt 10mm Semi-Automatic Pistol (cr 2d+2, Skill: 13; 2 lbs.; $500; SS: 10; Acc: 3; Half DMG: 150; MAX: 1867; RoF: 3~; Shots: 15; ST: 9; Rcl: -1; TL: 8; 10mm, USA, 2017); 48 10mm JHP bullets (1 lb.; $48); Billy Club (cr 2d, cr 1d, Skill: 12, Parry: 6; ½ lbs.; $3; Reach: 1; 1; ST: 7; Hold: -1). Description: An ill tempered brute of a Vault security gaurd. On a general note Vault gaurds really frown upon being shot or attacked by PCs. |
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