01-13-2009, 05:38 PM | #31 |
Join Date: Mar 2005
Location: Maitland, NSW, Australia
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Re: Bows:From the Ground Up
I don't think that the section of the bow is necessary for these mechanics. One can assume that the bowyer picks the shape that makes the best use of the material he is using. If not then just subsume it into the Cheap quality rule.
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01-13-2009, 06:33 PM | #32 | |||
Join Date: Dec 2006
Location: Houston
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Re: Bows:From the Ground Up
Virutal mass is not just mass per se but is also dependant on how far out that mass is swinging.
From Klopsteg: pg 580 Quote:
In other words, he's actually using less wood at a shorter distance from the center. Less mass at less radius means less moment of inertia to overcome in the restoration. Quote:
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Now is it clear? Nymdok |
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01-13-2009, 06:37 PM | #33 | ||
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Bows:From the Ground Up
Quote:
Quote:
Last edited by Anthony; 01-13-2009 at 06:44 PM. |
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01-13-2009, 06:38 PM | #34 | |
Join Date: Dec 2006
Location: Houston
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Re: Bows:From the Ground Up
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Nymdok |
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01-13-2009, 06:51 PM | #35 | |
Join Date: Dec 2006
Location: Houston
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Re: Bows:From the Ground Up
Quote:
It does have to do with the D shape cross section. Because it is distorted from the center of mass, it stores the enrgy less efficiently, again see page 578. Because it stores the energy less efficiently, you have to use more wood stretched out over a longer distance to store the energy of the pull weight your looking for. More wieght and longer distance takes a larger restoring energy leaving less for the arrow. To tie together Moment of inertia simply defined as (Mass)*(distance from rotational axis squared) - Here the rotational axis can be considered the handgrip of the bow- and the length of the bow arm that radius. Nymdok Last edited by Nymdok; 01-13-2009 at 11:23 PM. |
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01-13-2009, 06:53 PM | #36 | |
Join Date: Dec 2006
Location: Houston
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Re: Bows:From the Ground Up
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Nymdok |
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01-13-2009, 07:12 PM | #37 | |
Join Date: Aug 2004
Location: Denver, Colorado
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Re: Bows:From the Ground Up
Quote:
:)
__________________
-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. |
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01-13-2009, 07:32 PM | #38 | |
Join Date: Dec 2006
Location: Houston
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Re: Bows:From the Ground Up
Quote:
Nymdok |
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01-13-2009, 08:45 PM | #39 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Bows:From the Ground Up
Quote:
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01-14-2009, 03:18 PM | #40 |
Join Date: Aug 2004
Location: Houston
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Re: Bows:From the Ground Up
From a research and modeling standpoint I love what you did. The physics and math is sound as evidenced by the detractions that were made amounting to little more than “Nu-uh, English bows rock! So there.” Just wait until you apply this modeling to Melee and Armor… you’ll start a real fight then. =)
While I like what you’ve done, what I have to ask though is have you taken this to a level where you really don’t get much game use out of it? How does this alter that damage, weight or range of the existing bows in a significant way? What do I get out of adding in these rules from a game play perspective? Detail is great, I’m a big fan of detail, but what do I get for my detail? |
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