07-02-2018, 10:52 AM | #1 |
Banned
Join Date: May 2017
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Cybernetics
Hi there, which skills would you roll to invent things such as computer implants, sensie transceivers...? Engineer (Robotics) or anything else?
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07-02-2018, 11:29 AM | #2 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Cybernetics
I'd personally invent a new Engineering specialty for Neuro-interfaces. Its just so different from other kinds of engineering.
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07-02-2018, 01:08 PM | #3 |
Join Date: Feb 2016
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Re: Cybernetics
I would think that you would also need Physiology, Engineering (Robotics), and Computer Programming as prerequisites. Otherwise, they will not match the physical capabilites of the target organism, they will not physically function properly, and they will not mesh with the neurology of the target organism.
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07-02-2018, 01:39 PM | #4 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Cybernetics
Quote:
I'd argue that Engineering (Neuro-interfaces) is likely to include all of those. If we're using the multiple skill route, I'd use physiology(nerves), and Engineering (electronics). I wouldn't pull robotics into it unless the device requires it, like a cybernetic leg, and programming I'd reserve for building complicated interfaces.
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07-02-2018, 02:03 PM | #5 | |
Join Date: Jun 2006
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Re: Cybernetics
Quote:
Engineer is short several specialties it really should have - most dramatically the lack of Engineer (Mechanical) to design machines that aren't microscopic.
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07-02-2018, 02:21 PM | #6 |
Banned
Join Date: May 2017
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Re: Cybernetics
So Engineer (Robotics) basically. Thank you.
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07-03-2018, 12:48 AM | #7 |
Join Date: Mar 2010
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Re: Cybernetics
As a working engineer, I would expect that cybernetics would require several different specialities depending on the device. Engineer (Cybernetics) would give you the highest skill to combine parts into a functioning whole, but you would need Electronics, Mechanical or Robotics, Computer Programming, Neural Interface, and some Physician specialty as well. Cybernetics would give you a good default to each, but you are best having a team unless you want to sink a lot of points.
Again, this is from experience. Chief engineers on cars, for example, are rarely capable of designing the components, even the ones crucial to cars, unless they developed such a specialty earlier in their careers. Even the guys who design computers are unlikely to be able to build a hard drive or power supply or video card well enough to justify doing it themselves rather than buying off the shelf of getting a specialist to do the work. |
07-03-2018, 01:11 AM | #8 |
Banned
Join Date: May 2017
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Re: Cybernetics
Ultratech p. 34
"Engineer (Robotics) is the basic skill for designing robots and cyborgs. Engineer (Microtechnology) is used for microbot swarms. Engineer (Nanotechnology) is used for nanobot swarms." Basic Set p. 190 "Robotics: Designing robotics and cybernetics. Default: Mechanic (Robotics)-6." |
07-03-2018, 01:15 AM | #9 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Cybernetics
Needing half a dozen skills to do one thing leads to the skill bloat problem of 3rd edition.
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07-03-2018, 02:27 AM | #10 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Cybernetics
Engineer (Bionics) most likely (yes, the skill isn't in Basic, but the list in Basic is examples, not exhaustive); the primary difficulties have to do with nervous system interfaces and being able to operate within an environment of the human body, and that's not terribly closely related to any of the standard engineering specialties.
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