Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 09-24-2019, 11:27 AM   #1
AlexanderHowl
 
Join Date: Feb 2016
Default Mitigated Terminal Illness [Basic/Horror]

I was wondering if a Terminal Illness with the Mitigator limitation might be better for representing the traditional weaknesses of monsters like ghouls and vampires rather than Dependency and/or Draining. For example, a newly transformed vampire could have Terminal Illness (Two years; Mitigator, Human blood, Monthly, -70%) [-15], which is less painful and more beneficial than Dependency (Human blood, Monthly) [-10] or Draining (Human blood) [-10]. Older vampires might have a worse Terminal Illness (representing cumulative missed treatments) or more frequent Mitigator (representing a progressive condition). What do you think?
AlexanderHowl is offline   Reply With Quote
Old 09-24-2019, 11:33 AM   #2
awesomenessofme1
 
Join Date: Mar 2016
Default Re: Mitigated Terminal Illness [Basic/Horror]

The issue is by RAW, there are zero progressive penalties for Terminally Ill. You're perfectly fine until the time limit runs out, and then you die. Everything past that is either simulated by other disads or chosen by GM fiat.
awesomenessofme1 is offline   Reply With Quote
Old 09-24-2019, 11:45 AM   #3
Anders
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: Mitigated Terminal Illness [Basic/Horror]

Terminally Ill is a terribly designed disadvantage. I would stay away from it.
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius
Anders is online now   Reply With Quote
Old 09-24-2019, 02:03 PM   #4
Prince Charon
 
Prince Charon's Avatar
 
Join Date: Dec 2012
Default Re: Mitigated Terminal Illness [Basic/Horror]

Quote:
Originally Posted by Anders View Post
Terminally Ill is a terribly designed disadvantage. I would stay away from it.
How would you replace or rewrite it, if at all?
__________________
Warning, I have the Distractible and Imaginative quirks in real life.

"The more corrupt a government, the more it legislates."
-- Tacitus

Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted.
Prince Charon is offline   Reply With Quote
Old 09-24-2019, 02:09 PM   #5
Anthony
 
Join Date: Feb 2005
Location: Berkeley, CA
Default Re: Mitigated Terminal Illness [Basic/Horror]

Quote:
Originally Posted by Prince Charon View Post
How would you replace or rewrite it, if at all?
I wouldn't. It's one of these "I'm making a bet about how long the campaign is going to last" disadvantages, and those really shouldn't exist.
__________________
My GURPS site and Blog.
Anthony is online now   Reply With Quote
Old 09-24-2019, 02:30 PM   #6
Mysterious Dark Lord v3.2
 
Mysterious Dark Lord v3.2's Avatar
 
Join Date: Mar 2005
Location: The deep dark haunted woods
Default Re: Mitigated Terminal Illness [Basic/Horror]

Dependency and Draining are not designed for game balance, they are intended for drama. The ticking clock, the mounting desperation as one's time limit counts down, the swirling sands draining ... all very dramatic.

But Terminally Ill? "On, I'll just check this off on the calendar, make some plans. No need to get frantic right now." All the mitigator actions can take place off-camera. It's a background detail, adding nothing to the drama of the play.

It's an artistic choice in the end, but Terminally Ill lacks the drama an RPG campaign needs.
__________________
"When you talk about damage radius, even atomic weapons pale before that of an unfettered idiot in a position of power."
- Sam Starfall from the webcomic Freefall
Mysterious Dark Lord v3.2 is offline   Reply With Quote
Old 09-24-2019, 05:24 PM   #7
Plane
 
Join Date: Aug 2018
Default Re: Mitigated Terminal Illness [Basic/Horror]

I think you'd take Terminally Ill, then buy "Not Terminally Ill" with appropriate limitations like "required disadvantage" or "temporary disadvantage"
Plane is offline   Reply With Quote
Old 09-24-2019, 06:53 PM   #8
AlexanderHowl
 
Join Date: Feb 2016
Default Re: Mitigated Terminal Illness [Basic/Horror]

Quote:
Originally Posted by Plane View Post
I think you'd take Terminally Ill, then buy "Not Terminally Ill" with appropriate limitations like "required disadvantage" or "temporary disadvantage"
No, Mitigator is a disadvantage only limitation, so it is a legal build. Any disadvantage can be moderated by Mitigator.
AlexanderHowl is offline   Reply With Quote
Old 09-24-2019, 06:57 PM   #9
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Mitigated Terminal Illness [Basic/Horror]

Ultra Tech has Mitigator on Terminal Illness for cybernetic vital organs. The fact that it should be instant death is glossed over with its only using the 1 month level, IIRC.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 09-24-2019, 08:41 PM   #10
David Johnston2
 
Join Date: Dec 2007
Default Re: Mitigated Terminal Illness [Basic/Horror]

Quote:
Originally Posted by Flyndaran View Post
Ultra Tech has Mitigator on Terminal Illness for cybernetic vital organs. The fact that it should be instant death is glossed over with its only using the 1 month level, IIRC.
One month isn't the minimum. It's the maximum.
David Johnston2 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:24 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.