02-13-2005, 02:52 PM | #1 |
Join Date: Dec 2004
Location: Lappeenranta, Finland
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Fallout ghouls and Super-mutants
I've started my GURPS Fallout campaign now and going to need to have statistics for ghouls and Super-Mutants of the wasteland soon. Has anyone modelled them in 3rd edition rules? Basic things are easy. Hight ST, High HT, some natural DR, something like 8-9 average IQ. What else? What disadvantages and advantages? Any ideas will be welcome.
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Suomi, Finland. Perkele! Fallout GURPS-campaign blog at: http://lprfallout.blogspot.com/ |
02-13-2005, 04:08 PM | #2 |
Join Date: Aug 2004
Location: Arizona
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Re: Fallout ghouls and Super-mutants
For a generic ghoul I use the following:
Advantages: High Pain Threshold [10]; Tough Hide [28] (Provides a PD of 1 and DR of 1). Disadvantages: Hideous Appearance [-20] (Reaction: -4); Reduced Move 1 [-5] (Speed (running): 4); Sterile [-3]. Now a Glowing One, we would add some sorta immunity to radiation not to mention he or she would generate a few rads on their own. Also various mental disadvantages would be common with ghouls. They were there when the bombs fell. Last edited by Six_Gun_Sam; 02-13-2005 at 04:11 PM. Reason: sloppy ghoul action |
02-13-2005, 04:20 PM | #3 |
Join Date: Aug 2004
Location: Arizona
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Re: Fallout ghouls and Super-mutants
Kolb The Ghoul Mechanic
(100 Points) Age 98; 5'10", 155 lbs. ST: 11 [10] IQ: 13 [30] Speed: 6.25 DX: 11 [10] HT: 14 [45] Move: 5 Dodge: 6/7 Parry: 7/8 Advantages: High Pain Threshold [10]; Tough Hide [28]. Disadvantages: Hideous [-20] (Reaction: -4); Delusion [-15]; Reclusive [-10]; Reduced Move 1 [-5] (Speed (running): 5¼); Sterile [-3]. Skills: Area Knowledge/TL9 (Wasteland)-12 [½]; Armoury/TL9-13 [2]; Beam Weapons/TL9 (Laser)-14 [2]; Blacksmith/TL9-12 [4] (Note: Includes -2 penalty for 11 ST); Brawling-11 [1] (Parry: 7); Chemistry/TL9-11 [1]; Computer Operation/TL9-12 [½]; Driving/TL9-11 [2]; First Aid/TL9-12 [½]; Mechanic/TL9 (Automobile)-14 [4]; Merchant-11 [½]; Scrounging-13 [1]; Streetwise-11 [½]; Survival (Wasteland)-11 [½]. Equipment: Laser Rifle (imp 2d, Skill: 14; 5 lbs.; $2,000; SS: 15; Acc: 13; Half DMG: 900; MAX: 1200; RoF: 3~; Shots: 12/C; Rcl: 0; TL: 8; SF (BW)). Kolb is generally well liked but is often said to be as crazy as a bedbug. |
02-13-2005, 04:30 PM | #4 |
Join Date: Aug 2004
Location: Arizona
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Re: Fallout ghouls and Super-mutants
Generic Super Mutant
(250 Points) Male; Age 23; 9'2", 700 lbs. ST: 25 [0] IQ: 11 [10] Speed: 6.25 DX: 11 [20] HT: 14/17 [0] Move: 3 Dodge: 7/6 Parry: 9/12 Advantages: Fit [5] (HT: +1; Fatigue Loss: Normal; Fatigue Recovery: Double Rate); Combat Reflexes [15] (Fright Check: 14); Longevity [5]; Fearlessness +1 [2] (Fright Check: 14); Increased Density 1 [5] (Extra DR against Crushing Damage: 1); Super Mutant; Racial ST +2 [20]; Natural ST +13 [78]; Racial DX -1 [-10]; Racial HT +4 [45]; Racial Hits +3 [15]; Acute Taste and Smell +3 [6] (Taste and Smell: 14); DR 2 (Everything) [6]; Enhanced Move 2 (×2) [10] (Speed (running): 13.875); Extra Arm Length 1 [10]; High Pain Threshold [10]; Passive Defense 1 [25]; Racial Weight (600 lbs) (Percentage: 100); Racial Height (9'2") (Percentage: 100). Disadvantages: Bad Temper [-10]; Bloodlust [-10]; Code of Honor (Mutant) [-5]; Duty (15 or less) [-15]; Hideous [-20] (Reaction: -4); Inconvenient Size (Over 8 feet tall) [-10]; Intolerance (Humans) [-5]; No Sense of Humor [-10]; Reputation -2 [-10] (Reaction: -2); Shyness [-10]; Stubbornness [-5]. Skills: Agronomy/TL8-9 [½]; Animal Handling (Dogs)-8 [½]; Area Knowledge (Native Area)-10 [½]; Armoury/TL8 (Small Arms)-9 [½]; Botany/TL8-8 [½]; Brawling-13 [4] (Parry: 9); Broadsword-14 [16] (Parry: 8); Camouflage-10 [½]; Carousing-12 [½]; Carpentry-10 [½]; Climbing-9 [½]; Cooking-10 [½]; Detect Lies-8 [½]; Electronics Operation/TL8 (Communications)-9 [½]; English (native)-11 [0]; First Aid/TL8-10 [½]; Gunner/TL8 (ATGM)-10 [½]; Gunner/TL8 (Machine Gun)-10 [½]; Guns/TL8 (Grenade Launcher)-11 [½]; Guns/TL8 (Light Antitank Weapon)-11 [½]; Guns/TL8 (Light Automatic)-11 [½]; Guns/TL8 (Pistol)-11 [½]; Guns/TL8 (Rifle)-11 [½]; Guns/TL8 (Rifle)-11 [½]; Guns/TL8 (Shotgun)-11 [½]; Intimidation-10 [1]; Hiking-12 [½]; Knife-10 [½] (Parry: 5); Leatherworking-10 [½]; Mimicry (Animal Sounds)-8 [½]; Naturalist-8 [½]; Needlecraft-9 [½]; Nuclear-Biological-Chemical Warfare/TL8-9 [½]; Orienteering-9 [½]; Pottery-9 [½]; Running (Move: 13.875)-11 [½]; Savoir-Faire (Military)-10 [½]; Soldier/TL8-9 [½]; Spear-9 [½] (Parry: 5); Stealth-9 [½]; Survival (Wasteland)-9 [½]; Tactics/TL8 (Infantry)-8 [½]; Tanning-9 [½]; Throwing-8 [½]; Tracking-9 [½]; Traps/TL8-9 [½]; Weather Sense-9 [½]; Weaving-10 [½]; Woodworking-9 [½]; Zoology-8 [½]. Equipment: Steel Pipe (crush 5d, Skill: 14, Parry: 8; 3 lbs.; $500; Reach: 1; 1; ST: 10); Mutie Clothes (PD 2, DR 2; 20 lbs.; $350). The skills represent a human villager who has been captured and dipped, then put through the basic training of the Master's Army. I've noticed that a Super Mutant smiting someone with a steel pipe is often more hazardous than a point blank shotgun blast. Something to think about. Last edited by Six_Gun_Sam; 02-13-2005 at 04:31 PM. Reason: FEV virus |
02-13-2005, 04:57 PM | #5 |
Join Date: Aug 2004
Location: Arizona
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Re: Fallout ghouls and Super-mutants
Super Mutants in the Fallout Universe fall into five general categories. Super Mutants who...
Brawl Use Flamethrowers Use Ray Guns Use Mini Guns Lieutenants. The Super Mutant Lieutenant I would suggest to be a 300 pt character. |
02-13-2005, 05:01 PM | #6 |
Join Date: Aug 2004
Location: Arizona
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Re: Fallout ghouls and Super-mutants
A Mini Gun Totin' Super Mutant
(250 Points) Male; Age 23; 9'2", 700 lbs. ST: 25 [0] IQ: 11 [10] Speed: 6.25 DX: 11 [20] HT: 14/17 [0] Move: 3 Dodge: 7/6 Parry: 9/12 Advantages: Fit [5] (HT: +1; Fatigue Loss: Normal; Fatigue Recovery: Double Rate); Combat Reflexes [15] (Fright Check: 14); Longevity [5]; Fearlessness +1 [2] (Fright Check: 14); Increased Density 1 [5] (Extra DR against Crushing Damage: 1); Super Mutant; Racial ST +2 [20]; Natural ST +13 [78]; Racial DX -1 [-10]; Racial HT +4 [45]; Racial Hits +3 [15]; Acute Taste and Smell +3 [6] (Taste and Smell: 14); DR 2 (Everything) [6]; Enhanced Move 2 (×2) [10] (Speed (running): 13.875); Extra Arm Length 1 [10]; High Pain Threshold [10]; Passive Defense 1 [25]; Racial Weight (600 lbs) (Percentage: 100); Racial Height (9'2") (Percentage: 100). Disadvantages: Bad Temper [-10]; Bloodlust [-10]; Code of Honor (Mutant) [-5]; Duty (15 or less) [-15]; Hideous [-20] (Reaction: -4); Inconvenient Size (Over 8 feet tall) [-10]; Intolerance (Humans) [-5]; No Sense of Humor [-10]; Reputation -2 [-10] (Reaction: -2); Shyness [-10]; Stubbornness [-5]. Skills: Agronomy/TL8-9 [½]; Animal Handling (Dogs)-8 [½]; Area Knowledge (Native Area)-10 [½]; Armoury/TL8 (Small Arms)-9 [½]; Botany/TL8-8 [½]; Brawling-12 [2] (Parry: 9); Broadsword-11 [2] (Parry: 6); Camouflage-10 [½]; Carousing-12 [½]; Carpentry-10 [½]; Climbing-9 [½]; Cooking-10 [½]; Detect Lies-8 [½]; Electronics Operation/TL8 (Communications)-9 [½]; English (native)-11 [0]; First Aid/TL8-10 [½]; Gunner/TL8 (ATGM)-10 [½]; Gunner/TL8 (Machine Gun)-15 [16]; Guns/TL8 (Grenade Launcher)-11 [½]; Guns/TL8 (Light Antitank Weapon)-11 [½]; Guns/TL8 (Light Automatic)-11 [½]; Guns/TL8 (Pistol)-11 [½]; Guns/TL8 (Rifle)-11 [½]; Guns/TL8 (Rifle)-11 [½]; Guns/TL8 (Shotgun)-11 [½]; Intimidation-10 [1]; Hiking-12 [½]; Knife-10 [½] (Parry: 5); Leatherworking-10 [½]; Mimicry (Animal Sounds)-8 [½]; Naturalist-8 [½]; Needlecraft-9 [½]; Nuclear-Biological-Chemical Warfare/TL8-9 [½]; Orienteering-9 [½]; Pottery-9 [½]; Running (Move: 13.875)-11 [½]; Savoir-Faire (Military)-10 [½]; Soldier/TL8-9 [½]; Spear-9 [½] (Parry: 5); Stealth-9 [½]; Survival (Wasteland)-9 [½]; Tactics/TL8 (Infantry)-9 [1]; Tanning-9 [½]; Throwing-8 [½]; Tracking-9 [½]; Traps/TL8-9 [½]; Weather Sense-9 [½]; Weaving-10 [½]; Woodworking-9 [½]; Zoology-8 [½]. Equipment: Steel Pipe (cut 5d, cr 2d+3, Skill: 11, Parry: 6; 3 lbs.; $500; Reach: 1; 1; ST: 10); Rockwell CZ53A1 Personal Minigun, 5.56x45mm (cr 5d+1, Skill: 15; 47 lbs.; $10,000; Malfunction: Ver.; SS: 20; Acc: 13; Half DMG: 500; MAX: 3900; RoF: 166; Shots: 500; Rcl: -1; TL: 7; ST: 25T; AWt: 14); Mutie Clothes (PD 2, DR 2; 20 lbs.; $350). |
02-13-2005, 05:06 PM | #7 |
Join Date: Aug 2004
Location: Arizona
|
Re: Fallout ghouls and Super-mutants
A Ray Gun Totin' Super Mutant
(250 Points) Male; Age 23; 9'2", 700 lbs. ST: 25 [0] IQ: 11 [10] Speed: 6.25 DX: 11 [20] HT: 14/17 [0] Move: 3 Dodge: 7/6 Parry: 9/12 Advantages: Fit [5] (HT: +1; Fatigue Loss: Normal; Fatigue Recovery: Double Rate); Combat Reflexes [15] (Fright Check: 14); Longevity [5]; Fearlessness +1 [2] (Fright Check: 14); Increased Density 1 [5] (Extra DR against Crushing Damage: 1); Super Mutant; Racial ST +2 [20]; Natural ST +13 [78]; Racial DX -1 [-10]; Racial HT +4 [45]; Racial Hits +3 [15]; Acute Taste and Smell +3 [6] (Taste and Smell: 14); DR 2 (Everything) [6]; Enhanced Move 2 (×2) [10] (Speed (running): 13.875); Extra Arm Length 1 [10]; High Pain Threshold [10]; Passive Defense 1 [25]; Racial Weight (600 lbs) (Percentage: 100); Racial Height (9'2") (Percentage: 100). Disadvantages: Bad Temper [-10]; Bloodlust [-10]; Code of Honor (Mutant) [-5]; Duty (15 or less) [-15]; Hideous [-20] (Reaction: -4); Inconvenient Size (Over 8 feet tall) [-10]; Intolerance (Humans) [-5]; No Sense of Humor [-10]; Reputation -2 [-10] (Reaction: -2); Shyness [-10]; Stubbornness [-5]. Skills: Agronomy/TL12-9 [½]; Animal Handling (Dogs)-8 [½]; Area Knowledge (Native Area)-10 [½]; Armoury/TL12 (Small Arms)-9 [½]; Beam Weapons/TL12 (Fusion/Plasma)-15 [8]; Botany/TL12-8 [½]; Brawling-13 [4] (Parry: 9); Broadsword-13 [8] (Parry: 7); Camouflage-10 [½]; Carousing-12 [½]; Carpentry-10 [½]; Climbing-9 [½]; Cooking-10 [½]; Detect Lies-8 [½]; Electronics Operation/TL12 (Communications)-9 [½]; English (native)-11 [0]; First Aid/TL12-10 [½]; Gunner/TL12 (ATGM)-10 [½]; Gunner/TL12 (Machine Gun)-10 [½]; Guns/TL12 (Grenade Launcher)-11 [½]; Guns/TL12 (Light Antitank Weapon)-11 [½]; Guns/TL12 (Light Automatic)-11 [½]; Guns/TL12 (Pistol)-11 [½]; Guns/TL12 (Rifle)-11 [½]; Guns/TL12 (Rifle)-11 [½]; Guns/TL12 (Shotgun)-11 [½]; Hiking-12 [½]; Intimidation-10 [1]; Knife-10 [½] (Parry: 5); Leatherworking-10 [½]; Mimicry (Animal Sounds)-8 [½]; Naturalist-8 [½]; Needlecraft-9 [½]; Nuclear-Biological-Chemical Warfare/TL12-9 [½]; Orienteering-9 [½]; Pottery-9 [½]; Running (Move: 13.875)-11 [½]; Savoir-Faire (Military)-10 [½]; Soldier/TL12-9 [½]; Spear-9 [½] (Parry: 5); Stealth-9 [½]; Survival (Wasteland)-9 [½]; Tactics/TL12 (Infantry)-8 [½]; Tanning-9 [½]; Throwing-8 [½]; Tracking-9 [½]; Traps/TL12-9 [½]; Weather Sense-9 [½]; Weaving-10 [½]; Woodworking-9 [½]; Zoology-8 [½]. Equipment: Steel Pipe (cut 5d, cr 2d+3, Skill: 13, Parry: 7; 3 lbs.; $500; Reach: 1; 1; ST: 10); Sun Blaster 3000 (cr 6dx13, Skill: 15; 9¼ lbs.; $650; Malfunction: Ver.; SS: 12; Acc: 13; Half DMG: 570; MAX: 1100; RoF: 1; Shots: 360/2rE; ST: 9; Rcl: -1; TL: 10; LC:0, Hld:N/A); Mutie Clothes (PD 2, DR 2; 20 lbs.; $350). Last edited by Six_Gun_Sam; 02-13-2005 at 05:16 PM. Reason: oops |
02-13-2005, 05:08 PM | #8 |
Join Date: Aug 2004
Location: Arizona
|
Re: Fallout ghouls and Super-mutants
A Flamethrower Totin' Super Mutant
(250 Points) Male; Age 23; 9'2", 700 lbs. ST: 25 [0] IQ: 11 [10] Speed: 6.25 DX: 11 [20] HT: 14/17 [0] Move: 3 Dodge: 7/6 Parry: 9/12 Advantages: Fit [5] (HT: +1; Fatigue Loss: Normal; Fatigue Recovery: Double Rate); Combat Reflexes [15] (Fright Check: 14); Longevity [5]; Fearlessness +1 [2] (Fright Check: 14); Increased Density 1 [5] (Extra DR against Crushing Damage: 1); Super Mutant; Racial ST +2 [20]; Natural ST +13 [78]; Racial DX -1 [-10]; Racial HT +4 [45]; Racial Hits +3 [15]; Acute Taste and Smell +3 [6] (Taste and Smell: 14); DR 2 (Everything) [6]; Enhanced Move 2 (×2) [10] (Speed (running): 13.875); Extra Arm Length 1 [10]; High Pain Threshold [10]; Passive Defense 1 [25]; Racial Weight (600 lbs) (Percentage: 100); Racial Height (9'2") (Percentage: 100). Disadvantages: Bad Temper [-10]; Bloodlust [-10]; Code of Honor (Mutant) [-5]; Duty (15 or less) [-15]; Hideous [-20] (Reaction: -4); Inconvenient Size (Over 8 feet tall) [-10]; Intolerance (Humans) [-5]; No Sense of Humor [-10]; Reputation -2 [-10] (Reaction: -2); Shyness [-10]; Stubbornness [-5]. Skills: Agronomy/TL8-9 [½]; Animal Handling (Dogs)-8 [½]; Area Knowledge (Native Area)-10 [½]; Armoury/TL8 (Small Arms)-9 [½]; Botany/TL8-8 [½]; Brawling-13 [4] (Parry: 9); Broadsword-13 [8] (Parry: 7); Camouflage-10 [½]; Carousing-12 [½]; Carpentry-10 [½]; Climbing-9 [½]; Cooking-10 [½]; Detect Lies-8 [½]; Electronics Operation/TL8 (Communications)-9 [½]; English (native)-11 [0]; First Aid/TL8-10 [½]; Gunner/TL8 (ATGM)-10 [½]; Gunner/TL8 (Machine Gun)-10 [½]; Guns/TL8 (Flamethrower)-15 [8]; Guns/TL8 (Grenade Launcher)-11 [½]; Guns/TL8 (Light Antitank Weapon)-11 [½]; Guns/TL8 (Light Automatic)-11 [½]; Guns/TL8 (Pistol)-11 [½]; Guns/TL8 (Rifle)-11 [½]; Guns/TL8 (Rifle)-11 [½]; Guns/TL8 (Shotgun)-11 [½]; Hiking-12 [½]; Intimidation-10 [1]; Knife-10 [½] (Parry: 5); Leatherworking-10 [½]; Mimicry (Animal Sounds)-8 [½]; Naturalist-8 [½]; Needlecraft-9 [½]; Nuclear-Biological-Chemical Warfare/TL8-9 [½]; Orienteering-9 [½]; Pottery-9 [½]; Running (Move: 13.875)-11 [½]; Savoir-Faire (Military)-10 [½]; Soldier/TL8-9 [½]; Spear-9 [½] (Parry: 5); Stealth-9 [½]; Survival (Wasteland)-9 [½]; Tactics/TL8 (Infantry)-8 [½]; Tanning-9 [½]; Throwing-8 [½]; Tracking-9 [½]; Traps/TL8-9 [½]; Weather Sense-9 [½]; Weaving-10 [½]; Woodworking-9 [½]; Zoology-8 [½]. Equipment: Steel Pipe (cut 5d, cr 2d+3, Skill: 13, Parry: 7; 3 lbs.; $500; Reach: 1; 1; ST: 10); Flambe 2000 (fire 3d/sec, Skill: 15; 70 lbs.; $180; Malfunction: Crit.; SS: 14; MAX: 50; RoF: 1; Shots: 10; Rcl: -3; TL: 6); Mutie Clothes (PD 2, DR 2; 20 lbs.; $350). |
02-13-2005, 05:11 PM | #9 |
Join Date: Aug 2004
Location: Arizona
|
Re: Fallout ghouls and Super-mutants
An Unarmed Super Mutant
(250 Points) Male; Age 23; 9'2", 700 lbs. ST: 25 [0] IQ: 11 [10] Speed: 6.25 DX: 11 [20] HT: 14/17 [0] Move: 3 Dodge: 7/6 Parry: 9/12 Advantages: Fit [5] (HT: +1; Fatigue Loss: Normal; Fatigue Recovery: Double Rate); Combat Reflexes [15] (Fright Check: 14); Longevity [5]; Fearlessness +1 [2] (Fright Check: 14); Increased Density 1 [5] (Extra DR against Crushing Damage: 1); Super Mutant; Racial ST +2 [20]; Natural ST +13 [78]; Racial DX -1 [-10]; Racial HT +4 [45]; Racial Hits +3 [15]; Acute Taste and Smell +3 [6] (Taste and Smell: 14); DR 2 (Everything) [6]; Enhanced Move 2 (×2) [10] (Speed (running): 13.875); Extra Arm Length 1 [10]; High Pain Threshold [10]; Passive Defense 1 [25]; Racial Weight (600 lbs) (Percentage: 100); Racial Height (9'2") (Percentage: 100). Disadvantages: Bad Temper [-10]; Bloodlust [-10]; Code of Honor (Mutant) [-5]; Duty (15 or less) [-15]; Hideous [-20] (Reaction: -4); Inconvenient Size (Over 8 feet tall) [-10]; Intolerance (Humans) [-5]; No Sense of Humor [-10]; Reputation -2 [-10] (Reaction: -2); Shyness [-10]; Stubbornness [-5]. Skills: Agronomy/TL8-9 [½]; Animal Handling (Dogs)-8 [½]; Area Knowledge (Native Area)-10 [½]; Armoury/TL8 (Small Arms)-9 [½]; Botany/TL8-8 [½]; Brawling-13 [4] (Parry: 9); Broadsword-14 [16] (Parry: 8); Camouflage-10 [½]; Carousing-12 [½]; Carpentry-10 [½]; Climbing-9 [½]; Cooking-10 [½]; Detect Lies-8 [½]; Electronics Operation/TL8 (Communications)-9 [½]; English (native)-11 [0]; First Aid/TL8-10 [½]; Gunner/TL8 (ATGM)-10 [½]; Gunner/TL8 (Machine Gun)-10 [½]; Guns/TL8 (Grenade Launcher)-11 [½]; Guns/TL8 (Light Antitank Weapon)-11 [½]; Guns/TL8 (Light Automatic)-11 [½]; Guns/TL8 (Pistol)-11 [½]; Guns/TL8 (Rifle)-11 [½]; Guns/TL8 (Rifle)-11 [½]; Guns/TL8 (Shotgun)-11 [½]; Intimidation-10 [1]; Hiking-12 [½]; Knife-10 [½] (Parry: 5); Leatherworking-10 [½]; Mimicry (Animal Sounds)-8 [½]; Naturalist-8 [½]; Needlecraft-9 [½]; Nuclear-Biological-Chemical Warfare/TL8-9 [½]; Orienteering-9 [½]; Pottery-9 [½]; Running (Move: 13.875)-11 [½]; Savoir-Faire (Military)-10 [½]; Soldier/TL8-9 [½]; Spear-9 [½] (Parry: 5); Stealth-9 [½]; Survival (Wasteland)-9 [½]; Tactics/TL8 (Infantry)-8 [½]; Tanning-9 [½]; Throwing-8 [½]; Tracking-9 [½]; Traps/TL8-9 [½]; Weather Sense-9 [½]; Weaving-10 [½]; Woodworking-9 [½]; Zoology-8 [½]. Equipment: Steel Pipe (crush 5d, Skill: 14, Parry: 8; 3 lbs.; $500; Reach: 1; 1; ST: 10); Mutie Clothes (PD 2, DR 2; 20 lbs.; $350). |
02-13-2005, 05:19 PM | #10 |
Join Date: Aug 2004
Location: Arizona
|
Re: Fallout ghouls and Super-mutants
Tribal
(100 Points) Male; Age 25; 5'11", 160 lbs. ST: 12 [20] IQ: 11 [10] Speed: 5.75 DX: 12 [20] HT: 11 [10] Move: 4 Dodge: 6/7 Parry: 9/11 Advantages: Combat Reflexes [15] (Fright Check: 13). Disadvantages: Primitive (TL 1) [-5]; Fear of Machinery (Mild) [-5]; Barbarian [-15] (Reaction: -3). Skills: Animal Guise/TL0-9 [½]; Animal Handling-8 [½]; Area Knowledge (Native Area)-11 [1]; Armoury/TL1-9 [½]; Beverage-Making-10 [½]; Brawling-12 [1] (Parry: 9); Camouflage-11 [½]; Carousing-10 [1]; Carpentry-10 [½]; Cooking-11 [1]; Distilling-9 [½]; English (native)-11 [0]; First Aid/TL1-10 [½]; Fishing-10 [½]; Hiking-11 [2]; Intimidation-9 [½]; Knife-14 [4] (Parry: 7); Leatherworking-10 [½]; Masonry-12 [1]; Meteorology/TL1-9 [½]; Mimicry (Animal Sounds)-10 [1]; Mimicry (Bird Calls)-10 [1]; Mimicry (Human Speech)-10 [1]; Needlecraft-11 [1]; Netmaking-12 [1]; Orienteering-11 [2]; Pottery-9 [½]; Spear-14 [8] (Parry: 8); Spear Throwing-14 [4]; Stealth-12 [2]; Stone Knapping/TL0-9 [½]; Survival (Wasteland)-12 [4]; Swimming-12 [1]; Tanning-11 [1]; Throwing-10 [1]; Tracking-11 [2]; Weaving-12 [1]; Woodworking-11 [1]. Equipment: Spear (imp 1d+1, imp 1d+2, Skill: 14, Parry: 8; 4 lbs.; $40; Reach: 1; 1, 2; ST: 9; One- and two-handed use); Knife (large) (cut 1d, imp 1d-1, Skill: 14, Parry: 7; 1 lb.; $40; Reach: C, 1;C); Leather Armor (PD 2, DR 2; 10 lbs.; $100); Sandals (1 lb.; $10); Tribal Clothing (Rags; 1 lb.; $2; PD: 0; DR: 0); Belt (0.2 lbs.; $¾); Backpack (small; 3 lbs.; $60; Holds 40 lbs). Backpack Contents (12.9 lbs) Personal basics ($5; Cup, spoon, towel, flint, steel, towel, etc.); Blanket (heavy wool; 5 lbs.; $20); Whetstone (1 lb.; $5); Five-gallon waterskin (1 lb.; $30); Small Candles (12; 1 lb.; $1); Field Dressing (0.2 lbs.; One use; +1 to First Aid vs. gunshots.); Bread and Iguana (2 lbs.; $0.30; Makes 3 meals); Rice, uncooked (0.7 lbs.; $0.05); First Aid Kit, Basic (2 lbs.; $3; +1 First Aid). |
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