08-22-2010, 09:35 AM | #11 | |
Join Date: Aug 2004
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Re: "Instantaneous" use of continuous advantages?
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08-22-2010, 09:45 AM | #12 |
Join Date: Sep 2004
Location: Canada
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Re: "Instantaneous" use of continuous advantages?
That's the conclusion I'm coming to. Or alternately if it wasn't switchable, it's automatically instant-on and needs Takes Extra Time to take 1 second to activate.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
08-22-2010, 09:46 AM | #13 |
Join Date: Sep 2004
Location: Canada
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Re: "Instantaneous" use of continuous advantages?
For that, you buy Switchable, +10%, for the same price, and you don't have to spend FP to use it, so you can have it on (or off) as long as you want.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
08-22-2010, 11:17 AM | #14 |
Join Date: Jul 2009
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Re: "Instantaneous" use of continuous advantages?
Part of it is just that Costs Fatigue is a little weird at low fatigue costs.
Consider this: Costs Fatigue, 1 FP, -5%. That's the same level as a Nuisance Effect or other minor problem. Yet it drops an advantage all the way down from 'usable whenever you want' to 'usable about ten times / about ten minutes, and then you need to sit around doing nothing for an hour and a half to recover.' It's true for both types of advantages, really: 1) 'Always on' advantages with Costs Fatigue suddenly lose a lot of utility when you make them cost fatigue, because now they're 'only on for a few minutes every day'. 2) 'Transient' advantages (attacks and such) with Costs Fatigue 'run out of ammo' and cripple you in combat very quickly, especially if they cost 2 or more fatigue. It's clear that Costs 2 Fatigue is not twice as disadvantageous as Costs 1 Fatigue; the main disad is still 'can't use it all the time', with the 'and of the limited time you can use it, you can use it half as much' being relatively a smaller effect. So it seems probably that 'Costs Fatigue' itself is fine at 5% per level or whatever, but there should also be some basic limitation (I dunno, 10% or 20% or something) that gets tacked on to any advantage that's limited such that you can't use it very much. Last edited by Ejidoth; 08-22-2010 at 11:24 AM. |
08-22-2010, 11:34 AM | #15 |
Join Date: Dec 2007
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Re: "Instantaneous" use of continuous advantages?
Actually DR that costs you fatigue when struck might be better defined as a Nuisance Effect, since Nuisance Effects could be anything.
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08-22-2010, 12:48 PM | #16 | |
Join Date: Aug 2004
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Re: "Instantaneous" use of continuous advantages?
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Last edited by Not another shrubbery; 08-23-2010 at 10:36 AM. Reason: punctuation |
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08-22-2010, 11:06 PM | #17 | |
Join Date: Dec 2009
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Re: "Instantaneous" use of continuous advantages?
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I'm pretty sure you'd use the "Active Defense" version of "Requires (x) Roll". Unless you didn't want there to be a roll. I'm fairly sure Active Defense counts each given resistance as an "activation", and would thereby deduct the FP cost each time. Regarding the concerns of Costs FP, I notice in my experience it's not as much an issue in really high point value games, where there's a lot of FP available or characters can buy Energy Reserves to power their abilities. If it's, say, a magical ability, and you have Recover Energy going, you're only looking at a "downtime" of 2 minutes per FP spent. I think some form of FP regeneration is also available from the Regenerate advantage, though I can't remember off the top of my head which/what/how. Of course, the potentially prohibitive costs of that would kind of defeat the point of using it as a countermeasure in a low-point game. |
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08-23-2010, 10:46 AM | #18 | |
Join Date: Aug 2004
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Re: "Instantaneous" use of continuous advantages?
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08-23-2010, 11:27 AM | #19 | |
Join Date: Aug 2004
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Re: "Instantaneous" use of continuous advantages?
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Even with those caveats, this argues to me that the discount really should be something like -20% for Costs 1 FP/minute, -5% per additional FP, -40% for Costs 1 FP/second, -10% per additional FP. |
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08-24-2010, 12:28 PM | #20 | |
Join Date: Dec 2009
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Re: "Instantaneous" use of continuous advantages?
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Drawing things a little more back onto the original point, I think a partial fix at least for per-second FP would be to use the "normal" Costs Fatigue -5%, and attach Reduced Duration (1/60) for -35%, thus giving a baseline -40% just for having switched to one FP per second. Alternatively, if you're going to be paying 4 or more FP per second, just use the -10% per FP rate as normal. What's the view on FP cost per ACTION, though? Is "for one second" close enough to "for one action" that most would feel comfortable handwaving it to that for special situations, or does it really warrant a further discount? |
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advantages, limitations, powers |
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