09-24-2019, 11:27 AM | #1 |
Join Date: Feb 2016
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Mitigated Terminal Illness [Basic/Horror]
I was wondering if a Terminal Illness with the Mitigator limitation might be better for representing the traditional weaknesses of monsters like ghouls and vampires rather than Dependency and/or Draining. For example, a newly transformed vampire could have Terminal Illness (Two years; Mitigator, Human blood, Monthly, -70%) [-15], which is less painful and more beneficial than Dependency (Human blood, Monthly) [-10] or Draining (Human blood) [-10]. Older vampires might have a worse Terminal Illness (representing cumulative missed treatments) or more frequent Mitigator (representing a progressive condition). What do you think?
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09-24-2019, 11:33 AM | #2 |
Join Date: Mar 2016
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Re: Mitigated Terminal Illness [Basic/Horror]
The issue is by RAW, there are zero progressive penalties for Terminally Ill. You're perfectly fine until the time limit runs out, and then you die. Everything past that is either simulated by other disads or chosen by GM fiat.
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09-24-2019, 11:45 AM | #3 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Mitigated Terminal Illness [Basic/Horror]
Terminally Ill is a terribly designed disadvantage. I would stay away from it.
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09-24-2019, 02:03 PM | #4 |
Join Date: Dec 2012
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Re: Mitigated Terminal Illness [Basic/Horror]
How would you replace or rewrite it, if at all?
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
09-24-2019, 02:09 PM | #5 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Mitigated Terminal Illness [Basic/Horror]
I wouldn't. It's one of these "I'm making a bet about how long the campaign is going to last" disadvantages, and those really shouldn't exist.
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09-24-2019, 02:30 PM | #6 |
Join Date: Mar 2005
Location: The deep dark haunted woods
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Re: Mitigated Terminal Illness [Basic/Horror]
Dependency and Draining are not designed for game balance, they are intended for drama. The ticking clock, the mounting desperation as one's time limit counts down, the swirling sands draining ... all very dramatic.
But Terminally Ill? "On, I'll just check this off on the calendar, make some plans. No need to get frantic right now." All the mitigator actions can take place off-camera. It's a background detail, adding nothing to the drama of the play. It's an artistic choice in the end, but Terminally Ill lacks the drama an RPG campaign needs.
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09-24-2019, 05:24 PM | #7 |
Join Date: Aug 2018
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Re: Mitigated Terminal Illness [Basic/Horror]
I think you'd take Terminally Ill, then buy "Not Terminally Ill" with appropriate limitations like "required disadvantage" or "temporary disadvantage"
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09-24-2019, 06:53 PM | #8 |
Join Date: Feb 2016
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Re: Mitigated Terminal Illness [Basic/Horror]
No, Mitigator is a disadvantage only limitation, so it is a legal build. Any disadvantage can be moderated by Mitigator.
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09-24-2019, 06:57 PM | #9 |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Mitigated Terminal Illness [Basic/Horror]
Ultra Tech has Mitigator on Terminal Illness for cybernetic vital organs. The fact that it should be instant death is glossed over with its only using the 1 month level, IIRC.
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09-24-2019, 08:41 PM | #10 |
Join Date: Dec 2007
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Re: Mitigated Terminal Illness [Basic/Horror]
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