Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip > The Fantasy Trip: House Rules

Reply
 
Thread Tools Display Modes
Old 12-14-2018, 05:00 AM   #1
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Summon armor peircing snake

Goblin
ST 6, DX 9, IQ 17, MA 10, Mana 0
Staff(1/1d+2), Brand(1d-2)
Staff I-V, Staff to Snake, Literacy, 7-hex fire, 7-Hex Illusion and 8 other spells

Cast Staff to Snake and then dodge or defend (with the the magic torch) for the next minute as the snake kills a lot of armored knights.

Rest up for 15 minutes then take on the next group.

If needed create Illusion duplicates of the snake to take on larger groups.

Note that the snake is likely to strike before the victim. 83.79% hit x 67% of doing five or more hits (armor doesn't count) gives a 55% chance that the victim is at an additional -2 DX for injury reaction on top of -3 to hit the snake.

Do I have a second for "Holy Moses, this is a great spell!"
__________________
-HJC

Last edited by hcobb; 12-14-2018 at 05:12 AM.
hcobb is offline   Reply With Quote
Old 12-14-2018, 08:28 AM   #2
platimus
 
Join Date: Dec 2017
Location: behind you
Default Re: Summon armor peircing snake

Where does this "magic torch" come from? I have an idea but no idea what you're thinking.

I'd love to play this out. I bet your goblin dies in less than 3 turns against mundane foes.

Is Staff-to-Snake useful? Certainly!
__________________
Miranda Warning: Anything you say can and will be used against you in a forum of rules-lawyers.
platimus is offline   Reply With Quote
Old 12-14-2018, 08:32 AM   #3
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: Summon armor peircing snake

Quote:
Originally Posted by platimus View Post
Where does this "magic torch" come from? I have an idea but no idea what you're thinking.
Index clearly says "Brand, 159." Of course the Brand is actually on page 158 so I can see how you missed it.

Note that the Goblin's buddy is the Light Crossbow sniper who fires a 2d+3 flaming quarrel every turn at adjDX 14 or higher. (The Goblin enchants three of these a day when not adventuring.)
__________________
-HJC

Last edited by hcobb; 12-14-2018 at 08:50 AM.
hcobb is offline   Reply With Quote
Old 12-14-2018, 09:55 AM   #4
platimus
 
Join Date: Dec 2017
Location: behind you
Default Re: Summon armor peircing snake

Quote:
Originally Posted by hcobb View Post
Index clearly says "Brand, 159." Of course the Brand is actually on page 158 so I can see how you missed it.
Got it. Thanks!

Quote:
Note that the Goblin's buddy is the Light Crossbow sniper who fires a 2d+3 flaming quarrel every turn at adjDX 14 or higher. (The Goblin enchants three of these a day when not adventuring.)
Well, if you're bringing buddies, I'll bring more buddies as well.
__________________
Miranda Warning: Anything you say can and will be used against you in a forum of rules-lawyers.
platimus is offline   Reply With Quote
Old 12-14-2018, 10:13 AM   #5
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: Summon armor peircing snake

Quote:
Originally Posted by platimus View Post
Got it. Thanks!


Well, if you're bringing buddies, I'll bring more buddies as well.
Sure, what do you need to stop these two starting characters?
__________________
-HJC
hcobb is offline   Reply With Quote
Old 12-14-2018, 01:29 PM   #6
platimus
 
Join Date: Dec 2017
Location: behind you
Default Re: Summon armor peircing snake

Gimme two good Orcs.
__________________
Miranda Warning: Anything you say can and will be used against you in a forum of rules-lawyers.
platimus is offline   Reply With Quote
Old 12-14-2018, 09:44 PM   #7
Helborn
 
Join Date: Aug 2005
Default Re: Summon armor peircing snake

1 Wizard, Min IQ=9, 1 Fighter, Min ST=13, with Pole weapons and Halberd
Turn 1 Wizard casts Turn missiles on Fighter, Fighter dodges.
Turn 2 fighter runs full MA, Wizard dodges, renews Turn missiles
Turn 3 Fighter Charges Crossbowman, Wizard renews Turn Missiles, dodges
Probably Fighter kills crossbowman (3d Dmg)
Turn 4 fighter charges Wizard, end of Wizard?
With ST=10, the Wizard can cast turn missiles on self and not bother dodging. total cost 7 ST
__________________
Helborn
Helborn is offline   Reply With Quote
Old 12-15-2018, 06:09 AM   #8
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: Summon armor peircing snake

Remember that I've got snake forwards and your wizard just took 9 hits at adjDX 15 on turn one.
__________________
-HJC

Last edited by hcobb; 12-15-2018 at 03:11 PM.
hcobb is offline   Reply With Quote
Old 12-15-2018, 10:21 AM   #9
Terquem
 
Join Date: Apr 2018
Location: Idaho Falls
Default Re: Summon armor peircing snake

"Brilliant strategy and poor die rolls will never overcome poor strategy and good die rolls" - Major General Alphonse DeKinickie
Terquem is offline   Reply With Quote
Old 12-15-2018, 10:29 AM   #10
hcobb
 
hcobb's Avatar
 
Join Date: Aug 2004
Location: Pacheco, California
Default Re: Summon armor peircing snake

Require quick-draw(crossbow bolt) to force the Branded Light Crossbow "instant knockdown" to roll more dice?
__________________
-HJC
hcobb is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 10:31 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.