12-05-2018, 10:03 AM | #11 |
Join Date: Dec 2017
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Re: Unarmed Combat with weapons
Agreed. I understand it conflicts in detail with RAW, but I'm cool with allowing it and don't think it seriously adds a new, unintended advantage to the UC talents. It just means your cool martial arts character can deliver a kick without putting down their bullwhip or whatever.
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12-05-2018, 07:03 PM | #12 | |
Join Date: Aug 2018
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Re: Unarmed Combat with weapons
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Interesting concept. There was a thread awhile back where there was some debate on whether UC could be done while wearing armor. I argued that it could, but Guy found the argument unpersuasive. I suppose someone smarter than me can run the numbers on how much (or if) a shield would unbalance things. |
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12-05-2018, 08:19 PM | #13 | |
Join Date: Dec 2017
Location: behind you
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Re: Unarmed Combat with weapons
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I would allow UC to apply to punches and kicks even if the fighter is wearing armor and had a weapon or shield in one hand. Only kicks if the fighter has a something in both hands. UC Throws? No. UC Evade? No. Is this the RAW? No. Is this a House-Rule sub-forum? Yes.
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12-06-2018, 07:30 AM | #14 | |
Join Date: Aug 2018
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Re: Unarmed Combat with weapons
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12-07-2018, 05:16 PM | #15 |
Join Date: Nov 2010
Location: Arizona
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Re: Unarmed Combat with weapons
My experience with martial arts is that there are unarmed techniques (punches, kicks, blocks, evades, grapples, etc.) and armed techniques (tonfa, nunchuks, throwing stars, swords, spears, etc.). I think the existing rules handle these quite well (an unarmed skill set is depicted in the various UC levels, and a sword technique is reflected in the sword talent at various levels). Why complicate the situation unnecessarily? Especially given the 5-second turn length (which is NOT GURPS' one-second turns and therefore doesn't require specific moves to be simulated -- a LOT can happen in five seconds in any kind of fight).
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12-12-2018, 11:26 AM | #16 | |
Join Date: May 2018
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Re: Unarmed Combat with weapons
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12-12-2018, 12:18 PM | #17 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Unarmed Combat with weapons
A character who starts with Unarmed Combat III needs to climb to 40 attribute points and add two skills to get to Unarmed Combat V.
That's 8300 + 1000 or 9300 XPs. At the civilian rate of 500 XPs per year this takes 19 years. How do you survive that long against ranged attacks for which you don't even have a shield to defend against? IQ 13 Shield Mastery(2): * All attacks against your front hexes are at -2 DX while you have a shield equipped and you stop 2 more hits per attack than your base shield. (Replaces the -1/+1 from Shield Expertise) * When defending with a shield the attacker's roll is still only 4/DX (at -2 as per above), but you also roll 3/DX against each attack. If you make your roll by more that the attacker you parry the attack. If you make your roll by four more than the attacker then he must roll as if disarmed by a weapon master to retain his weapon. (You will drop or break your shield if you roll 17 or 18.) * Your shield rush targets must roll one more die to retain their footing. (Rather than the -2 from Shield Expertise) * You can throw a shield rush as per thrown weapons. If you make your roll by four or more the shield bounces back to you and you can use it the next turn. Prerequisite: Shield Expertise, DX 14 or more.
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-HJC Last edited by hcobb; 12-12-2018 at 12:30 PM. |
12-13-2018, 01:27 PM | #18 |
Join Date: Aug 2018
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Re: Unarmed Combat with weapons
I like the idea of shield mastery (and will probably steal this but for the thrown shield aspect). I don't think this particular aspect fits. It seems too much focused on creating a Captain America character. Let someone create Cap if they want, but a skill shouldn't have qualities developed solely (IMO) for the enhancement of one particular character concept.
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12-13-2018, 01:46 PM | #19 | |
Join Date: Dec 2017
Location: behind you
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Re: Unarmed Combat with weapons
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I dunno. In the MCU movies, I think Cap uses some sort of magnet to retrieve the shield. That's the impression I got. I'm sure it's completely different in the comics. If I were trying to faithfully recreate Cap with TFT rules, I would just allow a shield to be thrown, doing bare-hand, ST-based damage. Cap's pretty strong so his damage would be higher than mere mortals. At the same time, Caps shield is very special so I'd build it out like a magic item. At least one of the magical properties would involve the shield's boomerang-like return to the thrower.
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12-13-2018, 02:42 PM | #20 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Unarmed Combat with weapons
Strange thought for the day: Captain America's shield is a haunted weapon. Only question is whose ghost?
or ... The $15k/ten week version of Quiver of Replenishment can be cast on a thrown weapon. If the wielder makes a 3/IQ save after a throw the weapon returns to his hand. This is the only benefit to this enchantment, but four other enchantments can be cast on the same item, including weapon/armor enchantment. Keeping with the Avenger's theme: "Silver" Great Hammer (2d+2, ST 17 to use one handed) 1: Drop Weapon (limited to itself for those who are not "worthy") 2: Quiver of Replenishment(as above) 3: +5 damage 4: Flight 5: Lightning
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-HJC Last edited by hcobb; 12-13-2018 at 02:51 PM. |
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