06-26-2018, 12:29 PM | #21 | |||
Join Date: May 2018
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Re: Staff, mana, stored ST
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06-26-2018, 12:35 PM | #22 |
Join Date: Sep 2005
Location: Arizona
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Re: Staff, mana, stored ST
Yes, but I read all the replies and this is my opinion based on everything said.
I'm still up in the air about spending 1fST to do +1d dmage with a melee strike vs just doing 1d damage.
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So you've got the tiger by the tail. Now what? |
06-26-2018, 01:44 PM | #23 | |
Join Date: Nov 2010
Location: Arizona
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Re: Staff, mana, stored ST
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06-26-2018, 04:06 PM | #24 | |
Join Date: Aug 2004
Location: Carrboro, NC
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Re: Staff, mana, stored ST
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Ever try running a party of 4 wizards through Death Test? It ain't pretty. BTW, if you are into puzzly, intense, resource management games with a strong fantasy theme, check out Mage Knight. It plays well solo, and seriously scratches that itch. |
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06-26-2018, 04:26 PM | #25 | |
Join Date: Feb 2018
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Re: Staff, mana, stored ST
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I've played MK and had my friends try to convince me to like it, but it was meh for me. Some games hit the spot, others don't, by my age now I've automated the analysis and can usually tell after about 5 minutes of play how I feel about a game, if that long. |
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06-26-2018, 07:38 PM | #26 |
Join Date: Aug 2005
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Re: Staff, mana, stored ST
What about having the Staff lower the ST cost of a spell? Staff = -1 (minimum 1) Staff of Power = -2 or -3 or more (no minimum or minimum 1). All other requirements remaining the same, the Staff would lower the fatigue cost at the time of casting. Same effect on energizing continuing spells or since most cost only 1 to continue, maybe 1 per 2-5 turns
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Helborn |
06-27-2018, 12:17 AM | #27 |
Join Date: Apr 2014
Location: Coquitlam B.C.
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Wizard's pay for a better staff.
Hi all,
As Steve has pointed out, wizards have to put experience into the Staff so that they will be disadvantaged compared to heroes. But I think he is missing a point. I have a swords man. I put up his attributes until they are nearly maxed out, buy Knife, Sword, Fencing, Running, and then... Well, Swimming might be cool. And... well I could get Climbing. Well I'll push hard, put my last point into ST and buy Warrior. And then, how do I become a better swordsman? Buy Animal Handler? Grab Literacy (why not?) and Boating maybe? Where as well developed wizards have a goal for a lot more experience points. They have a place to put LOTS of experience points which will help them become better and better. For someone who LIKES wizards and heroes to be approximately balanced, this makes me sad. *** Those who have suggested the mana in the staff does not act like an Aid spell, but rather refills the wizard's fatigue ST bank, I very much like the idea. For example, if I have a Wizard with ST 9, and a Staff with 7 mana attributes put into it, what is the max fatigue ST that I can spend on a spell? Is it 7 (but after I cast I can draw in mana and refill myself. Or is it 16? I hope that this will be clear, and hope that it is the former. Steve says he wants wizards to be able to do several fights in a row, so if pulling the fatigue out from the staff is not instant, that helps this idea. (If you could only pull out 4 fST per minute that would help more!) Warm regards, Rick. Last edited by Rick_Smith; 06-27-2018 at 04:57 AM. Reason: 9+7=16. Duh! |
06-27-2018, 12:40 AM | #28 |
Join Date: Nov 2010
Location: Arizona
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Re: Staff, mana, stored ST
I've seen a lot of interesting ideas on this thread, but I can't help thinking that whatever Steve decides to adopt, he keeps Occam's Razor sharp and the KISS principle firmly in mind. I hope we don't get a ton of extra paperwork and rules exceptions/special cases over the Staff rules, however they finally shape up.
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06-27-2018, 01:28 AM | #29 |
Join Date: Sep 2004
Location: Oakland, CA, USA
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Re: Staff, mana, stored ST
I'm liking the option as staff as a rapid recharger source.
This prevents too much STR being dumped into a spell just depending on the staff, as opposed to the wizard's innate talents. It should also resolve both the campaign play and make staves continuously upgradeable. |
06-27-2018, 01:56 AM | #30 | |
Join Date: May 2018
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Re: Wizard's pay for a better staff.
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staff of awe, staff of power |
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