07-19-2018, 03:02 PM | #21 |
Banned
Join Date: Mar 2018
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Re: Glossary
From TFT:ITL, we use (as a short sampling) the following major terms:
In looking over the master reference in this light, I am struck by the fact of how often that the words: Creature and Beast, are employed, as opposed to the generic word: Monster (a word which litters most D&D books); and also the sheer depth and variety of things to populate our worlds with... given in so few pages. Like so many things which are superior with TFT, I think it would be a good thing if we continued to follow that detailed framework - with the high level of specificity of terms and categories - as described in TFT:ITL. JK |
07-20-2018, 02:02 PM | #22 | ||
Join Date: May 2010
Location: Alsea, OR
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Re: Glossary
Quote:
Quote:
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07-20-2018, 02:46 PM | #23 |
Join Date: Nov 2010
Location: Arizona
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Re: Glossary
True, but part of the discussion earlier was about the desire to avoid D&D-ish terminology.
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07-20-2018, 03:02 PM | #24 | |
Banned
Join Date: Mar 2018
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Re: Glossary
Quote:
When TFT:ITL uses the term: Monster, it does so usually with the implied qualifier as follows: "These races are classified as "monsters" simply because they do not make good IN THE LABYRINTH characters for players to become..." - See TFT:ITL, Intelligent Monsters, p. 52 I think that is a great guideline. Hope that helps. JK Last edited by Jim Kane; 07-20-2018 at 03:05 PM. Reason: Citation |
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07-24-2018, 09:02 AM | #25 |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Re: Glossary - Ability
I would suggest the following term:
ABILITY: An ability is either a Talent, a Spell or a Language. Abilities are earned with experience and the more abilities you have, the more expensive later abilities cost. |
07-27-2018, 02:36 PM | #26 | |
Join Date: May 2010
Location: Alsea, OR
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Re: Glossary
Quote:
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07-29-2018, 03:30 PM | #27 |
President and EIC
Join Date: Jul 2004
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Re: Glossary
Thank you!
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07-31-2018, 07:45 AM | #28 |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Re: Glossary - Subdual Damage
Another suggestion:
Subdual Damage: This represents the damage from bar fights or striking someone with the flat of the blade to take them prisoner. It can be used to knock someone unconscious without killing them. |
07-31-2018, 04:33 PM | #29 |
Join Date: May 2010
Location: Alsea, OR
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Re: Glossary - Subdual Damage
That's pretty cinematic... unless hits stopped by armor also do subdual.
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07-31-2018, 04:41 PM | #30 |
Join Date: Nov 2010
Location: Arizona
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Re: Glossary
I think we're supposed to be suggesting glossary terms from actual TFT, not from rules we are proposing or our house rules...
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