10-23-2020, 08:26 AM | #21 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Dirty Cheap Unkillable [Powers]
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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10-23-2020, 09:07 AM | #22 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Dirty Cheap Unkillable [Powers]
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Or they should have negotiated for a better deal on the limitation. Point costs should not get in the way of the setting. Which is your main point, I believe.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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10-23-2020, 09:11 AM | #23 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Dirty Cheap Unkillable [Powers]
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I think I'd just define the "unbreakable skeleton" to be those parts of the body you currently have in front of you. If its an urn of ashes, so be it. I've always read "Unbreakable Skeleton" to mean the absolute minimum that you can be reduced to. in my games its rarely an actual skeleton.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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10-23-2020, 09:45 AM | #24 |
Join Date: Feb 2016
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Re: Dirty Cheap Unkillable [Powers]
In the case of a modern setting, I would just tell the player to take another Achilles Heel, as that is just asking for trouble (and, seriously, what player would take piercing damage as their Achilles Heel in a modern campaign?). If they come back to me with burning damage as their Achilles Heel, I am not suddenly going to having everyone using flamethrowers so I can specific screw over that character (though I will not refrain from using burning damage where it makes sense).
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10-23-2020, 02:09 PM | #25 | ||
Join Date: Aug 2018
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Re: Dirty Cheap Unkillable [Powers]
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If I view the Unkillable Only -40% limitation on Regeneration as "Accessibility: Advantage only applies when HP drops to -1xHP or below" and want to figure out the value of the reverse "Advantage only applies when HP is higher than -1xHP" instead. -40% is the value of Limited Defenses: Common (B46) for DR... Which is -10% as a Bane to DR (bypasses it). So "Regeneration: only applies when HP is above -1xHP" sounds like it should be -10%. It's of no help to bringing you back from the red zone! This is slow recovery hampering even Unkillable guys, but even worse for non-Unkillable since regeneration can help stuff like blood loss which can just kill you period. "While conscious" by comparison is only -5%. Low HP won't end that, but losing consciousness WOULD stop the regeneration. Conscious-only unkillability is probably a bad idea since holding off the HT roll to survive would cease if you got knocked out. If "while conscious" (ie "not while unconscious") is -5% this makes me wonder if "not while stunned" (ie "while unstunned") might be worth on switchable abilities that merely getting stunned shuts off. Anyone recall anything like that? Feels right to at least throw -1% at it. Quote:
If they didn't, then whether or not it changes history I guess depends on what was done with the corpse. If it was just dumped in a grave and the bones remained kinda intact then you didn't really change anything by making them unbreakable (their breakability was never challenged) OTOH yeah if they were ground into dust then you've really altered the timeline by preventing this somehow. I guess in that case you'd need to use Time-Spanning affliction of UK3 to keep the "dusting" of the bones intact and have the life force in limbo for however many centuries until your non-time-spanning Regeneration takes effect at present time. You wouldn't necessarily have to do that at the time though (that actually leads to a weird situation where you "poof the corpse") but rather target the moment at which UK2 would've become conspicuous (when the bones were vaporized). So you could possible take a smaller "time-spanning" penalty if the "bones were ground to dust" event happened centuries after the actual death. Last edited by Plane; 10-23-2020 at 02:15 PM. |
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10-23-2020, 05:43 PM | #26 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Dirty Cheap Unkillable [Powers]
Right; Mortal -20%, Pact -10%, Reincarnation -20%, for -50%.
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I definitely agree with this. I think my main issue is some traits having any holes in them make them vastly less useful compared to what it mathematically looks like. Or in other words, you know that fire is going to screw you over eventually. 60pts doesn't seem worth it, I almost feel two Extra Lives will do more for you. |
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10-23-2020, 06:00 PM | #27 |
Join Date: Feb 2016
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Re: Dirty Cheap Unkillable [Powers]
I can get rid of an Extra Life with a bullet from a good sniper. With a .50 Barrett, I am dealing 6d×2 pi+ damage, which deals an average of 63 damage on a torso hit (126 damage to the vitals), and it is a weapon owned by civilians in the USA. With three shots, it is time to build a new character.
With the Unkillable 3 build though, you are back in twelve seconds, and you can keep coming back until they run out of bullets. Unless they actually drop an incendiary bomb on you, your primary issues deal with replacing your wardrobe. Of course, you also need to explain how you keep coming back to any witnesses. |
10-23-2020, 06:36 PM | #28 |
Join Date: Jun 2010
Location: Dreamland
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Re: Dirty Cheap Unkillable [Powers]
That sounds a lot like "rocks fall, party dies" for the GM to do.
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10-23-2020, 07:14 PM | #29 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Dirty Cheap Unkillable [Powers]
Quote:
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
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10-23-2020, 07:17 PM | #30 |
Join Date: Mar 2016
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Re: Dirty Cheap Unkillable [Powers]
I'd be wanting a chat with any GM that decided to pull a stunt like that, regardless. A character being instantly murdered with no warning or chance to respond isn't how I want to play my games.
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evil computer, requires body |
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