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Old 08-23-2013, 01:19 PM   #11
apoc527
 
Join Date: Nov 2011
Location: Seattle, WA
Default Re: Willful Weapons

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Originally Posted by Nereidalbel View Post
Nah, that's just the "No legs: Portable" disadvantage. Means you can't get around on your own, but somebody else can carry you.
But still, you are reducing the point cost of the "ally" because the "ally" is just a sword. Now, I guess this isn't an issue if I define the Ally how I want, but still, the point cost could be very low.

So let's say I wanted to do this, how would you build a trait that makes the "ally" into a sword that does sw+3 damage when wielded by another PC? ST-based innate attack, right?

I think this could work, but I'll need to look at Thaumatology, of course.
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Old 08-23-2013, 01:22 PM   #12
Nereidalbel
 
Join Date: May 2013
Location: Ellicott City, MD
Default Re: Willful Weapons

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Originally Posted by apoc527 View Post
But still, you are reducing the point cost of the "ally" because the "ally" is just a sword. Now, I guess this isn't an issue if I define the Ally how I want, but still, the point cost could be very low.

So let's say I wanted to do this, how would you build a trait that makes the "ally" into a sword that does sw+3 damage when wielded by another PC? ST-based innate attack, right?

I think this could work, but I'll need to look at Thaumatology, of course.
sw+3 would just be a feature of being a sword. Now, if you wanted to do sw+1d, you'd buy Cutting Attack 1 with ST-Based. Remember, an ally SHOULD have some disadvantages in their build.

Now, if you want to up the value of the sword, give it Imbue 3 and raise a few of the skills to meaningful levels. Now you have a really awesome sword worth charging points for.
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Old 08-23-2013, 02:22 PM   #13
Dalillama
 
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Join Date: Nov 2004
Default Re: Willful Weapons

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Originally Posted by apoc527 View Post

My question would be: how bad would it be to just use the Willful Weapons rules from here? (which I assume is what the OP is referring to)
That is indeed what I was talking about, yes.
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